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[Event "rated Antichess game"] [Site "https://lichess.org/1LJskxfm"] [Date "2025.09.23"] [White "z12345zzz"] [Black "TadeusBartalomey"] [Result "0-1"] [GameId "1LJskxfm"] [UTCDate "2025.09.23"] [UTCTime "11:51:57"] [WhiteElo "2251"] [BlackElo "1766"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "90+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... Nh6 { [%eval 0.25] } 2. g4 { [%eval 0.0] } 2... Nxg4 { [%eval 0.63] } 3. c3?? { (0.63 → -1.02) Blunder. Bg2 was best. } { [%eval -1.02] } (3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7 Bxa2 7. Rxa2 Rxh7) 3... Nxh2 { [%eval -1.21] } 4. Rxh2 { [%eval -1.46] } 4... h5?! { (-1.46 → -0.40) Inaccuracy. Nc6 was best. } { [%eval -0.4] } (4... Nc6) 5. Rxh5 { [%eval -0.5] } 5... Rxh5 { [%eval -0.61] } 6. Bh3 { [%eval -0.68] } 6... Rxh3 { [%eval -0.66] } 7. Nxh3 { [%eval -0.84] } 7... g5 { [%eval -1.03] } 8. Nxg5 { [%eval -0.83] } 8... Bh6? { (-0.83 → 0.45) Mistake. e6 was best. } { [%eval 0.45] } (8... e6 9. Nxe6) 9. Nxf7 { [%eval 0.09] } 9... Bxd2 { [%eval 0.37] } 10. Qxd2? { (0.37 → -0.98) Mistake. Nxd8 was best. } { [%eval -0.98] } (10. Nxd8 Kxd8 11. Kxd2 b6 12. Qa4 Ba6 13. Qxa6 Nxa6 14. Ke3 Nb4 15. cxb4 e5) 10... Kxf7 { [%eval -0.82] } 11. Qxd7 { [%eval -0.64] } 11... Qxd7?? { (-0.64 → Mate in 9) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #9] } (11... Bxd7 12. Kd1) 12. Kd1 { [%eval #9] } 12... Qxd1 { [%eval #8] } 13. c4?? { (Mate in 8 → -5.91) Lost forced checkmate sequence. b4 was best. } { [%eval -5.91] } (13. b4 Qxc1 14. Nd2 Qxa1 15. f4 Qxa2 16. Ne4 Qxe2 17. Nf2 Qxf2 18. b5 Qxf4) 13... Qxe2 { [%eval -4.49] } 14. Bh6 { [%eval -5.07] } 14... Qxc4 { [%eval -3.54] } 15. Bg7?? { (-3.54 → Mate in 15) Checkmate is now unavoidable. Bf4 was best. } { [%eval #-15] } (15. Bf4 Qxa2) 15... Qxa2 { [%eval #-16] } 16. Rxa2 { [%eval #-15] } 16... Kxg7 { [%eval #-15] } 17. Rxa7 { [%eval #-16] } 17... Rxa7 { [%eval -8.39] } 18. Na3? { (-8.39 → Mate in 9) Checkmate is now unavoidable. f3 was best. } { [%eval #-9] } (18. f3 Bh3) 18... Rxa3 { [%eval #-10] } 19. bxa3 { [%eval #-9] } 19... Nd7 { [%eval #-9] } 20. f4 { [%eval #-8] } 20... Ne5 { [%eval #-8] } 21. fxe5 { [%eval #-7] } 21... e6 { [%eval #-7] } 22. a4 { [%eval #-6] } 22... Kf6?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (22... b5 23. axb5 c5 24. bxc6 Bd7 25. cxd7 Kf8 26. d8=N Ke8 27. Nxe6 Kf8 28. Nxf8#) 23. exf6 { [%eval 0.0] } 23... b5?! { (0.00 → 0.73) Inaccuracy. c5 was best. } { [%eval 0.73] } (23... c5 24. a5 b5 25. axb6 Bb7 26. f7 c4 27. f8=B e5 28. Bh6 e4 29. Bd2) 24. axb5 { [%eval 0.75] } 24... c6 { [%eval 0.74] } 25. bxc6 { [%eval 0.86] } 25... e5 { [%eval 0.8] } 26. f7 { [%eval 0.86] } 26... e4 { [%eval 0.91] } 27. f8=R?! { (0.91 → 0.00) Inaccuracy. c7 was best. } { [%eval 0.0] } (27. c7 e3) 27... e3 { [%eval 0.0] } 28. Rxc8 { [%eval 0.0] } 28... e2 { [%eval 0.0] } 29. Rd8?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Rc7 was best. } { [%eval #-3] } (29. Rc7 e1=B 30. Re7 Bb4 31. c7 Bxe7 32. c8=B Bd8 33. Bb7 Bc7 34. Bg2 Be5) 29... e1=R { [%eval #-3] } 30. Rd1 { [%eval #-2] } 30... Rxd1 { [%eval #-2] } 31. c7 { [%eval #-1] } 31... Rd8 { [%eval #-1] } 32. cxd8=Q# { Game ends by variant rule. } 0-1