FEN
[Event "Lose pieces to win the game Arena"]
[Site "https://lichess.org/1S2BlLPH"]
[Date "2020.12.27"]
[White "rawPENCIL"]
[Black "Dylangw"]
[Result "1-0"]
[GameId "1S2BlLPH"]
[UTCDate "2020.12.27"]
[UTCTime "16:15:39"]
[WhiteElo "1072"]
[BlackElo "1664"]
[WhiteRatingDiff "+280"]
[BlackRatingDiff "-94"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.94] } 2. Bxb5 { [%eval 0.95] } 2... a6?? { (0.95 → 11.74) Blunder. Ba6 was best. } { [%eval 11.74] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxa6 { [%eval #19] } 3... Nxa6 { [%eval #20] } 4. Qe2?? { (Mate in 20 → -1.32) Lost forced checkmate sequence. b4 was best. } { [%eval -1.32] } (4. b4 Nxb4 5. c4 Nxa2 6. Rxa2 Rxa2 7. Qc2 Rxc2 8. c5 Rxd2) 4... Rb8?? { (-1.32 → Mate in 14) Checkmate is now unavoidable. g6 was best. } { [%eval #14] } (4... g6 5. Qxa6 Rxa6 6. Nc3 Rxa2 7. Nxa2 Bh6 8. Ne2 Bxe3 9. fxe3 Ba6 10. Rf1 Bxe2 11. Rxf7) 5. Qxa6 { [%eval #14] } 5... Rxb2 { [%eval #12] } 6. Bxb2 { [%eval #13] } 6... Bxa6 { [%eval #11] } 7. Bxg7 { [%eval #11] } 7... Bxg7 { [%eval #10] } 8. c3?? { (Mate in 10 → -3.65) Lost forced checkmate sequence. e4 was best. } { [%eval -3.65] } (8. e4 Bxa1 9. c4 Bxc4 10. Nh3 Bxa2 11. Kd1 Bxb1 12. d3 Bxd3 13. Rg1 Bxe4 14. Ke2 Bxg2) 8... Bxc3 { [%eval -3.59] } 9. dxc3 { [%eval -3.38] } 9... Be2?? { (-3.38 → -1.27) Blunder. Bd3 was best. } { [%eval -1.27] } (9... Bd3 10. Nd2 Bc4 11. Nxc4 e5 12. Nxe5 Qh4 13. Nxf7 Kxf7 14. Nf3 Qxh2 15. Nxh2 Ne7 16. a4) 10. Kxe2? { (-1.27 → -2.80) Mistake. Nxe2 was best. } { [%eval -2.8] } (10. Nxe2) 10... Qb8?? { (-2.80 → 3.28) Blunder. Nh6 was best. } { [%eval 3.28] } (10... Nh6 11. Na3 Kf8 12. Nh3 Ng4 13. Rad1 Nxf2 14. Rxd7 Qxd7 15. Kxf2 Qxh3 16. gxh3 Kg7 17. Ke2) 11. c4?? { (3.28 → 0.50) Blunder. Nh3 was best. } { [%eval 0.5] } (11. Nh3 Qxb1 12. Rhxb1 c5 13. Ng5 h6 14. Nxf7 Kxf7 15. a4 Kf6 16. a5 Rh7 17. Rb4 cxb4) 11... Qxb1 { [%eval 0.42] } 12. Rxb1 { [%eval 1.67] } 12... Kd8 { [%eval 1.09] } 13. Kd3 { [%eval 0.79] } 13... Nf6?? { (0.79 → Mate in 9) Checkmate is now unavoidable. d5 was best. } { [%eval #9] } (13... d5 14. cxd5) 14. e4?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Ke4 was best. } { [%eval #-8] } (14. Ke4 Nxe4 15. Rb5 Nxf2 16. Rh5 Nxh1 17. Rxh7 Rxh7 18. h4 Rxh4 19. Ne2 Rxc4 20. e4 Rxe4) 14... Nxe4 { [%eval #-8] } 15. Kxe4 { [%eval #-7] } 15... f5 { [%eval #-9] } 16. Kxf5 { [%eval #-8] } 16... e6?? { (Mate in 8 → 2.25) Lost forced checkmate sequence. d5 was best. } { [%eval 2.25] } (16... d5 17. cxd5 c6 18. dxc6 Kd7 19. cxd7 Re8 20. dxe8=N e6 21. Kxe6 h5 22. Kd5 h4 23. g3) 17. Kxe6 { [%eval 0.61] } 17... dxe6 { [%eval 2.26] } 18. Rb6? { (2.26 → 0.91) Mistake. Ne2 was best. } { [%eval 0.91] } (18. Ne2) 18... cxb6 { [%eval 0.29] } 19. c5? { (0.29 → -1.18) Mistake. Ne2 was