FEN
[Event "HyperBullet Antichess Arena"]
[Site "https://lichess.org/4Fwzd7Yy"]
[Date "2025.03.02"]
[White "Mathemateus"]
[Black "sin-sunny"]
[Result "1-0"]
[GameId "4Fwzd7Yy"]
[UTCDate "2025.03.02"]
[UTCTime "12:34:43"]
[WhiteElo "1870"]
[BlackElo "2357"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "15+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e5?? { (1.19 → 7.70) Blunder. e6 was best. } { [%eval 7.7] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 5.68] } 3... Nxd7 { [%eval 6.03] } 4. b4 { [%eval 6.16] } 4... Bxb4 { [%eval #22] } 5. Qg4?? { (Mate in 22 → 0.31) Lost forced checkmate sequence. c4 was best. } { [%eval 0.31] } (5. c4 Bxd2 6. Bxd2 Qh4 7. c5 Nxc5 8. e4 Qxe4 9. Qa4 Nxa4) 5... Bxd2 { [%eval 0.12] } 6. Qxg7 { [%eval 0.0] } 6... Bxe3 { [%eval 0.0] } 7. Bxe3?? { (0.00 → -4.10) Blunder. Qxh8 was best. } { [%eval -4.1] } (7. Qxh8 Bxf2 8. Qxg8 Bxg1 9. Rxg1 Qf6 10. Qxf7 Qxf7 11. Be3 Qxa2) 7... Rb8 { [%eval -2.99] } 8. Bxa7 { [%eval -2.6] } 8... Rxb1 { [%eval -2.75] } 9. Rxb1 { [%eval -2.29] } 9... Nc5 { [%eval -1.81] } 10. Bxc5?? { (-1.81 → Mate in 9) Checkmate is now unavoidable. Qxg8 was best. } { [%eval #-9] } (10. Qxg8 Rxg8 11. Bxc5 Rxg2 12. Rb6 cxb6 13. Bxb6 Rxh2 14. Rxh2 Qxb6 15. Rxh7 Qxf2) 10... Qd2?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. Qd5 was best. } { [%eval #12] } (10... Qd5 11. Qxf7 Qxc5 12. Qxh7 Qxc2 13. Qxc2 Rxh2 14. Qxc7 Rxg2 15. Qxe5 Rxf2 16. Kxf2) 11. Kxd2 { [%eval #12] } 11... Bb7 { [%eval #10] } 12. Qxh8 { [%eval #11] } 12... Bxg2 { [%eval #10] } 13. Qxg8 { [%eval #10] } 13... Bxh1 { [%eval #9] } 14. Qxf7 { [%eval #9] } 14... Kxf7 { [%eval #8] } 15. Bd6 { [%eval #10] } 15... cxd6 { [%eval #9] } 16. f4 { [%eval #9] } 16... exf4 { [%eval #8] } 17. Nf3 { [%eval #8] } 17... Bxf3 { [%eval #7] } 18. Ke2 { [%eval #7] } 18... Bxe2 { [%eval #6] } 19. Rd1?? { (Mate in 6 → -1.62) Lost forced checkmate sequence. c4 was best. } { [%eval -1.62] } (19. c4 Bxc4 20. Rb7 Bxa2 21. Rxf7 Bxf7 22. h4 Be6 23. h5 f3 24. h6 f2#) 19... Bxd1 { [%eval -1.11] } 20. a4 { [%eval -1.16] } 20... Bxc2 { [%eval -1.21] } 21. h4 { [%eval -1.35] } 21... Bxa4 { [%eval -1.52] } 22. h5 { [%eval -1.38] } 22... Bd1 { [%eval -1.25] } 23. h6 { [%eval -1.74] } 23... Kg7 { [%eval -1.44] } 24. hxg7 { [%eval -1.25] } 24... f3?? { (-1.25 → Mate in 2) Checkmate is now unavoidable. d5 was best. } { [%eval #2] } (24... d5 25. g8=K Be2 26. Kxh7 d4 27. Kg6 f3 28. Kh5 Ba6 29. Kg5 f2 30. Kf5) 25. g8=R { [%eval #2] } 25... f2 { [%eval #1] } 26. Rg6 { [%eval #1] } 26... hxg6# { Game ends by variant rule. } 1-0

