FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/6mYgMVTs"]
[Date "2025.09.22"]
[White "OXXOOXXO"]
[Black "LaserDemon"]
[Result "0-1"]
[GameId "6mYgMVTs"]
[UTCDate "2025.09.22"]
[UTCTime "23:01:59"]
[WhiteElo "2141"]
[BlackElo "1727"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+28"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. b4?? { (4.07 → 0.26) Blunder. a4 was best. } { [%eval 0.26] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Bxb4 { [%eval 4.67] } 4. Qh5 { [%eval 2.62] } 4... Bxd2 { [%eval 1.57] } 5. Kxd2?! { (1.57 → 0.66) Inaccuracy. Qxh7 was best. } { [%eval 0.66] } (5. Qxh7 Rxh7 6. Kxd2 Rxh2 7. Rxh2 Qf6 8. Rh3 Qxf2 9. Ke1 Qxe3) 5... g6?? { (0.66 → Mate in 13) Checkmate is now unavoidable. Qg5 was best. } { [%eval #13] } (5... Qg5 6. Qxh7 Qxg2 7. Qxg7 Qxf2 8. Qxg8 Rxg8 9. Kd3 Qxe3 10. Bxe3 Rxg1 11. Rxg1) 6. Qxh7 { [%eval #13] } 6... Rxh7 { [%eval #12] } 7. h4 { [%eval #12] } 7... Rxh4 { [%eval #11] } 8. Rxh4 { [%eval #11] } 8... Qxh4 { [%eval #10] } 9. Na3?? { (Mate in 10 → -0.07) Lost forced checkmate sequence. Bb2 was best. } { [%eval -0.07] } (9. Bb2 Qxf2 10. Bf6 Nxf6 11. g4 Qxg1 12. Kd1 Nxg4 13. Nd2 Nxe3 14. Ne4 Qxd1) 9... Qxf2 { [%eval 0.3] } 10. Ne2?? { (0.30 → -3.92) Blunder. Kd3 was best. } { [%eval -3.92] } (10. Kd3 Qxg2) 10... Qxe2 { [%eval -4.0] } 11. Kxe2 { [%eval -3.61] } 11... a5?? { (-3.61 → Mate in 10) Checkmate is now unavoidable. Nc6 was best. } { [%eval #10] } (11... Nc6 12. c3 a5 13. Nc2 a4 14. a3 e5 15. Ra2 Nge7 16. g3 Bb7 17. Kd2) 12. Nb5?? { (Mate in 10 → -8.03) Lost forced checkmate sequence. Rb1 was best. } { [%eval -8.03] } (12. Rb1 Bb7 13. Rxb7 Nc6 14. Rxa7 Rxa7 15. Bd2 Nd4 16. Bxa5 Nxe2 17. Bxc7 Rxc7) 12... Nc6 { [%eval -7.35] } 13. Nxa7 { [%eval -6.57] } 13... Nxa7 { [%eval -5.31] } 14. Ke1 { [%eval -6.38] } 14... Ba6?? { (-6.38 → Mate in 6) Checkmate is now unavoidable. Nc6 was best. } { [%eval #6] } (14... Nc6) 15. Ke2 { [%eval #7] } 15... Bxe2 { [%eval #6] } 16. g4?? { (Mate in 6 → -11.92) Lost forced checkmate sequence. c4 was best. } { [%eval -11.92] } (16. c4 Bxc4 17. Rb1 Bxa2 18. e4 Bxb1 19. g3 Bxe4 20. Bh6 Nxh6 21. g4 Nxg4#) 16... Bxg4 { [%eval -10.34] } 17. a4?! { (-10.34 → Mate in 10) Checkmate is now unavoidable. c3 was best. } { [%eval #-10] } (17. c3 a4) 17... Nb5 { [%eval #-10] } 18. axb5 { [%eval #-9] } 18... Rc8 { [%eval #-9] } 19. Rxa5 { [%eval #-8] } 19... Ra8 { [%eval #-8] } 20. Rxa8 { [%eval #-7] } 20... e5 { [%eval #-7] } 21. Rxe8 { [%eval #-6] } 21... f5 { [%eval #-7] } 22. Rxg8 { [%eval #-5] } 22... f4 { [%eval #-6] } 23. Rxg6 { [%eval #-5] } 23... fxe3 { [%eval #-5] } 24. Rxg4 { [%eval #-4] } 24... e2?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. d5 was best. } { [%eval #4] } (24... d5 25. Bxe3 c6 26. bxc6 d4 27. Bxd4 exd4 28. Rxd4#) 25. Rf4?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. b6 was best. } { [%eval #-4] } (25. b6 cxb6 26. Rd4 exd4 27. c3 dxc3 28. Bd2 cxd2#) 25... exf4 { [%eval #-4] } 26. Bxf4 { [%eval #-3] } 26... e1=Q { [%eval #-3] } 27. Bxc7 { [%eval #-2] } 27... Qe5 { [%eval #-2] } 28. Bxe5 { [%eval #-1] } 28... d6 { [%eval #-1] } 29. Bxd6# { Game ends by variant rule. } 0-1

