lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/5FzzdHBF"] [Date "2020.12.12"] [White "BrianChess92"] [Black "DigoCR"] [Result "1-0"] [UTCDate "2020.12.12"] [UTCTime "23:50:09"] [WhiteElo "1316"] [BlackElo "1480"] [WhiteRatingDiff "+109"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -4.52) Blunder. f4 was best. } (1. f4 Na6) 1... b6? { (-4.52 → -2.81) Mistake. d6 was best. } (1... d6 2. f4 g5 3. fxg5 Bh3 4. Nxh3 Nd7 5. Nf2 Nh6 6. gxh6) 2. g3 Ba6?? { (0.68 → 4.17) Blunder. Na6 was best. } (2... Na6 3. Kf2) 3. e3?? { (4.17 → 0.48) Blunder. g4 was best. } (3. g4 Bxe2) 3... Bxf1 4. Kxf1 g6 5. b3 Bh6?? { (0.63 → 2.62) Blunder. f6 was best. } (5... f6 6. Kf2) 6. Ba3?? { (2.62 → -9.50) Blunder. e4 was best. } (6. e4 Bxd2) 6... Bxe3 7. Bxe7 Qxe7? { (-9.52 → -4.68) Mistake. Kxe7 was best. } (7... Kxe7 8. dxe3) 8. dxe3 Qxe3 9. Qxd7 Qxb3?? { (-3.25 → Mate in 10) Checkmate is now unavoidable. Kxd7 was best. } (9... Kxd7 10. Ke2) 10. Qxf7?? { (Mate in 10 → -2.04) Lost forced checkmate sequence. axb3 was best. } (10. axb3 Kxd7 11. Rxa7 Rxa7 12. Na3 Rxa3 13. c3 Rxb3 14. Nh3 Rxc3 15. g4 Rxf3 16. Ng1 Rxf1) 10... Qxa2?? { (-2.04 → 1.37) Blunder. Qxf7 was best. } (10... Qxf7 11. a3) 11. Qxh7?? { (1.37 → Mate in 10) Checkmate is now unavoidable. Qxe8 was best. } (11. Qxe8 Qxb1) 11... Qxc2?? { (Mate in 10 → 0.04) Lost forced checkmate sequence. Rxh7 was best. } (11... Rxh7 12. Rxa2 Rxh2 13. Rxh2 Nh6 14. Rxh6 Nc6 15. Rxg6 Kf7 16. Rxc6 Rb8 17. Rxa7 b5 18. Raxc7) 12. Qxg8? { (0.04 → -1.18) Mistake. Qxg6 was best. } (12. Qxg6 Qxg6 13. Rxa7 Qxg3 14. Rxa8 Qxh2 15. Rxb8 Qxh1 16. Rxb6 Qxg1 17. Kxg1 cxb6 18. Nd2 Rh1) 12... Qxh2 13. Qxe8?? { (-1.12 → Mate in 8) Checkmate is now unavoidable. Qxg6 was best. } (13. Qxg6) 13... Rxe8 14. Rxh2 Rh8 15. Rxh8 Nc6 16. Rxa8 Nb4?? { (Mate in 5 → 8.63) Lost forced checkmate sequence. Na5 was best. } (16... Na5 17. Rxa5 bxa5 18. Rxa7 c6 19. Rxa5 g5 20. Rxg5 c5 21. Rxc5#) 17. R1xa7?? { (8.63 → Mate in 4) Checkmate is now unavoidable. R8xa7 was best. } (17. R8xa7 Na6) 17... g5?? { (Mate in 4 → 7.21) Lost forced checkmate sequence. Nc6 was best. } (17... Nc6 18. Rxc7 Nb8 19. Rxb8 b5 20. Rxb5 g5 21. Rxg5#) 18. Rxc7 Na6 19. Rxa6 g4 20. fxg4 b5 21. Ra4? { (Mate in 9 → 7.17) Lost forced checkmate sequence. Nf3 was best. } (21. Nf3 b4 22. Rc2 b3 23. Nc3 bxc2 24. Nd1 cxd1=N 25. Kf2 Nxf2 26. Ra2 Nxg4 27. Ne5 Nxe5) 