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[Event "rated Antichess game"] [Site "https://lichess.org/5EVD3hnc"] [Date "2018.03.22"] [White "PERFECT41"] [Black "Grizzzly1000"] [Result "0-1"] [GameId "5EVD3hnc"] [UTCDate "2018.03.22"] [UTCTime "22:17:45"] [WhiteElo "1742"] [BlackElo "1189"] [WhiteRatingDiff "-26"] [BlackRatingDiff "+123"] [Variant "Antichess"] [TimeControl "90+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.32] } 1... d6?? { (-0.32 → Mate in 16) Checkmate is now unavoidable. g6 was best. } { [%eval #16] } (1... g6 2. c4) 2. Bh3?? { (Mate in 16 → -0.17) Lost forced checkmate sequence. g4 was best. } { [%eval -0.17] } (2. g4 Bxg4 3. Bg2 Bxe2 4. Bxb7 Bxd1 5. Bxa8 Bxc2 6. Bc6 Nxc6 7. d4 Nxd4 8. Nf3 Nxf3) 2... Bxh3 { [%eval 0.0] } 3. Nxh3 { [%eval 0.06] } 3... g5 { [%eval 0.17] } 4. Nxg5 { [%eval -0.19] } 4... e5?! { (-0.19 → 0.43) Inaccuracy. h5 was best. } { [%eval 0.43] } (4... h5) 5. Nxh7 { [%eval 0.42] } 5... Rxh7 { [%eval 0.0] } 6. Rg1? { (0.00 → -1.11) Mistake. h4 was best. } { [%eval -1.11] } (6. h4 Rxh4 7. Rxh4 Qxh4 8. gxh4 f5 9. e4 fxe4 10. Qf3 exf3 11. d4 exd4 12. Kd2 Kf7) 6... Rxh2 { [%eval 0.11] } 7. Rg2 { [%eval -0.22] } 7... Rxg2 { [%eval -0.54] } 8. f3?? { (-0.54 → -3.85) Blunder. g4 was best. } { [%eval -3.85] } (8. g4 Rxf2) 8... Rxe2 { [%eval -3.78] } 9. Qxe2 { [%eval -4.01] } 9... e4 { [%eval -2.78] } 10. Qxe4 { [%eval -2.82] } 10... Qh4?? { (-2.82 → -0.08) Blunder. Qe7 was best. } { [%eval -0.08] } (10... Qe7 11. Qxe7 Bxe7 12. b3 Bh4 13. gxh4 f6 14. f4 Kf7 15. Kf2 f5 16. Bb2 d5 17. Bg7) 11. Qxb7 { [%eval -0.08] } 11... Qxg3 { [%eval -0.08] } 12. Qxc7?? { (-0.08 → -7.39) Blunder. Qxb8 was best. } { [%eval -7.39] } (12. Qxb8 Qxe1 13. Qxa7 Qxc1 14. Qxa8 Qxb2 15. Qxe8 Qxa1 16. Qxf7 Qxa2 17. Qxg8 Qxc2 18. Qxf8 Qxd2) 12... Qxf3?? { (-7.39 → Mate in 8) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #8] } (12... Qxe1) 13. Qxd6 { [%eval #8] } 13... Bxd6 { [%eval #8] } 14. Kd1?? { (Mate in 8 → -1.88) Lost forced checkmate sequence. Kf1 was best. } { [%eval -1.88] } (14. Kf1 Qxf1 15. d4 Qxc1 16. Nd2 Qxc2 17. d5 Qxd2 18. Rg1 Qxb2 19. Rxg8 Qxa2 20. Rxe8 Qxd5) 14... Qxd1 { [%eval -1.37] } 15. a4?? { (-1.37 → -8.43) Blunder. c3 was best. } { [%eval -8.43] } (15. c3 Qxd2 16. Bxd2 Bb4 17. cxb4 Ke7 18. Be3 Nd7 19. Bxa7 Rxa7 20. a3 Rxa3 21. Nxa3 Ndf6) 15... Qxd2?? { (-8.43 → -0.36) Blunder. Qxc2 was best. } { [%eval -0.36] } (15... Qxc2) 16. Bxd2 { [%eval -0.82] } 16... Bb4?? { (-0.82 → 2.53) Blunder. Ba3 was best. } { [%eval 2.53] } (16... Ba3 17. Rxa3 Kd8 18. Bf4 Kc8 19. Bxb8 Kxb8 20. c4 Ne7 21. Nc3 Kb7 22. a5 Rg8 23. Nd5) 17. Bxb4 { [%eval 1.17] } 17... a5?? { (1.17 → Mate in 6) Checkmate is now unavoidable. Ne7 was best. } { [%eval #6] } (17... Ne7 18. Bxe7) 18. Bxa5 { [%eval #5] } 18... Rxa5 { [%eval #5] } 19. Na3 { [%eval #4] } 19... Rxa4 { [%eval #4] } 20. b4?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Nb1 was best. } { [%eval #-5] } (20. Nb1 Rxa1 21. c4 Rxb1 22. c5 Rxb2 23. c6 Nxc6#) 20... Rxa3 { [%eval #-4] } 21. Rxa3 { [%eval #-4] } 21... Na6 { [%eval #-3] } 22. Rxa6 { [%eval #-3] } 22... Nf6 { [%eval #-2] } 23. Rxf6 { [%eval #-2] } 23... Ke7 { [%eval #-4] } 24. Rxf7 { [%eval #-4] } 24... Kxf7 { [%eval #-3] } 25. b5 { [%eval #-3] } 25... Ke7 { [%eval #-2] } 26. b6 { [%eval #-2] } 26... Kd8 { [%eval #-1] } 27. c4 { [%eval #-1] } 27... Kc7 28. bxc7# { Game ends by variant rule. } 0-1