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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/2iFNVVvU"] [Date "2025.05.08"] [White "AVDNA8"] [Black "Reemz28"] [Result "0-1"] [GameId "2iFNVVvU"] [UTCDate "2025.05.08"] [UTCTime "13:33:30"] [WhiteElo "2363"] [BlackElo "1831"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... Nxa6 { [%eval 1.48] } 3. b4 { [%eval 0.99] } 3... Bxb4 { [%eval 1.61] } 4. Qg4? { (1.61 → 0.00) Mistake. Nh3 was best. } { [%eval 0.0] } (4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3 Rb8 7. Bxe7 Kxe7 8. Qe2 g5) 4... Bxd2 { [%eval 0.64] } 5. Bxd2?! { (0.64 → -0.33) Inaccuracy. Qxg7 was best. } { [%eval -0.33] } (5. Qxg7 Bxe3 6. Bxe3 Rb8 7. Bxa7 Ne7 8. Bxb8 Nxb8 9. Qxf7 Kxf7) 5... Nh6?? { (-0.33 → Mate in 13) Checkmate is now unavoidable. e5 was best. } { [%eval #13] } (5... e5 6. Qxg7 Qg5 7. Qxg5 Nh6 8. Qxe5 Rg8 9. Qxc7 Rxg2 10. Qxc8) 6. Qxe6 { [%eval #13] } 6... dxe6 { [%eval #12] } 7. Bb4 { [%eval #12] } 7... Nxb4 { [%eval #11] } 8. a4 { [%eval #11] } 8... Nxc2 { [%eval #10] } 9. e4?? { (Mate in 10 → -2.69) Lost forced checkmate sequence. f4 was best. } { [%eval -2.69] } (9. f4 Nxa1 10. g4 Nxg4 11. h4 Nxe3 12. Kf1 Nxf1 13. Nf3 Qxh4 14. Rxf1 Qxf4) 9... Nxa1 { [%eval -1.59] } 10. Kd1?? { (-1.59 → -6.46) Blunder. g4 was best. } { [%eval -6.46] } (10. g4 Nxg4) 10... Qxd1 { [%eval -5.65] } 11. g4?? { (-5.65 → Mate in 12) Checkmate is now unavoidable. g3 was best. } { [%eval #-12] } (11. g3 Qxg1) 11... Qxg1 { [%eval #-12] } 12. Rxg1 { [%eval #-11] } 12... Nxg4 { [%eval #-11] } 13. Rxg4 { [%eval #-10] } 13... g5 { [%eval #-10] } 14. Rxg5 { [%eval #-9] } 14... e5 { [%eval #-10] } 15. Rxe5 { [%eval #-9] } 15... Ke7 { [%eval #-9] } 16. Rxe7 { [%eval #-8] } 16... Bg4 { [%eval #-8] } 17. Rxf7 { [%eval #-7] } 17... Rhg8 { [%eval #-7] } 18. Rxc7 { [%eval #-6] } 18... Rgd8 { [%eval #-6] } 19. Rxb7 { [%eval #-5] } 19... Rac8 { [%eval #-6] } 20. Rxa7 { [%eval #-5] } 20... Rg8 { [%eval #-5] } 21. Rxh7 { [%eval #-4] } 21... Bd7 { [%eval #-4] } 22. Rxd7 { [%eval #-3] } 22... Rc3? { (Mate in 3 → -9.44) Lost forced checkmate sequence. Rg7 was best. } { [%eval -9.44] } (22... Rg7 23. Rxg7 Rc7 24. Rxc7 Nc2 25. Rxc2#) 23. Nxc3 { [%eval -2.98] } 23... Rg3?? { (-2.98 → Mate in 21) Checkmate is now unavoidable. Nc2 was best. } { [%eval #21] } (23... Nc2) 24. fxg3 { [%eval #15] } 24... Nc2 { [%eval 11.3] } 25. Ne2?? { (11.30 → Mate in 1) Checkmate is now unavoidable. Rc7 was best. } { [%eval #-1] } (25. Rc7) 25... Nd4 { [%eval #-1] } 26. Nxd4# { Game ends by variant rule. } 0-1