- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/3KI8cEyP"] [Date "2025.01.30"] [White "kbk2020"] [Black "Okindu100"] [Result "0-1"] [GameId "3KI8cEyP"] [UTCDate "2025.01.30"] [UTCTime "09:10:15"] [WhiteElo "2245"] [BlackElo "1637"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... Nc6?? { (-0.97 → 1.98) Blunder. d6 was best. } { [%eval 1.98] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxc6 { [%eval 2.43] } 3... dxc6 { [%eval 4.18] } 4. g4?? { (4.18 → 1.26) Blunder. Na3 was best. } { [%eval 1.26] } (4. Na3 Qxd2 5. Bxd2 Bh3 6. Nxh3 g5 7. Bxg5 Kd7 8. Bxe7 Nxe7) 4... Bxg4 { [%eval 1.14] } 5. Qc2?! { (1.14 → 0.46) Inaccuracy. d4 was best. } { [%eval 0.46] } (5. d4 Qxd4 6. Qxd4 Bxe2 7. Kxe2 g5 8. Qxa7 Rxa7 9. Bxg5 Rxa2) 5... Bxe2 { [%eval 0.5] } 6. Qxc6?! { (0.50 → -0.05) Inaccuracy. Bxe2 was best. } { [%eval -0.05] } (6. Bxe2 Qxd2 7. Nxd2 f5 8. Qxf5 h5 9. Qxf8 Kxf8 10. Bxh5 Rxh5) 6... Bxf1 { [%eval 0.13] } 7. Kxf1 { [%eval 0.24] } 7... Qxd2 { [%eval 0.18] } 8. Qxa8 { [%eval -0.43] } 8... Qxf2 { [%eval -0.18] } 9. Qxe8 { [%eval -0.79] } 9... Qxb2?? { (-0.79 → 5.94) Blunder. Qxf1 was best. } { [%eval 5.94] } (9... Qxf1 10. Qxf7 Qxf7 11. Na3 Qxa2 12. Rxa2 g5 13. Bxg5 c5 14. Bxe7 Nxe7 15. b4) 10. Qxf8 { [%eval 4.91] } 10... Qxa2?? { (4.91 → Mate in 8) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #8] } (10... Qxc1) 11. Qxf7?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-8] } (11. Qxg7 Qxa1 12. Qxf7 Qxb1 13. Qxe7 Qxc1 14. Qxh7 Rxh7 15. h4 Qxf1 16. Ne2 Qxh1) 11... Qxb1?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Qxf7 was best. } { [%eval #7] } (11... Qxf7 12. Rxa7 Qxf1 13. Rxc7 Qxg1 14. Rxg1 Nh6 15. Rxg7 Nf7 16. Rxe7 Ra8 17. Rexf7) 12. Qxg7 { [%eval #7] } 12... Qxc1 { [%eval #6] } 13. Rxa7 { [%eval #6] } 13... Qxf1 { [%eval #5] } 14. Rxc7 { [%eval #5] } 14... Qxg1 { [%eval #4] } 15. Qxh8?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Qxh7 was best. } { [%eval #-4] } (15. Qxh7 Qxh1 16. Qxh8 Qxh2 17. Qxg8 Qxc7 18. Qc4 Qxc4#) 15... Qxh2 { [%eval #-4] } 16. Qxg8 { [%eval #-3] } 16... Qxc7 { [%eval #-3] } 17. Qxh7 { [%eval #-2] } 17... Qc4 { [%eval #-2] } 18. Qxe7 { [%eval #-1] } 18... Qc7 { [%eval #-1] } 19. Qxc7# { Game ends by variant rule. } 0-1