- Blind mode tutorial
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[Event "Daily Antichess Arena"] [Site "https://lichess.org/5EelGWam"] [Date "2025.04.09"] [White "sin-sunny"] [Black "Fernando0343"] [Result "0-1"] [GameId "5EelGWam"] [UTCDate "2025.04.09"] [UTCTime "00:20:01"] [WhiteElo "2227"] [BlackElo "1581"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+51"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxd2?? { (5.49 → 2.31) Blunder. Kxd2 was best. } { [%eval 2.31] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Bf3 { [%eval 5.02] } 7. Bxg8 { [%eval 5.01] } 7... Rxg8 { [%eval 4.98] } 8. Qxf3 { [%eval 3.01] } 8... Nd7 { [%eval 2.76] } 9. Qxf8 { [%eval 2.92] } 9... Nxf8 { [%eval 2.66] } 10. c4 { [%eval 2.46] } 10... a5?? { (2.46 → 10.90) Blunder. Rh8 was best. } { [%eval 10.9] } (10... Rh8 11. Ne2) 11. Bxa5 { [%eval 10.42] } 11... Rxa5 { [%eval 9.31] } 12. b3 { [%eval 9.31] } 12... Rxa2 { [%eval 8.98] } 13. Rxa2 { [%eval 8.68] } 13... h5 { [%eval 9.14] } 14. e4 { [%eval 9.13] } 14... Rh8 { [%eval 11.46] } 15. e5 { [%eval 11.05] } 15... e6 { [%eval 10.07] } 16. Ne2 { [%eval 8.19] } 16... Rh6? { (8.19 → Mate in 10) Checkmate is now unavoidable. c6 was best. } { [%eval #10] } (16... c6 17. Nbc3) 17. Kf1? { (Mate in 10 → 7.97) Lost forced checkmate sequence. Nd4 was best. } { [%eval 7.97] } (17. Nd4 Nd7 18. Nxe6 Nxe5 19. Nxg7 Nxc4 20. Nxh5 Rxh5 21. bxc4 Rxh2 22. Kd2 Rxf2) 17... Rf6 { [%eval 11.61] } 18. exf6 { [%eval 10.66] } 18... gxf6 { [%eval 7.07] } 19. Kg2 { [%eval 7.29] } 19... Nh7 { [%eval 10.09] } 20. Kf3?! { (10.09 → 6.87) Inaccuracy. Rd2 was best. } { [%eval 6.87] } (20. Rd2 h4) 20... e5 { [%eval 7.22] } 21. Kf4?? { (7.22 → Mate in 4) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-4] } (21. Kg2 f5) 21... exf4 { [%eval #-4] } 22. Nxf4 { [%eval #-3] } 22... Nf8 { [%eval #-3] } 23. Nxh5 { [%eval #-2] } 23... c6 { [%eval #-3] } 24. Nxf6 { [%eval #-2] } 24... Nd7 { [%eval #-2] } 25. Nxd7 { [%eval #-1] } 25... c5 { [%eval #-1] } 26. Nxc5# { Game ends by variant rule. } 0-1