FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/3ucvSaX9"]
[Date "2024.03.28"]
[White "Mtfaa"]
[Black "Antichess36"]
[Result "1-0"]
[GameId "3ucvSaX9"]
[UTCDate "2024.03.28"]
[UTCTime "19:09:01"]
[WhiteElo "1409"]
[BlackElo "2104"]
[WhiteRatingDiff "+12"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.24] } 1... e6 { [%eval 0.22] } 2. Ba6 { [%eval 0.0] } 2... Nxa6 { [%eval 0.0] } 3. b4 { [%eval -0.09] } 3... Bxb4 { [%eval 0.0] } 4. a3?? { (0.00 → -3.56) Blunder. Qh5 was best. } { [%eval -3.56] } (4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 Qg5 7. Qxg5 c6 8. Qxg7 d6) 4... Bxd2 { [%eval -2.3] } 5. Qxd2?? { (-2.30 → Mate in 18) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-18] } (5. Kxd2 Nh6 6. Nh3 Ng4 7. Qxg4 Ke7 8. Qxe6 Kxe6 9. a4 Re8 10. Ng5 Qxg5 11. Na3 Qxe3) 5... Nb4 { [%eval #-18] } 6. Qxb4 { [%eval #-16] } 6... Qg5?? { (Mate in 16 → 3.23) Lost forced checkmate sequence. b5 was best. } { [%eval 3.23] } (6... b5 7. Qxb5 Qe7 8. Qxd7 Bxd7 9. c4 Qxa3 10. Nxa3 c5 11. Bd2 Bb5 12. cxb5 c4 13. Nxc4) 7. Qxb7 { [%eval 3.43] } 7... Qxg2 { [%eval 2.3] } 8. Qxc7 { [%eval 3.27] } 8... Qxh1 { [%eval 3.22] } 9. Qxd7 { [%eval 2.79] } 9... Qxg1?? { (2.79 → Mate in 11) Checkmate is now unavoidable. Qxh2 was best. } { [%eval #11] } (9... Qxh2 10. Qxe8) 10. Qxe6?? { (Mate in 11 → 0.08) Lost forced checkmate sequence. Qxe8 was best. } { [%eval 0.08] } (10. Qxe8 Qxe1 11. Qxf7 Qxe3 12. Qxg7 Qxa3 13. Nxa3 h6 14. Bxh6 Rxh6 15. Qxg8 Rxh2 16. Qxe6 Rxf2) 10... Qxe1?? { (0.08 → Mate in 24) Checkmate is now unavoidable. fxe6 was best. } { [%eval #24] } (10... fxe6 11. a4) 11. Qxf7?? { (Mate in 24 → -3.00) Lost forced checkmate sequence. Qxe8 was best. } { [%eval -3.0] } (11. Qxe8 Qxf2 12. Qxf7 Qxh2 13. Qxg8 Qxc2 14. Qxc8 Rhxc8 15. Ra2 Qxa2 16. a4 Qxb1 17. a5 Rxc1) 11... Qxc1?? { (-3.00 → Mate in 8) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #8] } (11... Kxf7) 12. Qxg7?? { (Mate in 8 → -3.35) Lost forced checkmate sequence. Qxa7 was best. } { [%eval -3.35] } (12. Qxa7 Rxa7 13. Nd2 Rxa3 14. Rxa3 Qxd2 15. e4 Qxf2 16. e5 Qxc2 17. e6 Bxe6 18. Rf3 Qxh2) 12... Qxc2?? { (-3.35 → Mate in 7) Checkmate is now unavoidable. Qxe3 was best. } { [%eval #7] } (12... Qxe3 13. fxe3 Bh3 14. Qxa7 Rxa7 15. Nc3 Rxa3 16. Rxa3 Kd8 17. Ra2 h5 18. Ra4 Nh6 19. e4) 13. Qxg8 { [%eval #7] } 13... Qxf2 { [%eval #6] } 14. Qxh7?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #-6] } (14. Qxe8 Rxe8 15. Nd2 Rxe3 16. Rb1 Qxd2 17. Rb5 Rxa3 18. h3 Bxh3 19. Rb6 axb6#) 14... Qxe3 { [%eval #-6] } 15. Qxa7 { [%eval #-5] } 15... Rxh2?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Qxa3 was best. } { [%eval #4] } (15... Qxa3 16. Rxa3 Rxh2 17. Qxa8 Rh6 18. Qxc8 Rd6 19. Qxe8 Rd7 20. Qxd7#) 16. Qxa8 { [%eval #4] } 16... Qxa3 { [%eval #3] } 17. Qxc8 { [%eval #3] } 17... Qxa1 { [%eval #2] } 18. Qxe8 { [%eval #2] } 18... Qxb1 { [%eval #1] } 19. Qe1 { [%eval #1] } 19... Qxe1# { Game ends by variant rule. } 1-0
