lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "C4LJohn Deflection and attract Arena"] [Site "https://lichess.org/7IWz5Pgr"] [Date "2021.07.16"] [White "C4lRhythmL2"] [Black "mtoro29"] [Result "0-1"] [UTCDate "2021.07.16"] [UTCTime "23:38:30"] [WhiteElo "1217"] [BlackElo "901"] [WhiteRatingDiff "-30"] [BlackRatingDiff "+47"] [Variant "Antichess"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e6 2. Ba6 bxa6?? { (0.91 → 4.48) Blunder. Nxa6 was best. } (2... Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Qg5 6. Qxf7 Qxg2 7. Qxg7) 3. Nc3?? { (4.48 → -0.83) Blunder. a4 was best. } (3. a4 Ba3 4. Rxa3 d6 5. e4 Qf6 6. e5 Qxe5 7. Qh5 Qxb2) 3... Ba3 4. bxa3 d5 5. Nxd5 exd5?? { (0.91 → Mate in 12) Checkmate is now unavoidable. Qxd5 was best. } (5... Qxd5 6. e4 Qxa2 7. Rxa2 Nd7 8. Qh5 Bb7 9. Qxf7 Bxe4 10. Qxd7) 6. e4 dxe4 7. d4?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. Qg4 was best. } (7. Qg4 Bxg4 8. d3 exd3 9. cxd3 Qxd3 10. Bg5 Qxa3 11. Rd1 Qxa2 12. Ne2 Bxe2 13. Kxe2 Qxe2) 7... Qxd4?! { (Mate in 14 → -10.31) Lost forced checkmate sequence. exd3 was best. } (7... exd3 8. cxd3 Qxd3 9. Qxd3 g5 10. Bxg5 Nf6 11. Bxf6 h5 12. Bxh8 f6 13. Bxf6 Ke7 14. Bxe7) 8. Qxd4 g6?? { (-11.77 → Mate in 11) Checkmate is now unavoidable. g5 was best. } (8... g5) 9. Qxh8?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. Qxa7 was best. } (9. Qxa7 Rxa7 10. g4 Bxg4 11. Kd1 Bxd1 12. h4 Bxc2 13. Rb1 Bxb1 14. Bh6 Nxh6 15. Rh3 Bxa2) 9... e3?? { (Mate in 13 → -0.40) Lost forced checkmate sequence. Nc6 was best. } (9... Nc6 10. Qxg8 h6 11. Qxe8 Ne7 12. Qxf7 Bg4 13. Bxh6 g5 14. Qxe7 Rb8 15. Qxc7 Re8 16. Qxa7) 10. Qxg8 exf2 11. Qxf7?? { (-0.38 → Mate in 11) Checkmate is now unavoidable. Kxf2 was best. } (11. Kxf2) 11... fxg1=N? { (Mate in 11 → -8.05) Lost forced checkmate sequence. Kxf7 was best. } (11... Kxf7 12. Kxf2 Bh3 13. Nxh3 Nc6 14. Nf4 Ke7 15. Nxg6 hxg6 16. h4 g5 17. hxg5 Rh8 18. Rxh8) 12. Qxg6? { (-8.05 → Mate in 7) Checkmate is now unavoidable. Rxg1 was best. } (12. Rxg1) 12... hxg6 13. Rxg1 g5 14. Bxg5 Ke7 15. Bxe7 c5 16. Bxc5 Bh3 17. Bxa7 Bxg2?? { (Mate in 6 → 2.32) Lost forced checkmate sequence. Rxa7 was best. } (17... Rxa7 18. gxh3 Rg7 19. Rxg7 Nd7 20. Rxd7 a5 21. Rb1 a4 22. Rb3 axb3 23. axb3#) 18. Bxb8?? { (2.32 → Mate in 3) Checkmate is now unavoidable. Rxg2 was best. } (18. Rxg2 Rxa7 19. Rd2 Rg7 20. Rd3 a5 21. a4 Rd7 22. Rxd7 Nxd7 23. Kd2 Nb8 24. h4 Nc6) 18... Rxb8 19. Rxg2 Rb3 20. axb3 a5 21. a4# { Game ends by variant rule. } 0-1