FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/3FDd4UvX"]
[Date "2025.06.30"]
[White "krypchukA"]
[Black "IanMarco2017"]
[Result "0-1"]
[GameId "3FDd4UvX"]
[UTCDate "2025.06.30"]
[UTCTime "22:33:28"]
[WhiteElo "1692"]
[BlackElo "1274"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+19"]
[Variant "Antichess"]
[TimeControl "120+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Qxd7?? { (1.53 → 4.22) Blunder. Nxd7 was best. } { [%eval 4.22] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. Qe2 { [%eval 5.02] } 4... Bxe2 { [%eval 4.98] } 5. Nxe2 { [%eval 5.37] } 5... Qxd2 { [%eval 5.61] } 6. Nxd2?? { (5.61 → 0.94) Blunder. Bxd2 was best. } { [%eval 0.94] } (6. Bxd2 f6 7. Na3 Nh6 8. g4 Nxg4 9. Rg1 Nxf2 10. Rxg7 Bxg7) 6... e6?? { (0.94 → Mate in 11) Checkmate is now unavoidable. g6 was best. } { [%eval #11] } (6... g6 7. c4 Bh6 8. Ne4 Bxe3 9. Bxe3 Nc6 10. Bxa7 Nxa7 11. Ng5) 7. b4 { [%eval #11] } 7... Bxb4 { [%eval #10] } 8. c3?? { (Mate in 10 → -0.14) Lost forced checkmate sequence. Nf1 was best. } { [%eval -0.14] } (8. Nf1 Bxe1 9. e4 Bxf2 10. Nd4 Bxd4 11. a3 Bxa1 12. Bb2 Bxb2 13. c4 Bxa3) 8... Bxc3 { [%eval -0.44] } 9. Nxc3 { [%eval -0.18] } 9... e5 { [%eval -0.53] } 10. f4?? { (-0.53 → Mate in 12) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-12] } (10. Ne2 e4 11. Nxe4 c5 12. Nxc5 Nc6 13. Nd7 Kxd7 14. Nd4 Nxd4 15. exd4 Kc7) 10... exf4 { [%eval #-12] } 11. exf4 { [%eval #-11] } 11... g5 { [%eval #-11] } 12. fxg5 { [%eval #-10] } 12... Nf6 { [%eval #-10] } 13. gxf6 { [%eval #-9] } 13... Ke7?? { (Mate in 9 → 4.06) Lost forced checkmate sequence. a5 was best. } { [%eval 4.06] } (13... a5 14. Nd1 Ke7 15. fxe7 Rd8 16. exd8=K Ra6 17. Kxc7 Rh6 18. Kxb8 Rxh2 19. Rxh2) 14. fxe7 { [%eval 1.13] } 14... Rd8 { [%eval 3.64] } 15. exd8=K?? { (3.64 → Mate in 7) Checkmate is now unavoidable. exd8=B was best. } { [%eval #-7] } (15. exd8=B Nd7) 15... Nd7 { [%eval #-10] } 16. Kxc7 { [%eval #-6] } 16... a6?? { (Mate in 6 → 2.16) Lost forced checkmate sequence. h5 was best. } { [%eval 2.16] } (16... h5 17. Kxd7 Re8 18. Kxe8 a5 19. Kxf7 a4 20. Nxa4 h4 21. a3 h3 22. gxh3#) 17. Kxd7 { [%eval 2.07] } 17... Rd8?? { (2.07 → 8.01) Blunder. Re8 was best. } { [%eval 8.01] } (17... Re8 18. Kxe8 a5 19. Kxf7 a4 20. Nxa4 h5 21. h3 h4 22. g3 hxg3 23. Ba3) 18. Kxd8 { [%eval 8.0] } 18... a5 { [%eval 8.36] } 19. a4 { [%eval 8.46] } 19... f5 { [%eval 9.99] } 20. Rb1 { [%eval 7.07] } 20... f4 { [%eval 6.89] } 21. Rb4?! { (6.89 → 4.27) Inaccuracy. Kd7 was best. } { [%eval 4.27] } (21. Kd7 h5) 21... axb4 { [%eval 3.19] } 22. Ba3 { [%eval 3.65] } 22... bxa3 { [%eval 4.14] } 23. Nf3?? { (4.14 → 1.87) Blunder. Nd1 was best. } { [%eval 1.87] } (23. Nd1 a2) 23... a2 { [%eval 1.95] } 24. Nxa2 { [%eval 2.14] } 24... h5 { [%eval 2.33] } 25. g3?? { (2.33 → Mate in 2) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-2] } (25. Nd2 h4) 25... fxg3 { [%eval #-2] } 26. hxg3 { [%eval #-1] } 26... h4 { [%eval #-1] } 27. Rxh4# { Game ends by variant rule. } 0-1
