- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/3F1jfnYP"] [Date "2023.05.09"] [White "Killer12345"] [Black "HouseOfLeaves19"] [Result "0-1"] [GameId "3F1jfnYP"] [UTCDate "2023.05.09"] [UTCTime "23:11:25"] [WhiteElo "2318"] [BlackElo "1684"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.09) Blunder. e3 was best. } { [%eval -4.09] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... c6?? { (-4.09 → -0.24) Blunder. e5 was best. } { [%eval -0.24] } (1... e5 2. Nh3 Ba3 3. Nxa3 Qg5 4. Nxg5 b5 5. Nxh7 Rxh7 6. Nxb5) 2. Qb3 { [%eval -0.4] } 2... f6?? { (-0.40 → 1.65) Blunder. e6 was best. } { [%eval 1.65] } (2... e6 3. Qxb7 Bxb7 4. a3 Bxa3 5. Nxa3 Ba6 6. Rb1 Bxe2 7. Bxe2) 3. Qxb7 { [%eval 1.02] } 3... Bxb7 { [%eval 1.52] } 4. Na3?! { (1.52 → 0.90) Inaccuracy. c4 was best. } { [%eval 0.9] } (4. c4 g6) 4... Qa5? { (0.90 → 2.44) Mistake. Ba6 was best. } { [%eval 2.44] } (4... Ba6 5. Rb1) 5. Nb5?? { (2.44 → 0.02) Blunder. Nc2 was best. } { [%eval 0.02] } (5. Nc2) 5... Qxb5 { [%eval -0.46] } 6. g3 { [%eval -0.63] } 6... Qxe2?? { (-0.63 → 1.05) Blunder. Qxb2 was best. } { [%eval 1.05] } (6... Qxb2 7. Bxb2 e6 8. Ba3 Bxa3 9. Rc1 Bxc1 10. c4 Bxd2 11. Kxd2 Ne7 12. c5 Nc8 13. Kc3) 7. Kxe2 { [%eval 0.69] } 7... Na6?? { (0.69 → 3.37) Blunder. f5 was best. } { [%eval 3.37] } (7... f5 8. g4) 8. c4?! { (3.37 → 2.00) Inaccuracy. d4 was best. } { [%eval 2.0] } (8. d4) 8... Nb4 { [%eval 1.46] } 9. Rb1 { [%eval 3.08] } 9... Nxa2 { [%eval 1.84] } 10. Ra1?! { (1.84 → 1.00) Inaccuracy. Ke3 was best. } { [%eval 1.0] } (10. Ke3 Nxc1) 10... Nxc1 { [%eval 1.49] } 11. Rxa7? { (1.49 → 0.24) Mistake. Rxc1 was best. } { [%eval 0.24] } (11. Rxc1 Kf7) 11... Rxa7 { [%eval 0.15] } 12. Bh3?? { (0.15 → Mate in 13) Checkmate is now unavoidable. c5 was best. } { [%eval #-13] } (12. c5 Nxe2 13. Nxe2 Ba6 14. Nc3 Bxf1 15. Rxf1 Ra2 16. Nxa2 Kd8 17. Nc3 d6 18. cxd6 exd6) 12... Nxe2 { [%eval #-13] } 13. Bxd7 { [%eval #-11] } 13... Kxd7 { [%eval #-11] } 14. Nxe2 { [%eval #-10] } 14... Ra3?? { (Mate in 10 → -1.30) Lost forced checkmate sequence. Ra1 was best. } { [%eval -1.3] } (14... Ra1 15. Rxa1 Ba6 16. Rxa6 Ke8 17. Rxc6 e6 18. Rxe6 f5 19. Rxe8 Bb4 20. Rxg8 Bxd2 21. Rxg7) 15. bxa3 { [%eval -1.46] } 15... Ke6 { [%eval -0.23] } 16. Ng1?? { (-0.23 → -2.49) Blunder. Rc1 was best. } { [%eval -2.49] } (16. Rc1 Ba8 