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[Event "Agadmator Arena"] [Site "https://lichess.org/3s3vE7Oh"] [Date "2020.07.16"] [White "amito08"] [Black "ShivaDinesh_10-2011"] [Result "0-1"] [UTCDate "2020.07.16"] [UTCTime "13:28:09"] [WhiteElo "1614"] [BlackElo "1546"] [WhiteRatingDiff "-16"] [BlackRatingDiff "+32"] [Variant "Atomic"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e6 2. Bb5?? { (2.32 → -0.05) Blunder. Nf3 was best. } (2. Nf3 Qf6 3. c3 Nh6 4. Qa4 b5 5. Kd1 bxa4 6. Ng5 Qxg5) 2... c6 3. Qf3?? { (-0.17 → -2.30) Blunder. Nc3 was best. } (3. Nc3 Qh4 4. g3 Qh5 5. Qg4 Nf6 6. f3 Qh3 7. Qg6 hxg6) 3... Qf6?? { (-2.30 → 2.65) Blunder. f5 was best. } (3... f5 4. Bd3) 4. Bd3?? { (2.65 → 0.23) Blunder. Nh3 was best. } (4. Nh3 Qf4) 4... Qxf3?? { (0.23 → 4.25) Blunder. Kd8 was best. } (4... Kd8 5. Bxh7 Bd6 6. Qf5 Qh4 7. g3 exf5 8. gxh4 Bxh2 9. d4) 5. Nc3?? { (4.25 → 0.37) Blunder. Bxh7 was best. } (5. Bxh7 e5 6. Na3 d5 7. d4 exd4 8. f4 Na6 9. Nf3 Bg4 10. Nb5 O-O-O 11. Nd6+ Bxd6) 5... Bb4?? { (0.37 → 5.06) Blunder. g6 was best. } (5... g6 6. Ne4) 6. Nf3?? { (5.06 → 1.29) Blunder. Bxh7 was best. } (6. Bxh7) 6... Bd6?? { (1.29 → 7.33) Blunder. f5 was best. } (6... f5 7. Ng5 Nf6 8. Nf7 Ne4 9. Bxe4 d5 10. f4 d4 11. d3 Be7 12. b4 b6 13. Rg1) 7. b3?? { (7.33 → 2.19) Blunder. Bxh7 was best. } (7. Bxh7 Kf8) 7... Be7?? { (2.19 → Mate in 2) Checkmate is now unavoidable. Bg3 was best. } (7... Bg3 8. fxg3 f5 9. Bb2 e5 10. Ne4 d6 11. Bc4 Na6 12. Bf7+ Kd8 13. Ng5 h6 14. Be6) 8. Bb2?? { (Mate in 2 → 4.58) Lost forced checkmate sequence. Ne5 was best. } (8. Ne5 d6 9. Nxf7#) 8... Na6?? { (4.58 → Mate in 2) Checkmate is now unavoidable. f5 was best. } (8... f5) 9. O-O-O?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Ne5 was best. } (9. Ne5 Nb4 10. Nxf7#) 9... Nh6?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Nb4 was best. } (9... Nb4 10. Bxh7 Nxc2#) 10. g4?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Ne5 was best. } (10. Ne5 d5 11. Nxf7#) 10... Nxg4?? { (Mate in 2 → 0.75) Lost forced checkmate sequence. Nb4 was best. } (10... Nb4 11. Bxh7 Nxc2#) 11. Rhe1?? { (0.75 → Mate in 2) Checkmate is now unavoidable. Nb5 was best. } (11. Nb5 Nb4 12. c3 Nxa2 13. Nc7+ Kd8 14. Bxh7 a5 15. Nxa8 d5 16. Kb1 b5 17. h4 a4) 11... Kd8?? { (Mate in 2 → 0.67) Lost forced checkmate sequence. Nb4 was best. } (11... Nb4 12. Bxh7 Nxc2#) 12. a3?? { (0.67 → -6.45) Blunder. Nb5 was best. } (12. Nb5) 12... Re8?? { (-6.45 → 0.54) Blunder. Nb4 was best. } (12... Nb4 13. axb4) 13. f4?? { (0.54 → -6.50) Blunder. Nd5 was best. } (13. Nd5) 13... g5?? { (-6.50 → 0.75) Blunder. Nb4 was best. } (13... Nb4 14. axb4 Bb4 15. Bc3 Ba3+ 16. Kb1 Bc1 17. Bb4 c5 18. Ba6 Bxd2 19. Bxb7 cxb4 20. c3) 14. e4?? { (0.75 → -4.66) Blunder. Nb5 was best. } (14. Nb5 Nb4) 14... gxf4?? { (-4.66 → 0.65) Blunder. Nb4 was best. } (14... Nb4 15. axb4) 15. e5?? { (0.65 → -6.06) Blunder. Nd5 was best. } (15. Nd5) 15... f6?? { (-6.06 → Mate in 18) Checkmate is now unavoidable. Bg5 was best. } (15... Bg5) 16. Re3?? { (Mate in 18 → 0.75) Lost forced checkmate sequence. exf6 was best. } (16. exf6 d6 17. Rf1 Nb4 18. axb4 Kc7 19. Rf7+ Re7 20. Rf8 Re8 21. Ba3 c5 22. Bb5 b6) 16... fxe5?? { (0.75 → Mate in 9) Checkmate is now unavoidable. Nb4 was best. } (16... Nb4 17. axb4 f5 18. Rg3 Ba3 19. Bxa3 Kc7 20. Rg7 Kb8 21. Rxd7 Kc7 22. Rg1 Rg8 23. Rg7+) 17. Rh3?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Ne4 was best. } (17. Ne4 Nb4 18. axb4 d6 19. Bf6 Bxf6 20. Rf1 Rf8 21. Rf7 Rxf7 22. Rf3 d5 23. Rf8+ Ke7) 17... d5?? { (0.00 → 6.48) Blunder. Bf6 was best. } (17... Bf6 18. b4 Rf8 19. Rg1 Bxc3 20. Rg7 Rf7 21. Rg8+ Rf8) 18. Bxh7?? { (6.48 → -5.59) Blunder. Ne4 was best. } (18. Ne4) 18... e5? { (-5.59 → -2.89) Mistake. Nb4 was best. } (18... Nb4) 19. Rh8?! { (-2.89 → -4.40) Inaccuracy. Rh7 was best. } (19. Rh7 Bg5 20. Kb1 Bf5 21. Ne4 Bxh7 22. Nd6 Rf8 23. Rf1 Nb4 24. axb4 b5 25. Nb7+ Kd7) 19... Rxh8 20. Nxd5?? { (-4.36 → -11.22) Blunder. Ne4 was best. } (20. Ne4 dxe4) 20... Bg5 21. Bxe5?! { (-10.68 → Mate in 1) Checkmate is now unavoidable. Kb1 was best. } (21. Kb1 Bxd2) 21... Bxd2# { Game ends by variant rule. } 0-1