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[Event "Three-check Revolution #2"] [Site "https://lichess.org/1YviHhgw"] [Date "2023.02.25"] [White "imran1231"] [Black "leonid_1954"] [Result "0-1"] [UTCDate "2023.02.25"] [UTCTime "10:07:41"] [WhiteElo "1593"] [BlackElo "1414"] [WhiteRatingDiff "-161"] [BlackRatingDiff "+205"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "A00"] [Opening "Van Geet Opening: Reversed Nimzowitsch"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3 e5?! { (2.63 → 4.03) Inaccuracy. e6 was best. } { A00 Van Geet Opening: Reversed Nimzowitsch } (1... e6 2. Nf3 Nc6 3. e4 Nf6 4. e5 Ng4 5. d4 Bb4 6. Bb5) 2. e3 d5?? { (3.06 → Mate in 5) Checkmate is now unavoidable. c6 was best. } (2... c6 3. Bc4 d5 4. Nxd5 Qxd5 5. Bxd5 cxd5 6. Ne2 Nf6 7. c4) 3. d4?? { (Mate in 5 → 1.06) Lost forced checkmate sequence. Bb5+ was best. } (3. Bb5+ Qd7 4. Bxd7+ Kd8 5. Qh5 Nf6 6. Qxf7 Nfxd7 7. Qxf8#) 3... exd4?? { (1.06 → Mate in 5) Checkmate is now unavoidable. c6 was best. } (3... c6) 4. exd4?? { (Mate in 5 → -0.60) Lost forced checkmate sequence. Bb5+ was best. } (4. Bb5+ Qd7 5. Bxd7+ Kd8 6. Qxd4 Ne7 7. Qe5 Kxd7 8. Qxe7#) 4... Nf6?? { (-0.60 → Mate in 3) Checkmate is now unavoidable. Qe7+ was best. } (4... Qe7+ 5. Be2) 5. Qe2+ Be7 6. Bg5?? { (Mate in 2 → 1.76) Lost forced checkmate sequence. Qb5+ was best. } (6. Qb5+ Kf8 7. Qe8#) 6... O-O 7. Nf3?? { (1.69 → -0.28) Blunder. Qe3 was best. } (7. Qe3) 7... Nc6?! { (-0.28 → 0.69) Inaccuracy. Bb4 was best. } (7... Bb4 8. Bxf6) 8. Qd2?? { (0.69 → -2.17) Blunder. a3 was best. } (8. a3 Ne4 9. Be3 Bg4 10. h3 Bf5 11. Qd1 Qd6 12. Bd3 Nxc3 13. bxc3 Bxd3 14. Qxd3) 8... Ne4 9. Bxe7?? { (-2.85 → -8.45) Blunder. Bd3 was best. } (9. Bd3 Nxd2) 9... Nxe7?? { (-8.45 → 2.37) Blunder. Nxd2 was best. } (9... Nxd2 10. O-O-O) 10. Nxe4? { (2.37 → 0.83) Mistake. Bd3 was best. } (10. Bd3 Bf5) 10... dxe4 11. Ne5 Ng6?? { (0.91 → 4.82) Blunder. Be6 was best. } (11... Be6 12. Bc4) 12. Bc4?? { (4.82 → -4.63) Blunder. Nxf7 was best. } (12. Nxf7 Rxf7 13. Bc4 Kh8 14. Bxf7 Qf6 15. Bxg6 Qxg6 16. O-O-O Bf5 17. Qe3 Qa6 18. Kb1 Rf8) 12... Nxe5 13. dxe5?? { (-5.61 → Mate in 3) Checkmate is now unavoidable. Bxf7+ was best. } (13. Bxf7+ Rxf7) 13... Qxd2+ 14. Kxd2 Bf5? { (Mate in 2 → -8.80) Lost forced checkmate sequence. Rd8+ was best. } (14... Rd8+ 15. Kc1 Rd1#) 15. Ke3 Rfe8?? { (-9.89 → 15.62) Blunder. Be6 was best. } (15... Be6) 16. e6?? { (15.62 → -22.24) Blunder. Bxf7+ was best. } (16. Bxf7+) 16... Bxe6 17. Bxe6?! { (-23.40 → Mate in 5) Checkmate is now unavoidable. Bb5 was best. } (17. Bb5 c6) 17... Rxe6?! { (Mate in 5 → -58.25) Lost forced checkmate sequence. Rad8 was best. } (17... Rad8 18. Rhd1 Rd3+ 19. Rxd3 exd3 20. Kd2 Rxe6 21. cxd3 Re2#) 18. Rad1 Rae8?! { (Mate in 8 → -24.56) Lost forced checkmate sequence. f5 was best. } (18... f5 19. Ke2 f4 20. Kf1 e3 21. fxe3 Rxe3 22. Kg1 Rae8 23. Rf1 Re1 24. Rxe1 Rxe1+ 25. Kf2) 19. Rd7?! { (-24.56 → Mate in 4) Checkmate is now unavoidable. Ke2 was best. } (19. Ke2 Rf6) 19... R6e7?? { (Mate in 4 → -1.95) Lost forced checkmate sequence. Rf6 was best. } (19... Rf6 20. Re7 Rxe7 21. f3 exf3+ 22. Kd3 Rd6#) 20. Rhd1?? { (-1.95 → -4.76) Blunder. Rxe7 was best. } (20. Rxe7 Rxe7 21. Rd1 Re8 22. g4 g5 23. Rd5 h6 24. b3 Kg7 25. h4 c6 26. Rf5 f6) 20... Kf8?? { (-4.76 → 8.30) Blunder. f5 was best. } (20... f5 21. g3 g5 22. Ke2 Rxd7 23. Rxd7 f4 24. g4 f3+ 25. Kf1 a6 26. Rd5 Kh8 27. Rd7) 21. c4?? { (8.30 → -1.75) Blunder. Rd8 was best. } (21. Rd8) 21... f5 22. Kf4?? { (-1.74 → Mate in 2) Checkmate is now unavoidable. g3 was best. } (22. g3) 22... g6 23. c5 Kf7?? { (Mate in 2 → 3.84) Lost forced checkmate sequence. g5+ was best. } (23... g5+ 24. Kg3 f4#) 24. b4?? { (3.84 → Mate in 3) Checkmate is now unavoidable. Rxe7+ was best. } (24. Rxe7+ Rxe7 25. Kg5 Kg7 26. Kh4 Kh6 27. Kh3 e3 28. Rd4 Re4 29. Rxe4 fxe4 30. fxe3 g5) 24... Kf6?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. g5+ was best. } (24... g5+ 25. Kxf5 Kg8 26. Kg4 h5#) 25. b5?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. R1d6+ was best. } (25. R1d6+ cxd6 26. Rxd6#) 25... g5+ 26. Kg3 h5?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. f4# was best. } (26... f4#) 27. h4?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. R1d6+ was best. } (27. R1d6+ cxd6 28. Rxd6#) 27... f4# { Game ends by variant rule. } 0-1