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[Event "HyperBullet Antichess Arena"] [Site "https://lichess.org/2WFHjl4l"] [Date "2025.07.24"] [White "B61148165ALEJANDR"] [Black "ma3ter3ky"] [Result "1-0"] [GameId "2WFHjl4l"] [UTCDate "2025.07.24"] [UTCTime "22:13:28"] [WhiteElo "1757"] [BlackElo "2351"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... c5 { [%eval -0.32] } 2. b4 { [%eval 0.02] } 2... cxb4 { [%eval -0.41] } 3. Na3 { [%eval -0.56] } 3... bxa3 { [%eval -0.53] } 4. Bxa3 { [%eval -0.59] } 4... b5 { [%eval -0.69] } 5. Bxe7 { [%eval -1.2] } 5... Nxe7? { (-1.20 → 0.15) Mistake. Kxe7 was best. } { [%eval 0.15] } (5... Kxe7) 6. c4?! { (0.15 → -0.69) Inaccuracy. h3 was best. } { [%eval -0.69] } (6. h3 Qa5 7. c4 bxc4 8. Rb1 Qxd2 9. Kxd2 c3 10. Kxc3 a5 11. Rxb8 Rxb8) 6... bxc4 { [%eval -1.14] } 7. Qa4?? { (-1.14 → -3.16) Blunder. Qb1 was best. } { [%eval -3.16] } (7. Qb1 c3) 7... Qc7? { (-3.16 → -1.53) Mistake. c3 was best. } { [%eval -1.53] } (7... c3 8. dxc3) 8. Qxa7?! { (-1.53 → -2.38) Inaccuracy. Qxc4 was best. } { [%eval -2.38] } (8. Qxc4 Qxh2 9. Rxh2 d6 10. Qxc8 Nxc8 11. Rxh7 Rxh7 12. Kd1 a6 13. Kc2 Nd7) 8... Rxa7?! { (-2.38 → -1.67) Inaccuracy. Qxh2 was best. } { [%eval -1.67] } (8... Qxh2) 9. Rb1?? { (-1.67 → Mate in 18) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-18] } (9. Rc1 Rxa2) 9... Rxa2 { [%eval #-19] } 10. Rxb8 { [%eval #-18] } 10... Rxd2 { [%eval #-18] } 11. Kxd2 { [%eval #-11] } 11... Qxb8?? { (Mate in 11 → -3.42) Lost forced checkmate sequence. Qxh2 was best. } { [%eval -3.42] } (11... Qxh2 12. Rxc8 Qxh1 13. Rxe8 Qxg2 14. Rxf8 Rxf8 15. Bxg2 Nd5 16. Bxd5 f6 17. Bxc4) 12. f4?! { (-3.42 → -4.90) Inaccuracy. g3 was best. } { [%eval -4.9] } (12. g3 Qxg3) 12... Qxf4 { [%eval -4.46] } 13. h3?? { (-4.46 → Mate in 12) Checkmate is now unavoidable. Kc2 was best. } { [%eval #-12] } (13. Kc2 Qxh2) 13... Qxf1?? { (Mate in 12 → -2.69) Lost forced checkmate sequence. Qxd2 was best. } { [%eval -2.69] } (13... Qxd2 14. e4 Qxg2 15. Bxc4 Qxh1 16. Bxf7 Qxe4 17. Bxe8 Ba6 18. Bxd7 Qe6 19. Bxe6) 14. Rh2?? { (-2.69 → Mate in 11) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-11] } (14. Ke3 Qxg2 15. Rh2 Qxh3 16. Rxh3 Rg8 17. Rxh7 g6 18. Rxf7 Kxf7 19. Nh3 Bb7) 14... Qxg2 { [%eval #-11] } 15. Rxg2 { [%eval #-10] } 15... g5 { [%eval #-10] } 16. Rxg5 { [%eval #-9] } 16... c3 { [%eval #-9] } 17. Kxc3 { [%eval #-8] } 17... Nd5 { [%eval #-8] } 18. Rxd5 { [%eval #-7] } 18... Bb4?? { (Mate in 7 → -1.60) Lost forced checkmate sequence. Bd6 was best. } { [%eval -1.6] } (18... Bd6 19. Rxd6 Rg8 20. Rxd7 Rxg1 21. Rxf7 Bxh3 22. Rxh7 Rg8 23. Rxh3 Rh8 24. Rxh8) 19. Rxd7 { [%eval -1.12] } 19... Bxd7?! { (-1.12 → -0.53) Inaccuracy. Kxd7 was best. } { [%eval -0.53] } (19... Kxd7) 20. Kxb4 { [%eval -0.64] } 20... Bxh3 { [%eval -0.65] } 21. Nxh3 { [%eval -0.69] } 21... Kd7?! { (-0.69 → -0.07) Inaccuracy. h5 was best. } { [%eval -0.07] } (21... h5 22. Kc5 Rh6 23. Kd4 Ke7 24. Ke3 h4 25. Kd4 Kd7 26. Nf2 Rh7 27. Nh3) 22. Kc3 { [%eval -0.61] } 22... Kc6?! { (-0.61 → 0.23) Inaccuracy. h5 was best. } { [%eval 0.23] } (22... h5 23. Kd4 h4 24. Nf2 Rh7 25. Nh3 Rh6 26. Nf2 Rh8 27. Nh3 Rh7 28. Kc5) 23. Kd2?! { (0.23 → -0.51) Inaccuracy. Kd4 was best. } { [%eval -0.51] } (23. Kd4 Kc5 24. Kxc5 h5 25. Nf2 f5 26. e4 fxe4 27. Nxe4 h4 28. Nf6 Ra8) 23... Kb5?? { (-0.51 → 1.37) Blunder. h5 was best. } { [%eval 1.37] } (23... h5 24. Kc3) 24. e3? { (1.37 → 0.08) Mistake. e4 was best. } { [%eval 0.08] } (24. e4) 24... Ra8?! { (0.08 → 0.73) Inaccuracy. h5 was best. } { [%eval 0.73] } (24... h5 25. e4) 25. e4 { [%eval 0.6] } 25... f5 { [%eval 0.0] } 26. exf5 { [%eval 0.0] } 26... h5 { [%eval 0.35] } 27. f6 { [%eval 0.0] } 27... Kb4?? { (0.00 → 1.91) Blunder. h4 was best. } { [%eval 1.91] } (27... h4 28. f7 Ra6 29. Ke3 Rc6 30. Kf2 Kc5 31. Kf3 Kc4 32. Kf2 Kc5) 28. Ke2 { [%eval 1.73] } 28... Kc3?? { (1.73 → Mate in 9) Checkmate is now unavoidable. h4 was best. } { [%eval #9] } (28... h4 29. f7 Ra6 30. Kf3 Kc5 31. Kg3 hxg3 32. f8=R Ra8 33. Rxa8 g2 34. Nf2) 29. Kf3 { [%eval #9] } 29... Kd2 { [%eval #3] } 30. Kg4 { [%eval #3] } 30... hxg4 { [%eval #2] } 31. f7 { [%eval #2] } 31... gxh3 { [%eval #1] } 32. f8=K { [%eval #1] } 32... Rxf8# { Game ends by variant rule. } 1-0