- Blind mode tutorial
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[Event "Hourly Racing Kings Arena"] [Site "https://lichess.org/3HyQaik4"] [Date "2025.03.28"] [White "MAKSLETO1610"] [Black "Luis2010Archaga"] [Result "0-1"] [GameId "3HyQaik4"] [UTCDate "2025.03.28"] [UTCTime "02:08:58"] [WhiteElo "1730"] [BlackElo "1482"] [WhiteRatingDiff "-181"] [BlackRatingDiff "+34"] [Variant "Racing Kings"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Rg8?? { (0.15 → -3.66) Blunder. Kg3 was best. } { [%eval -3.66] } (1. Kg3 Kb3 2. Kf4 Kc4 3. Nxc2 Nxf2 4. Rxf2 Rxc2 5. Kg5 Kb5) 1... Ka3?? { (-3.66 → 0.33) Blunder. Nxf2 was best. } { [%eval 0.33] } (1... Nxf2 2. Nxc2 Kb3 3. Kg3 Rxc2 4. Bg2 Nc4 5. Kxf2 Qe5 6. Be4) 2. Kh3 { [%eval -0.03] } 2... Ka4?? { (-0.03 → 3.00) Blunder. Nxf1 was best. } { [%eval 3.0] } (2... Nxf1 3. Kg4 Rb5 4. Nxc1 Rxc1 5. Bd4 Nc3 6. Nf3 Kb4 7. Ne5) 3. Kh4?? { (3.00 → 0.00) Blunder. Nxc2 was best. } { [%eval 0.0] } (3. Nxc2 Rxc2 4. Kg4 Kb5 5. Bg2 Ba3 6. Qh7 Rc6 7. Rg6 Rc8) 3... Ka5?? { (0.00 → 4.53) Blunder. Nxf2 was best. } { [%eval 4.53] } (3... Nxf2 4. Kg5 Rb6 5. Nxc2 Nxh1 6. Nxa1 Kb5 7. Bg2 Bb2 8. Rxb1) 4. Kh5?? { (4.53 → 0.00) Blunder. Kg5 was best. } { [%eval 0.0] } (4. Kg5 Rb6 5. Nxc2 Nxf2 6. Qh7 Bb2 7. Nxa1 Ka6 8. Bg2 Rxa1) 4... Qa4?? { (0.00 → 7.62) Blunder. Nxf2 was best. } { [%eval 7.62] } (4... Nxf2 5. Kh6 Rb8 6. Nxc2 Ka6 7. Nxa1 Ka7 8. Kh7 Nxh1 9. Kh8) 5. Kh6 { [%eval 6.92] } 5... Rb7 { [%eval 6.48] } 6. R8g7?? { (6.48 → 0.00) Blunder. Nxc2 was best. } { [%eval 0.0] } (6. Nxc2 Kb5 7. Bg2 Ka6 8. Rxd1 Qxc2 9. Rg7 Rb8 10. Rxc1 Rxc1 11. Qxc1 Qxc1) 6... Rxg7?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Ka6 was best. } { [%eval #5] } (6... Ka6 7. Nxc2 Nxf2 8. Kh7 Ka7 9. Kg8 Kb8) 7. Kxg7 { [%eval #4] } 7... Qe8 { [%eval #3] } 8. Qh8 { [%eval #2] } 8... Rb8 { [%eval #2] } 9. Qxe8 { [%eval #5] } 9... Rxe8 { [%eval #5] } 10. Rh1 { [%eval #5] } 10... Ka6 { [%eval #4] } 11. Rh8 { [%eval #3] } 11... Ra8 { [%eval #2] } 12. Bg2 { [%eval #2] } 12... Be4 { [%eval #2] } 13. Bxe4 { [%eval #2] } 13... Nxe4 { [%eval #2] } 14. Bg1?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Rg8 was best. } { [%eval 0.0] } (14. Rg8 Rc8 15. Kh8#) 14... Be3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kb7 was best. } { [%eval #2] } (14... Kb7 15. Rg8 Rb8 16. Kh8 Ka8) 15. Bxe3?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Rg8 was best. } { [%eval 0.0] } (15. Rg8 Bxg1 16. Kh8#) 15... Nxe3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kb7 was best. } { [%eval #2] } (15... Kb7 16. Rg8 Rb8 17. Kh8 Ka8) 16. Nd4?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Rg8 was best. } { [%eval 0.0] } (16. Rg8 Rb8 17. Kh8#) 16... Ka7 { [%eval 0.0] } 17. Ne6 { [%eval 0.0] } 17... Rb8 { [%eval 0.0] } 18. Rxb8?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Nc7 was best. } { [%eval #-1] } (18. Nc7 Nd5 19. Rg8 Nxc7 20. Kh8 Ka8) 18... Kxb8# { Game ends by variant rule. } 0-1