17. d4 Kd5 18. cxd5 cxd5 19. Rc5 e5 20. Rxd5 Bxa3 21. Rxe5 fxe5 22. dxe5 Bd6) 16... Kd5? { (-2.49 → -1.24) Mistake. f5 was best. } { [%eval -1.24] } (16... f5 17. g4) 17. cxd5 { [%eval -2.69] } 17... cxd5 { [%eval -2.31] } 18. Nh3?! { (-2.31 → -3.61) Inaccuracy. Ne2 was best. } { [%eval -3.61] } (18. Ne2 f5) 18... g5 { [%eval -3.12] } 19. Nxg5 { [%eval -2.93] } 19... fxg5 { [%eval -3.07] } 20. Ra1 { [%eval -3.25] } 20... Nh6?? { (-3.25 → Mate in 5) Checkmate is now unavoidable. Ba6 was best. } { [%eval #5] } (20... Ba6) 21. Rh1?? { (Mate in 5 → -5.40) Lost forced checkmate sequence. g4 was best. } { [%eval -5.4] } (21. g4 Nxg4 22. Re1 Nxf2 23. Rxe7 Bxe7 24. d4 Bxa3 25. h3 Nxh3#) 21... Nf5 { [%eval -5.54] } 22. Ra1 { [%eval -6.3] } 22... Nxg3 { [%eval -5.8] } 23. fxg3 { [%eval -7.0] } 23... Bh6?? { (-7.00 → Mate in 5) Checkmate is now unavoidable. d4 was best. } { [%eval #5] } (23... d4) 24. Rh1?? { (Mate in 5 → -5.34) Lost forced checkmate sequence. h4 was best. } { [%eval -5.34] } (24. h4 gxh4 25. gxh4 Bxd2 26. Rc1 Bxc1 27. h5 Bxa3 28. h6 Bc6#) 24... Bf8 { [%eval -4.64] } 25. Rd1? { (-4.64 → -8.45) Mistake. d4 was best. } { [%eval -8.45] } (25. d4) 25... h6?! { (-8.45 → -5.45) Inaccuracy. d4 was best. } { [%eval -5.45] } (25... d4) 26. h4?? { (-5.45 → Mate in 13) Checkmate is now unavoidable. a4 was best. } { [%eval #-13] } (26. a4) 26... gxh4 { [%eval #-13] } 27. gxh4 { [%eval #-12] } 27... Rg8 { [%eval #-12] } 28. Ra1 { [%eval #-5] } 28... h5 { [%eval #-13] } 29. Rg1 { [%eval #-11] } 29... Rxg1 { [%eval #-11] } 30. a4 { [%eval #-10] } 30... Rg5?? { (Mate in 10 → -3.13) Lost forced checkmate sequence. Rc1 was best. } { [%eval -3.13] } (30... Rc1 31. d4 Bh6 32. a5 Bc6 33. a6 Ba4 34. a7 Rc7 35. a8=Q Bc2 36. Qxd5 Rc3 37. Qxh5) 31. hxg5 { [%eval -3.29] } 31... Bg7?! { (-3.29 → -2.26) Inaccuracy. d4 was best. } { [%eval -2.26] } (31... d4 32. d3) 32. d4 { [%eval -2.02] } 32... Bxd4 { [%eval -2.12] } 33. g6 { [%eval -2.2] } 33... Bc5?! { (-2.20 → -1.50) Inaccuracy. e5 was best. } { [%eval -1.5] } (33... e5 34. g7) 34. a5 { [%eval -1.65] } 34... Ba6 { [%eval -1.69] } 35. g7 { [%eval -1.65] } 35... Bd6?? { (-1.65 → 1.91) Blunder. Bd4 was best. } { [%eval 1.91] } { Black wins on time. } (35... Bd4 36. g8=K Bh8 37. Kxh8 d4 38. Kg7 e5 39. Kf7 h4 40. Ke7 Be2 41. a6 Bxa6 42. Kf7) 0-1