lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/5E3cA9md"] [Date "2022.01.10"] [White "akmalimaam_123"] [Black "sankartrivandrum"] [Result "0-1"] [UTCDate "2022.01.10"] [UTCTime "06:04:41"] [WhiteElo "1343"] [BlackElo "1534"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+37"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... g5 2. Bxg5 e6?? { (Mate in 15 → 0.40) Lost forced checkmate sequence. Bg7 was best. } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxd8 Kxd8 4. b4 Bxb4 5. Nc3 Bxc3 6. Qd2 Bxd2 7. Kxd2 b6 8. h4 Ba6?? { (-1.39 → 0.68) Blunder. Ke7 was best. } (8... Ke7) 9. e4?? { (0.68 → -2.61) Blunder. e3 was best. } (9. e3 Bxd3) 9... Bxd3 10. Bxd3?? { (-2.93 → Mate in 11) Checkmate is now unavoidable. cxd3 was best. } (10. cxd3 Ne7) 10... Na6 11. Bxa6 Rc8?? { (Mate in 10 → 1.26) Lost forced checkmate sequence. b5 was best. } (11... b5 12. Bxb5 Nf6 13. Bxd7 Nxe4 14. Bxe6 Nxd2 15. Bxf7 Nb1 16. Rxb1 Rb8 17. Rxb8 Kd7 18. Rxh8) 12. Bxc8 Kxc8 13. h5?? { (1.44 → -0.87) Blunder. Ne2 was best. } (13. Ne2) 13... Ne7 14. Rh3?? { (0.00 → Mate in 9) Checkmate is now unavoidable. h6 was best. } (14. h6 Kd8 15. Nh3 Re8 16. Ng1 Rh8) 14... Nd5?? { (Mate in 9 → 3.97) Lost forced checkmate sequence. Ng6 was best. } (14... Ng6 15. hxg6 hxg6 16. Rxh8 g5 17. Rxc8 g4 18. Rxc7 e5 19. Rxd7 b5 20. Rxf7 b4 21. Rxa7) 15. exd5 exd5 16. Re3?? { (4.89 → Mate in 7) Checkmate is now unavoidable. Ke2 was best. } (16. Ke2 b5) 16... Re8 17. Rxe8 c6 18. Rxc8 d6 19. Rxc6 a6?? { (Mate in 5 → 6.29) Lost forced checkmate sequence. a5 was best. } (19... a5 20. Rxb6 f5 21. Rxd6 f4 22. Rxd5 h6 23. Rxa5 f3 24. gxf3#) 20. Rxb6?? { (6.29 → 0.00) Blunder. Rxd6 was best. } (20. Rxd6 b5) 20... h6?? { (0.00 → 10.46) Blunder. f5 was best. } (20... f5 21. Rxd6 a5 22. Rxd5 f4 23. Rxa5 f3 24. gxf3 h6 25. Rg5 hxg5 26. f4 gxf4 27. Ne2) 21. Rxd6 f6 22. Rxd5?? { (Mate in 15 → Mate in 2) Lost forced checkmate sequence. Rxf6 was best. } (22. Rxf6 d4 23. Rxh6 d3 24. cxd3 a5 25. Rb6 a4 26. Rb2 a3 27. Re1 axb2 28. Re8 b1=K) 22... a5 23. Rxa5 f5 24. Rxf5# { Game ends by variant rule. } 0-1