21... bxa4 22. Nd2 a3 23. Rb7 a2 24. g5?? { (6.76 → Mate in 2) Checkmate is now unavoidable. Ndf3 was best. } (24. Ndf3 a1=K 25. Rf7 Ka2 26. Nh3 Kb3 27. Nf4 Ka4 28. Kf2 Ka5 29. Rf8 Kb6 30. Ke3 Kc7) 24... a1=K?? { (Mate in 2 → 2.57) Lost forced checkmate sequence. a1=N was best. } (24... a1=N 25. Nb3 Nxb3 26. Rxb3#) 25. Rb2?? { (2.57 → 0.00) Blunder. Nb3 was best. } (25. Nb3 Kb1) 25... Kxb2 26. Ndf3?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Nb1 was best. } (26. Nb1 Kxb1 27. Nf3 Kc2 28. Nh4 Kd2 29. Ke2 Kxe2 30. Nf3 Kxf3 31. g6 Kxg3 32. g7 Kg4) 26... Kb3?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Kc2 was best. } (26... Kc2 27. Nd2 Kxd2 28. Ke1 Kxe1 29. Ne2 Kxe2 30. g6 Ke3 31. g4 Ke4 32. g5 Ke5 33. g7) 27. Nh3?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Kf2 was best. } (27. Kf2 Kc2 28. Nh4 Kd3 29. Ke3 Kxe3 30. Ne2 Kxe2 31. Nf3 Kxf3 32. g6 Kxg3 33. g7 Kf3) 27... Kb4?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Kc4 was best. } (27... Kc4 28. Nh4 Kc5 29. Ng2 Kd6 30. Nh4 Ke7 31. g4 Kf6 32. gxf6#) 28. Kg2?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Kf2 was best. } (28. Kf2 Kc4 29. Nd4 Kxd4 30. Ke3 Kxe3 31. Nf2 Kxf2 32. g6 Kxg3 33. g7 Kf2 34. g8=B Kf3) 28... Kb5?? { (Mate in 5 → 0.12) Lost forced checkmate sequence. Kc4 was best. } (28... Kc4 29. Nh4 Kd5 30. Ng1 Kd6 31. Ne2 Ke7 32. g4 Kf6 33. gxf6#) 29. g6 Kc6 30. g7?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Nfg5 was best. } (30. Nfg5 Kd7 31. Nh7 Ke8 32. Nf8 Kxf8 33. g7 Kxg7 34. Kf3 Kf8 35. Kg4 Ke7 36. Ng1 Kd7) 30... Kd7?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kd6 was best. } (30... Kd6 31. Ne5 Kxe5 32. g8=R Kf4 33. gxf4#) 31. g8=K Kd8?? { (0.00 → 3.17) Blunder. Kd6 was best. } (31... Kd6 32. Nd2 Ke5 33. Ne4 Kxe4 34. Kf3 Kxf3 35. Ng5 Kxg3 36. Nh7 Kf4 37. Nf8 Ke4 38. Kg7) 32. Nd2?? { (3.17 → 0.76) Blunder. Nh4 was best. } (32. Nh4) 32... Kd7?! { (0.76 → 1.40) Inaccuracy. Ke7 was best. } (32... Ke7 33. Kh7 Kf8 34. Kg7 Kxg7 35. Kf3 Kf7 36. Kg4 Ke7 37. Nf3 Kd7 38. Nf2 Kc6 39. Kg5) 33. Nb3? { (1.40 → 0.08) Mistake. Kg7 was best. } (33. Kg7 Ke8 34. Kh6 Ke7 35. Nf1 Kd6 36. Kg5 Kd5 37. Kg6 Kc5 38. Kf3 Kb5 39. Kf4 Kc6) 33... Ke6 34. Kf7 Kxf7 35. Ng1 Ke6 36. Kf2 Ke5?? { (0.15 → Mate in 4) Checkmate is now unavoidable. Kf5 was best. } (36... Kf5) 37. Nd4 Kxd4 38. Ke3 Kxe3 39. Nf3 Kxf3 40. g4 Kxg4# { Game ends by variant rule. } 1-0