best. } { [%eval -1.18] } (19. Ne2) 19... bxc5 { [%eval -1.33] } 20. f3 { [%eval -1.11] } 20... c4 { [%eval -1.55] } 21. Nh3 { [%eval -1.61] } 21... c3 { [%eval -1.75] } 22. Rb1 { [%eval -2.14] } 22... Rg8?? { (-2.14 → Mate in 5) Checkmate is now unavoidable. Kd7 was best. } { [%eval #5] } (22... Kd7) 23. Ng5 { [%eval #5] } 23... Rxg5 { [%eval #4] } 24. a3 { [%eval #5] } 24... Rxg2 { [%eval #4] } 25. Rg1?? { (Mate in 4 → -5.32) Lost forced checkmate sequence. Ra1 was best. } { [%eval -5.32] } (25. Ra1 Rxh2 26. Ra2 Rxa2 27. a4 Rxa4 28. f4 Rxf4#) 25... Rxg1 { [%eval -5.81] } 26. a4 { [%eval -5.9] } 26... Rg3?! { (-5.90 → -3.96) Inaccuracy. h5 was best. } { [%eval -3.96] } (26... h5 27. a5) 27. hxg3 { [%eval #-13] } 27... c2?? { (Mate in 13 → -3.08) Lost forced checkmate sequence. h5 was best. } { [%eval -3.08] } (27... h5 28. a5 c2 29. a6 c1=R 30. a7 Rc8 31. a8=Q Rxa8 32. g4 hxg4 33. fxg4 Ra1 34. g5) 28. f4?? { (-3.08 → Mate in 7) Checkmate is now unavoidable. a5 was best. } { [%eval #-7] } (28. a5 e5) 28... c1=R?? { (Mate in 7 → -2.74) Lost forced checkmate sequence. e5 was best. } { [%eval -2.74] } (28... e5 29. fxe5 c1=R 30. e6 Kc7 31. e7 Rh1 32. g4 Rh5 33. gxh5 h6 34. a5 Kd8 35. exd8=Q#) 29. g4?? { (-2.74 → Mate in 5) Checkmate is now unavoidable. f5 was best. } { [%eval #-5] } (29. f5) 29... e5 { [%eval #-5] } 30. fxe5 { [%eval #-4] } 30... Rb1 { [%eval #-5] } 31. a5 { [%eval #-3] } 31... Rb5?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Rb6 was best. } { [%eval #3] } (31... Rb6 32. axb6 Kc7 33. bxc7 h5 34. gxh5#) 32. g5?? { (Mate in 3 → -48.24) Lost forced checkmate sequence. e6 was best. } { [%eval -48.24] } (32. e6 Rxa5 33. e7 Kxe7 34. g5 Rxg5#) 32... Rxa5?? { (-48.24 → Mate in 2) Checkmate is now unavoidable. Rxe5 was best. } { [%eval #2] } (32... Rxe5 33. a6 Rxg5 34. a7 Rg6 35. a8=K h5 36. Ka7 Rb6 37. Kxb6 Kc7 38. Kxc7 h4 39. Kb8) 33. g6?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. e6 was best. } { [%eval #-5] } (33. e6 Rxg5 34. e7 Kxe7#) 33... hxg6?? { (Mate in 5 → -2.04) Lost forced checkmate sequence. Rxe5 was best. } { [%eval -2.04] } (33... Rxe5 34. gxh7 Ke7 35. h8=K Re6 36. Kg7 Kf8 37. Kxf8 Re8 38. Kxe8#) 34. e6 { [%eval -2.96] } 34... Kd7 { [%eval #-43] } 35. exd7 { [%eval -5.78] } 35... Ra6?? { (-5.78 → Mate in 4) Checkmate is now unavoidable. Rb5 was best. } { [%eval #4] } (35... Rb5) 36. d8=K?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. d8=R was best. } { [%eval 0.0] } (36. d8=R Rd6 37. Rxd6 g5 38. Rd3 g4 39. Rf3 gxf3#) 36... Ra8?? { (0.00 → Mate in 1) Checkmate is now unavoidable. g5 was best. } { [%eval #1] } (36... g5 37. Ke7 Ra1 38. Ke6 Rh1 39. Ke5 g4 40. Ke4 g3 41. Ke3 g2 42. Ke2 Rd1 43. Kxd1) 37. Ke8 { [%eval #1] } 37... Rxe8# { Game ends by variant rule. } 1-0