FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/3w97hYlY"]
[Date "2022.07.31"]
[White "SAULOMP"]
[Black "wilson0612"]
[Result "0-1"]
[GameId "3w97hYlY"]
[UTCDate "2022.07.31"]
[UTCTime "21:01:17"]
[WhiteElo "1500"]
[BlackElo "1660"]
[WhiteRatingDiff "-156"]
[BlackRatingDiff "+6"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f5?? { (Mate in 15 → -4.21) Lost forced checkmate sequence. b5 was best. } { [%eval -4.21] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -4.67] } 2... g6?? { (-4.67 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7) 3. fxg6 { [%eval #20] } 3... hxg6 { [%eval #19] } 4. f4?? { (Mate in 19 → Mate in 12) Lost forced checkmate sequence. Qh5 was best. } { [%eval #-12] } (4. Qh5 gxh5 5. Ba6 bxa6 6. h4 Nh6 7. Nh3 c6 8. g4 Nxg4) 4... Rxh2 { [%eval #-12] } 5. Rxh2 { [%eval #-11] } 5... g5 { [%eval #-12] } 6. fxg5 { [%eval #-11] } 6... Bh6 { [%eval #-12] } 7. gxh6 { [%eval #-11] } 7... Nxh6 { [%eval #-11] } 8. Rxh6 { [%eval #-10] } 8... e6?? { (Mate in 10 → Mate in 14) Lost forced checkmate sequence. b5 was best. } { [%eval #14] } (8... b5 9. Bxb5 e6 10. Bxd7 Nxd7 11. Rxe6 Qh4 12. Rxe8 Qxe1 13. Rxc8 Qxd1 14. Rxc7 Qxd2 15. Nxd2) 9. Rxe6 { [%eval #14] } 9... dxe6 { [%eval #13] } 10. Qe2?? { (Mate in 13 → Mate in 9) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-9] } (10. Ba6 bxa6 11. d3 Qxd3 12. Qxd3 c5 13. Qxa6 Nxa6 14. b4 cxb4 15. Nc3 bxc3 16. Bb2 cxb2) 10... Qxd2 { [%eval #-9] } 11. Qxd2 { [%eval #-7] } 11... Kd8 { [%eval #-8] } 12. Qxd8 { [%eval #-7] } 12... a5?? { (Mate in 7 → Mate in 15) Lost forced checkmate sequence. c5 was best. } { [%eval #15] } (12... c5 13. Qxc8 c4 14. Qxb7 Nd7 15. Bxc4 a5 16. Qxa8 a4 17. Qxa4 Nf6 18. Bxe6 Nd7 19. Qxd7#) 13. Qxc8?? { (Mate in 15 → Mate in 6) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #-6] } (13. Qxc7 b5 14. Qxb8 Rxb8 15. Bxb5 Rxb5 16. Be3 Rxb2 17. a4 Rxb1 18. Rxb1 Bb7 19. Rxb7 e5) 13... Ra6?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. Nd7 was best. } { [%eval #10] } (13... Nd7 14. Qxa8 Nf6 15. Qxb7 e5 16. Qxc7 a4 17. Qxe5 Nd5 18. Qxd5 a3 19. bxa3#) 14. Qxb7?? { (Mate in 10 → Mate in 5) Lost forced checkmate sequence. Qxe6 was best. } { [%eval #-5] } (14. Qxe6 Rxe6 15. a4 Rxe1 16. Bb5 Rxc1 17. Ra3 Rxc2 18. Rd3 Rxb2 19. Bc4 Rxg2 20. Ne2 Rxe2) 14... Ra8?? { (Mate in 5 → Mate in 13) Lost forced checkmate sequence. Rd6 was best. } { [%eval #13] } (14... Rd6 15. Qxc7 Rd3 16. Qxb8 e5 17. Qxe5 a4 18. Bxd3 a3 19. bxa3#) 15. Qxa8?? { (Mate in 13 → Mate in 4) Lost forced checkmate sequence. Qxb8 was best. } { [%eval #-4] } (15. Qxb8 Rxb8 16. Bb5 Rxb5 17. Bg5 Rxb2 18. a4 Rxb1 19. Rxb1 c6 20. Ke2 e5 21. Bf4 exf4) 15... Nc6?? { (Mate in 4 → Mate in 11) Lost forced checkmate sequence. c5 was best. } { [%eval #11] } (15... c5 16. Qxb8 c4 17. Bxc4 a4 18. Bxe6 a3 19. bxa3#) 16. Qxc6?? { (Mate in 11 → Mate in 3) Lost forced checkmate sequence. Qxa5 was best. } { [%eval #-3] } (16. Qxa5 Nxa5 17. Bc4 Nxc4 18. Be3 Nxb2 19. Kd1 Nxd1 20. Bb6 cxb6 21. Nc3 Nxc3 22. Rf1 Nxa2) 16... e5 { [%eval #-3] } 17. Qxc7 { [%eval #-2] } 17... a4 { [%eval #-2] } 18. Qxe5 { [%eval #-1] } 18... a3 { [%eval #-1] } 19. bxa3# { Game ends by variant rule. } 0-1
