- Blind mode tutorial
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[Event "Ежегодный турнир по поддавкам Arena"] [Site "https://lichess.org/1Pfx9STk"] [Date "2025.04.05"] [White "REDGR1"] [Black "Nikitosik1708"] [Result "0-1"] [GameId "1Pfx9STk"] [UTCDate "2025.04.05"] [UTCTime "17:16:14"] [WhiteElo "1019"] [BlackElo "1700"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+2"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b6?! { (2.49 → 3.86) Inaccuracy. b5 was best. } { [%eval 3.86] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 3.74] } 2... Nxa6 { [%eval 3.51] } 3. Qh5?? { (3.51 → 1.02) Blunder. Qf3 was best. } { [%eval 1.02] } (3. Qf3 Nb8 4. Qxf7 Kxf7 5. b3 g6 6. Kf1 Bh6 7. Ne2 Bxe3) 3... h6?? { (1.02 → 3.45) Blunder. c5 was best. } { [%eval 3.45] } (3... c5 4. Qxh7 Rxh7 5. b4 cxb4 6. d3 Rxh2 7. Rxh2 Qc7 8. Nd2) 4. Qxh6?? { (3.45 → 1.05) Blunder. Qxf7 was best. } { [%eval 1.05] } (4. Qxf7) 4... Rxh6 { [%eval 0.82] } 5. h4?? { (0.82 → Mate in 15) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-15] } (5. Ne2 Rxh2 6. Rxh2 c5 7. Kf1 Nc7 8. c3 Na6 9. Rh3 e6 10. b4 Nxb4) 5... Rxh4 { [%eval #-15] } 6. Rxh4 { [%eval #-14] } 6... Nb4 { [%eval #-14] } 7. Rxb4 { [%eval #-13] } 7... b5 { [%eval #-13] } 8. Rxb5 { [%eval #-12] } 8... a5?? { (Mate in 12 → 1.30) Lost forced checkmate sequence. g5 was best. } { [%eval 1.3] } (8... g5 9. Rxg5 Rb8 10. Rxg8 Rxb2 11. Bxb2 e5 12. Bxe5 Qh4 13. Bxc7 Qxf2 14. Rxf8) 9. Rxa5 { [%eval 1.75] } 9... Rxa5 { [%eval 1.3] } 10. Na3?? { (1.30 → Mate in 12) Checkmate is now unavoidable. a3 was best. } { [%eval #-12] } (10. a3 Rxa3) 10... Rxa3 { [%eval #-12] } 11. bxa3 { [%eval #-11] } 11... g6?? { (Mate in 11 → 1.60) Lost forced checkmate sequence. e6 was best. } { [%eval 1.6] } (11... e6 12. Nh3 Bxa3 13. Bxa3 c5 14. Bxc5 Qb6 15. Bxb6 Kd8 16. Bxd8 g5 17. Nxg5) 12. Rb1?? { (1.60 → Mate in 10) Checkmate is now unavoidable. a4 was best. } { [%eval #-10] } (12. a4 c6) 12... Bb7 { [%eval #-10] } 13. Rxb7 { [%eval #-9] } 13... Qb8?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Qa8 was best. } { [%eval #11] } (13... Qa8 14. Rxc7 Qxg2 15. Rxd7 Qxg1 16. Rxe7 Qxe1 17. Rxe8 Qxd2 18. Rxf8 Qxf2 19. Rxg8) 14. Rxc7 { [%eval #11] } 14... Qxc7 { [%eval #10] } 15. c4?? { (Mate in 10 → 0.84) Lost forced checkmate sequence. d4 was best. } { [%eval 0.84] } (15. d4 Qxc2 16. f4 Qxa2 17. a4 Qxg2 18. d5 Qxd5 19. f5 gxf5 20. a5 Qxa5) 15... Qxc4 { [%eval 0.78] } 16. d3? { (0.78 → -0.47) Mistake. Bb2 was best. } { [%eval -0.47] } (16. Bb2) 16... Qxa2 { [%eval -0.28] } 17. Ne2?? { (-0.28 → -2.40) Blunder. Bb2 was best. } { [%eval -2.4] } (17. Bb2 Qxa3) 17... Qxa3?? { (-2.40 → 0.00) Blunder. Qxe2 was best. } { [%eval 0.0] } (17... Qxe2 18. Kxe2) 18. Bxa3 { [%eval 0.0] } 18... d5 { [%eval 0.0] } 19. Bxe7 { [%eval 0.23] } 19... Nxe7 { [%eval 0.69] } 20. e4? { (0.69 → -0.43) Mistake. d4 was best. } { [%eval -0.43] } (20. d4) 20... dxe4 { [%eval -0.28] } 21. dxe4 { [%eval -1.27] } 21... Nd5?? { (-1.27 → 1.28) Blunder. g5 was best. } { [%eval 1.28] } (21... g5 22. g3 Kd7 23. Kd1 g4 24. Kd2 Kc7 25. Ke3 Kc6 26. Kd2 Nd5 27. exd5) 22. exd5 { [%eval 2.38] } 22... Bd6?? { (2.38 → Mate in 5) Checkmate is now unavoidable. Kd7 was best. } { [%eval #5] } (22... Kd7 23. Kd2) 23. Nf4 { [%eval #5] } 23... Bxf4 { [%eval #4] } 24. Ke2?? { (Mate in 4 → -2.25) Lost forced checkmate sequence. Kd2 was best. } { [%eval -2.25] } (24. Kd2 Bxd2 25. f4 Bxf4 26. d6 Bxd6 27. g3 Bxg3#) 24... Be3?? { (-2.25 → 0.00) Blunder. Bg3 was best. } { [%eval 0.0] } (24... Bg3) 25. Kxe3 { [%eval 0.0] } 25... g5 { [%eval 0.0] } 26. Kf4?? { (0.00 → Mate in 9) Checkmate is now unavoidable. d6 was best. } { [%eval #-9] } (26. d6 g4 27. f3 gxf3 28. Kxf3 Kd8 29. Kg3 Ke7 30. dxe7 f5 31. Kf2 f4) 26... gxf4 { [%eval #-9] } 27. g4 { [%eval #-5] } 27... fxg3 { [%eval #-5] } 28. fxg3 { [%eval #-4] } 28... f6 { [%eval #-5] } 29. d6 { [%eval #-4] } 29... Kf7 { [%eval #-11] } 30. d7 { [%eval #-10] } 30... Ke6?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. Kg8 was best. } { [%eval #2] } (30... Kg8 31. d8=N Kf7 32. Nxf7 f5 33. g4 fxg4 34. Ne5 g3 35. Nd3 g2 36. Ne5) 31. d8=Q?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. g4 was best. } { [%eval #-2] } (31. g4 Kxd7 32. g5 fxg5#) 31... Kd5 { [%eval #-2] } 32. Qxf6 { [%eval #-1] } 32... Ke6 { [%eval #-1] } 33. Qxe6# { Game ends by variant rule. } 0-1