- Blind mode tutorial
lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Antichess Arena"] [Site "https://lichess.org/2QD3aYAg"] [Date "2023.05.19"] [White "shadowthegoatdab"] [Black "FireGodLiuKang"] [Result "0-1"] [GameId "2QD3aYAg"] [UTCDate "2023.05.19"] [UTCTime "17:47:20"] [WhiteElo "1122"] [BlackElo "914"] [WhiteRatingDiff "-125"] [BlackRatingDiff "+163"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e5 2. dxe5 f6?? { (Mate in 14 → 21.33) Lost forced checkmate sequence. Ba3 was best. } (2... Ba3 3. bxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Bxe5) 3. exf6 gxf6?! { (25.76 → Mate in 14) Checkmate is now unavoidable. Qxf6 was best. } (3... Qxf6 4. Qxd7 Kxd7 5. b4 Qxa1 6. h4 Qxa2 7. Bg5 Qxb1 8. h5) 4. Qxd7 Bxd7 5. Bf4?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. b4 was best. } (5. b4 Bxb4 6. f4 Bxe1 7. f5 Bxf5 8. a4 Bxc2 9. Na3 Bxa4) 5... Bh3 6. Bxc7 Qxc7?? { (Mate in 12 → 1.40) Lost forced checkmate sequence. Bxg2 was best. } (6... Bxg2 7. Bxb8 Rxb8 8. Bxg2 Ra8 9. Bxb7 Qa5 10. Bxa8 Qxa2 11. Rxa2 a5 12. Rxa5 f5 13. Rxf5) 7. gxh3?? { (1.40 → -0.76) Blunder. Nxh3 was best. } (7. Nxh3 Qxc2) 7... Qxc2 8. Kd1? { (-1.13 → -2.89) Mistake. b3 was best. } (8. b3 Qxe2) 8... Qxb1?! { (-2.89 → -1.68) Inaccuracy. Qxd1 was best. } (8... Qxd1 9. Nd2 Qxf1 10. Nxf1 Ba3 11. bxa3 Nc6 12. h4 Ke7 13. h5 h6 14. Nh3 Rc8 15. Re1) 9. Rxb1 f5?? { (-1.99 → Mate in 11) Checkmate is now unavoidable. Ba3 was best. } (9... Ba3 10. bxa3) 10. Nf3?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. e4 was best. } (10. e4 fxe4 11. Nf3 exf3 12. Bg2 fxg2 13. Rc1 gxh1=Q 14. Ke2 Qxh2 15. Kd3 Qxf2 16. Ke4 Qxb2) 10... Ba3 11. bxa3 Nf6 12. Rxb7 Kd7?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Ne4 was best. } (12... Ne4 13. Rxb8 Nxf2 14. Rxa8 Nxh3 15. Rxe8 Rxe8 16. Bxh3 Rxe2 17. Bxf5 Rxh2 18. Bxh7 Rxh7 19. Rxh7) 13. Rxb8 Raxb8 14. h4?? { (Mate in 8 → -4.82) Lost forced checkmate sequence. e4 was best. } (14. e4 fxe4 15. Kc2 exf3 16. Be2 fxe2 17. Kb2 Rxb2 18. Rc1 Rxa2 19. f4 Rxa3 20. Rc3 Rxc3) 14... Rb3?? { (-4.82 → -0.96) Blunder. f4 was best. } (14... f4 15. h5) 15. axb3 Ng4?? { (-0.16 → 5.24) Blunder. f4 was best. } (15... f4 16. h5) 16. Rg1?! { (5.24 → 4.15) Inaccuracy. a4 was best. } (16. a4 Nxh2) 16... Nxh2 17. Nxh2 Rg8 18. Rxg8 f4 19. Rd8? { (4.40 → 2.69) Mistake. a4 was best. } (19. a4 h5) 19... Kxd8 20. a4 f3 21. Nxf3 a5?! { (3.46 → 4.78) Inaccuracy. h5 was best. } (21... h5 22. Kd2) 22. Ne5 Kd7? { (4.70 → 9.12) Mistake. Ke7 was best. } (22... Ke7) 23. Nxd7 h5 24. Bh3# { Game ends by variant rule. } 0-1