- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/3qrNqD9o"] [Date "2024.07.07"] [White "don_dorn"] [Black "DarkVexan"] [Result "0-1"] [GameId "3qrNqD9o"] [UTCDate "2024.07.07"] [UTCTime "22:10:16"] [WhiteElo "1883"] [BlackElo "1791"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+30"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b4?! { (0.15 → -0.53) Inaccuracy. e3 was best. } { [%eval -0.53] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... g6 { [%eval -0.24] } 2. g3 { [%eval -0.18] } 2... c5 { [%eval -0.44] } 3. bxc5 { [%eval -0.37] } 3... b5 { [%eval 0.0] } 4. cxb6 { [%eval -0.13] } 4... axb6 { [%eval 0.0] } 5. g4?? { (0.00 → -2.72) Blunder. a4 was best. } { [%eval -2.72] } (5. a4 Rxa4) 5... Rxa2 { [%eval -2.88] } 6. Rxa2 { [%eval -2.48] } 6... Ba6 { [%eval -2.07] } 7. Rxa6 { [%eval -1.88] } 7... Nxa6 { [%eval -1.69] } 8. c3?! { (-1.69 → -2.39) Inaccuracy. h3 was best. } { [%eval -2.39] } (8. h3 e6 9. Ba3 Bxa3 10. Nxa3 Qh4 11. Qb1 Qxf2 12. Qxb6 Qxg1 13. Qxa6 Qxg4) 8... Nb4?? { (-2.39 → 0.07) Blunder. e6 was best. } { [%eval 0.07] } (8... e6 9. Qb3) 9. cxb4 { [%eval 0.66] } 9... h5 { [%eval 1.05] } 10. gxh5 { [%eval 1.21] } 10... Rxh5 { [%eval 0.84] } 11. Qb3?! { (0.84 → 0.15) Inaccuracy. b5 was best. } { [%eval 0.15] } (11. b5 Rxh2 12. Rxh2 g5 13. Nc3 Bh6 14. Rxh6 Nxh6 15. Nd5 e5 16. Nxb6 Qxb6) 11... Rxh2 { [%eval 0.76] } 12. Qxf7 { [%eval 0.45] } 12... Kxf7 { [%eval 0.44] } 13. Rxh2 { [%eval 0.46] } 13... Bh6 { [%eval 0.56] } 14. Rxh6 { [%eval 0.28] } 14... Nxh6 { [%eval 0.3] } 15. Kd1 { [%eval -0.18] } 15... b5 { [%eval 0.0] } 16. Kc2 { [%eval 0.0] } 16... Ng8 { [%eval 0.0] } 17. Kd3 { [%eval 0.0] } 17... Qa5?? { (0.00 → 2.37) Blunder. Nh6 was best. } { [%eval 2.37] } (17... Nh6 18. Kc3 Ke6 19. Bb2 Kf7 20. Bc1) 18. bxa5 { [%eval 1.97] } 18... Nh6?! { (1.97 → 2.71) Inaccuracy. e5 was best. } { [%eval 2.71] } (18... e5 19. f4 exf4 20. e3 fxe3 21. dxe3 d5 22. Ne2 Ke6 23. Nd2 Kf5 24. e4) 19. a6 { [%eval 2.46] } 19... g5 { [%eval 2.97] } 20. f4?! { (2.97 → 1.78) Inaccuracy. a7 was best. } { [%eval 1.78] } (20. a7 e5) 20... gxf4 { [%eval 1.57] } 21. e3 { [%eval 1.73] } 21... fxe3 { [%eval 2.57] } 22. dxe3 { [%eval 2.22] } 22... e5 { [%eval 3.07] } 23. Ke2?? { (3.07 → Mate in 8) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-8] } (23. Ne2 Kg6) 23... Kf6?? { (Mate in 8 → 0.12) Lost forced checkmate sequence. Kg6 was best. } { [%eval 0.12] } (23... Kg6 24. a7 Kg5 25. a8=N Ng8 26. Bb2 Ne7 27. Bxe5 d6 28. Bxd6 Kg4 29. Bxe7) 24. a7?? { (0.12 → Mate in 7) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-7] } (24. Bg2 e4 25. Bxe4 Kg6 26. Bxg6 Nf5 27. Bxf5 b4 28. Bxd7 b3 29. Bd2 b2) 24... Kg5 { [%eval #-7] } 25. a8=K { [%eval #-6] } 25... Ng8 { [%eval #-6] } 26. Kb7 { [%eval #-5] } 26... Kf4 { [%eval #-5] } 27. exf4 { [%eval #-4] } 27... exf4 { [%eval #-4] } 28. Bxf4 { [%eval #-3] } 28... d6 { [%eval #-3] } 29. Bxd6 { [%eval #-2] } 29... Ne7 { [%eval #-2] } 30. Bxe7 { [%eval #-1] } 30... b4 { [%eval #-1] } 31. Bxb4# { Game ends by variant rule. } 0-1