FEN
[Event "casual Antichess game"]
[Site "https://lichess.org/3S2GXO4a"]
[Date "2025.08.03"]
[White "EJiang22"]
[Black "lichess AI level 6"]
[Result "0-1"]
[GameId "3S2GXO4a"]
[UTCDate "2025.08.03"]
[UTCTime "22:46:26"]
[WhiteElo "1264"]
[BlackElo "?"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. b4? { (2.54 → 0.75) Mistake. Ba6 was best. } { [%eval 0.75] } (2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 Qg5) 2... Bxb4 { [%eval 0.25] } 3. Ba6 { [%eval 0.39] } 3... Nxa6 { [%eval 1.61] } 4. Ba3?? { (1.61 → Mate in 16) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-16] } (4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3 Rb8 7. Bxe7 Kxe7 8. Qe2 g5) 4... Bxa3?? { (Mate in 16 → -1.98) Lost forced checkmate sequence. Bxd2 was best. } { [%eval -1.98] } (4... Bxd2 5. Qxd2 Nc5 6. Bxc5 Rb8 7. Bxa7 e5 8. Bxb8 c5 9. Bxe5) 5. Nxa3 { [%eval -0.52] } 5... b5 { [%eval -0.65] } 6. Nxb5 { [%eval -1.99] } 6... Rb8 { [%eval -0.71] } 7. Nxc7 { [%eval -0.96] } 7... Nxc7 { [%eval -0.98] } 8. Qh5?? { (-0.98 → -3.61) Blunder. Rb1 was best. } { [%eval -3.61] } (8. Rb1 Rxb1 9. Qxb1 Bb7 10. Qxb7 Qg5 11. Qxc7 Qxg2 12. Qxd7 Qxg1) 8... Qg5?! { (-3.61 → -2.56) Inaccuracy. Qh4 was best. } { [%eval -2.56] } (8... Qh4 9. Qxf7) 9. Qxf7?? { (-2.56 → Mate in 18) Checkmate is now unavoidable. Qxg5 was best. } { [%eval #-18] } (9. Qxg5 Ba6) 9... Kxf7 { [%eval #-18] } 10. Rb1 { [%eval #-17] } 10... Qxg2 { [%eval #-17] } 11. Rxb8 { [%eval #-16] } 11... Qxh2?? { (Mate in 16 → -4.77) Lost forced checkmate sequence. Qxg1 was best. } { [%eval -4.77] } (11... Qxg1 12. Rxc8 Qxh2 13. Rxc7 Qxh1 14. Rxd7 Qxe1 15. Rxf7 Qxd2 16. Rxg7 Qxc2 17. Rxh7) 12. Rxc8 { [%eval -4.01] } 12... Qxh1 { [%eval -3.71] } 13. Rxg8 { [%eval -3.8] } 13... Qxg1 { [%eval -4.29] } 14. Rxg7 { [%eval -4.76] } 14... Qxg7 { [%eval -5.64] } 15. c3 { [%eval -6.56] } 15... Qxc3 { [%eval -6.57] } 16. dxc3 { [%eval -6.22] } 16... Rb8 { [%eval -6.08] } 17. f3 { [%eval -6.48] } 17... Ke7 { [%eval -6.0] } 18. Kf1 { [%eval -6.69] } 18... Kf6 { [%eval -5.92] } 19. Ke1 { [%eval -6.86] } 19... e5?? { (-6.86 → -3.30) Blunder. h5 was best. } { [%eval -3.3] } (19... h5 20. c4 h4 21. Kf2 h3 22. c5 h2 23. c6 dxc6 24. Kg2 c5 25. Kxh2) 20. f4 { [%eval -3.91] } 20... exf4 { [%eval -3.85] } 21. exf4 { [%eval -3.09] } 21... h5 { [%eval -2.71] } 22. f5 { [%eval -2.53] } 22... Kxf5 { [%eval -2.95] } 23. Kf2? { (-2.95 → -4.97) Mistake. c4 was best. } { [%eval -4.97] } (23. c4) 23... Kf4 { [%eval -4.89] } 24. Kg3?? { (-4.89 → Mate in 14) Checkmate is now unavoidable. c4 was best. } { [%eval #-14] } (24. c4 h4) 24... Kxg3 { [%eval #-14] } 25. c4 { [%eval #-13] } 25... h4 { [%eval #-13] } 26. c5 { [%eval #-12] } 26... Kf2?? { (Mate in 12 → -1.80) Lost forced checkmate sequence. h3 was best. } { [%eval -1.8] } (26... h3 27. a3 h2 28. a4 Rb7 29. c6 dxc6 30. a5 Nd5 31. a6 Kf2 32. axb7) 27. c6 { [%eval -1.67] } 27... dxc6 { [%eval -1.7] } 28. a4 { [%eval -1.85] } 28... Rb6?! { (-1.85 → -0.92) Inaccuracy. Rb7 was best. } { [%eval -0.92] } (28... Rb7 29. a5) 29. a5 { [%eval -0.95] } 29... a6 { [%eval -1.04] } 30. axb6 { [%eval 0.0] } 30... Ne8 { [%eval 0.37] } 31. b7 { [%eval 0.47] } 31... a5 { [%eval 0.23] } 32. b8=B { [%eval 0.0] } 32... Nd6 { [%eval 0.0] } 33. Bxd6 { [%eval 0.0] } 33... c5 { [%eval 0.0] } 34. Bxc5 { [%eval 0.0] } 34... a4 { [%eval 0.0] } 35. Bxf2 { [%eval 0.0] } 35... a3 { [%eval 0.0] } 36. Bxh4 { [%eval 0.0] } 36... a2 { [%eval 0.0] } 37. Bg5 { [%eval 0.0] } 37... a1=K { [%eval 0.0] } 38. Bh4 { [%eval 0.0] } 38... Ka2 { [%eval 0.0] } 39. Bg5 { [%eval 0.0] } 39... Ka1 { [%eval 0.0] } 40. Bd2 { [%eval 0.0] } 40... Ka2 { [%eval 0.0] } 41. Ba5 { [%eval 0.0] } 41... Kb1 { [%eval 0.0] } 42. Bb4 { [%eval 0.0] } 42... Ka1 { [%eval 0.0] } 43. Bd2 { [%eval 0.0] } 43... Ka2 { [%eval 0.0] } 44. Be1 { [%eval 0.0] } 44... Kb1 { [%eval 0.0] } 45. Bf2 { [%eval 0.0] } 45... Ka2 { [%eval 0.0] } 46. Bg3 { [%eval 0.0] } 46... Ka3 { [%eval 0.0] } 47. Bf4 { [%eval 0.0] } 47... Kb3 { [%eval 0.0] } 48. Be3 { [%eval 0.0] } 48... Ka2 { [%eval 0.0] } 49. Bd2 { [%eval 0.0] } 49... Ka1 { [%eval 0.0] } 50. Bf4 { [%eval 0.0] } 50... Ka2 { [%eval 0.0] } 51. Bc7 { [%eval 0.0] } 51... Kb2 { [%eval 0.0] } 52. Ba5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Bb6 was best. } { [%eval #-1] } (52. Bb6 Kb3 53. Be3 Ka3 54. Bb6 Kb3) 52... Kc3 { [%eval #-1] } 53. Bxc3# { Game ends by variant rule. } 0-1