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[Event "Rated Antichess game"] [Site "https://lichess.org/2qF0YIp2"] [Date "2025.01.16"] [White "Maxim3001"] [Black "marboc99"] [Result "1-0"] [GameId "2qF0YIp2"] [UTCDate "2025.01.16"] [UTCTime "09:03:56"] [WhiteElo "1041"] [BlackElo "1031"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-14"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e5?? { (1.22 → 6.34) Blunder. e6 was best. } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Ba6 bxa6 3. Qh5 Qh4 4. Qxh7 Qxf2?? { (3.67 → Mate in 14) Checkmate is now unavoidable. Qxh2 was best. } (4... Qxh2 5. Qxh2) 5. Qxg8?? { (Mate in 14 → 0.47) Lost forced checkmate sequence. Kxf2 was best. } (5. Kxf2 Rxh7 6. b4 Bxb4 7. Bb2 Bxd2 8. Bxe5 Bxe3 9. Kxe3 Rxh2) 5... Qxd2?? { (0.47 → 3.69) Blunder. Qxg2 was best. } (5... Qxg2 6. Qxf7) 6. Qxf8?? { (3.69 → 0.22) Blunder. Kxd2 was best. } (6. Kxd2 Rxh2) 6... Qxc2? { (0.22 → 1.90) Mistake. Qxg2 was best. } (6... Qxg2) 7. Qxe8?? { (1.90 → -0.37) Blunder. Qxg7 was best. } (7. Qxg7 Qxc1 8. Qxf7 Qxe1 9. Qxe8 Qxg1 10. Rxg1 Rxe8 11. Na3 c5 12. Nc2 Nc6) 7... Qxb2?? { (-0.37 → 9.56) Blunder. Rxe8 was best. } (7... Rxe8 8. b3) 8. Qxd7?? { (9.56 → Mate in 10) Checkmate is now unavoidable. Bxb2 was best. } (8. Bxb2 Rxh2) 8... Qxa2?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Nxd7 was best. } (8... Nxd7 9. Bxb2 Rxh2 10. Bxe5 Rxg2 11. Bxg7 Rxg1 12. Rxg1 Ne5 13. Bxe5 Rb8 14. Bxc7) 9. Qxf7?? { (Mate in 10 → -1.68) Lost forced checkmate sequence. Rxa2 was best. } (9. Rxa2 Nxd7 10. Rxa6 Bxa6 11. Kf1 Bxf1 12. Nf3 Rxh2 13. Rxf1 Rxg2 14. Nxe5 Nxe5) 9... Qxg2 10. Qxg7 Qxh2?? { (-1.30 → Mate in 8) Checkmate is now unavoidable. Qxh1 was best. } (10... Qxh1 11. Qxh8 Qxg1 12. Rxa6 Qxe3 13. Bxe3 Nxa6 14. Qxc8 Rxc8 15. Bxa7 c5 16. Bxc5) 11. Qxh8?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Qxc7 was best. } (11. Qxc7 Qxg1 12. Rxh8 Qxe1 13. Qxc8 Qxc1 14. Qxa6 Qxb1 15. Qxa7 Rxa7 16. Rxb8 Rxa1) 11... Qxh1?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Qxh8 was best. } (11... Qxh8 12. Rxh8 Nd7 13. Rxc8 Rxc8 14. Rxa6 Rf8 15. Rxa7 e4 16. Rxc7 Nc5 17. Rxc5) 12. Qxc8 Qxg1 13. Qxc7 Qxe3 14. Qxe5 Qxe1 15. Qxb8 Qxc1 16. Qxa8 Qxb1 17. Qxa7 Qxa1 18. Qxa6 Qxa6# { Game ends by variant rule. } 1-0