lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/1Yjgph8T"] [Date "2024.01.25"] [White "chessmaster000000001"] [Black "SHOHRUKH"] [Result "0-1"] [UTCDate "2024.01.25"] [UTCTime "14:04:47"] [WhiteElo "1559"] [BlackElo "1531"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+52"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 c6?! { (0.22 → 0.81) Inaccuracy. e6 was best. } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Bb5 cxb5 3. c4?! { (0.55 → -0.28) Inaccuracy. b4 was best. } (3. b4 b6 4. a3 Qc7 5. c4 Qxc4 6. Qf3 Qxb4 7. Qxa8 Qxd2) 3... bxc4 4. Qb3?? { (-0.43 → -4.43) Blunder. Qf3 was best. } (4. Qf3 Qb6) 4... cxb3 5. axb3 a5?? { (-4.25 → -1.74) Blunder. Qc7 was best. } (5... Qc7) 6. Rxa5 Rxa5 7. Na3 Rxa3 8. bxa3 e6 9. a4?! { (-1.76 → -2.74) Inaccuracy. Kf1 was best. } (9. Kf1) 9... Ba3 10. Bxa3 b5 11. axb5 Nc6?? { (-2.17 → Mate in 11) Checkmate is now unavoidable. Qg5 was best. } (11... Qg5) 12. bxc6 dxc6 13. Bd6?? { (Mate in 10 → -0.68) Lost forced checkmate sequence. d3 was best. } (13. d3 Qxd3 14. e4 Qxe4 15. g3 Qxe1 16. Nf3 Qxf2 17. h3 Qxg3 18. Rd1 Qxf3 19. Rd2 Qxh3) 13... Qxd6 14. d3? { (-0.28 → -1.99) Mistake. g3 was best. } (14. g3) 14... Qxh2 15. Rxh2 Ba6? { (-2.10 → -0.38) Mistake. Bb7 was best. } (15... Bb7 16. Rxh7) 16. Rxh7 Bxd3 17. Rxg7 Rh3 18. Rxf7 Kxf7 19. gxh3 Be2 20. Kxe2 Nh6?! { (-0.61 → 0.00) Inaccuracy. c5 was best. } (20... c5 21. b4 cxb4 22. h4 b3 23. h5 Ne7 24. Kd2 b2 25. Ne2 b1=K 26. Ke1 Kb2 27. h6) 21. h4 e5? { (0.00 → 1.26) Mistake. c5 was best. } (21... c5 22. b4 cxb4 23. h5 b3 24. Kd3 Kg7 25. Ne2 e5 26. Kd2 Kf6 27. Ke1 Kg7 28. Kd2) 22. Kd2 Ng4 23. e4 Nxf2 24. Ne2?! { (0.78 → 0.00) Inaccuracy. Nf3 was best. } (24. Nf3 Nxe4 25. Nxe5 Nxd2 26. Nxf7 Nxb3 27. h5 c5 28. h6 c4 29. h7 c3 30. Ne5 c2) 24... Nxe4 25. Nd4?? { (0.00 → Mate in 7) Checkmate is now unavoidable. h5 was best. } (25. h5 Nxd2 26. h6 Nxb3 27. h7 Ke7 28. Nf4 exf4 29. h8=B Nd4 30. Bxd4 c5 31. Bxc5 f3) 25... Nxd2 26. Nxc6 Nxb3 27. Nxe5 Nc1?? { (Mate in 5 → Mate in 14) Lost forced checkmate sequence. Nd4 was best. } (27... Nd4 28. Nxf7 Ne6 29. Nd8 Nxd8 30. h5 Ne6 31. h6 Ng7 32. hxg7#) 28. Nxf7 Nd3 29. Ne5?? { (Mate in 13 → Mate in 2) Lost forced checkmate sequence. Ng5 was best. } (29. Ng5 Nb2 30. h5 Nc4 31. h6 Ne3 32. Ne4 Ng2 33. Nc5 Nh4 34. Ne6 Ng2 35. Nf4 Nxf4) 29... Nxe5 30. h5 Ng6 31. hxg6# { Game ends by variant rule. } 0-1