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[Event "Rated Antichess game"] [Site "https://lichess.org/1BbBeSsL"] [Date "2021.02.25"] [White "Jsjsjsss"] [Black "MarkMENG"] [Result "0-1"] [UTCDate "2021.02.25"] [UTCTime "20:15:07"] [WhiteElo "1216"] [BlackElo "1211"] [WhiteRatingDiff "-101"] [BlackRatingDiff "+23"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... g5 2. Bxg5 e6?? { (Mate in 21 → 6.51) Lost forced checkmate sequence. c5 was best. } (2... c5 3. dxc5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. Bxd8 Kxd8 4. d5?! { (9.88 → 5.61) Inaccuracy. b4 was best. } (4. b4 Bxb4 5. Qd3 Bxe1 6. Qxh7 Bxf2 7. Qxf7 Rxh2 8. Qxd7 Rxh1) 4... exd5 5. Qxd5 Bd6 6. Qxb7 Bxh2 7. Rxh2?? { (Mate in 13 → 4.60) Lost forced checkmate sequence. Qxa8 was best. } (7. Qxa8 Bxg1 8. Qxa7 Bxf2 9. Qxb8 Bxe1 10. Qxc7 Kxc7 11. Rxh7 Rxh7 12. Nd2 Bxd2 13. e3 Bxe3) 7... Bxb7 8. Rxh7 Bxg2 9. Bxg2?? { (5.05 → Mate in 8) Checkmate is now unavoidable. Rxh8 was best. } (9. Rxh8) 9... Rxh7 10. Bxa8 Rh1 11. Bxh1 d5 12. Bxd5 Nc6?? { (Mate in 5 → 1.25) Lost forced checkmate sequence. Kd7 was best. } (12... Kd7 13. Bxf7 c5 14. Bxg8 Ke6 15. Bxe6 c4 16. Bxc4 Na6 17. Bxa6#) 13. Bxc6?? { (1.25 → Mate in 6) Checkmate is now unavoidable. Bxf7 was best. } (13. Bxf7) 13... Ke8 14. Bxe8 Nf6?? { (Mate in 5 → 0.77) Lost forced checkmate sequence. a5 was best. } (14... a5 15. Bxf7 c5 16. Bxg8 c4 17. Bxc4 a4 18. e4 a3 19. Nxa3#) 15. Bxf7 Nh5?? { (1.34 → Mate in 14) Checkmate is now unavoidable. Ne8 was best. } (15... Ne8 16. Bxe8) 16. Bxh5 c5 17. b4 cxb4 18. Nc3 bxc3 19. Kd2 cxd2 20. Rc1?? { (Mate in 12 → 2.35) Lost forced checkmate sequence. Rd1 was best. } (20. Rd1 a6 21. Rxd2 a5 22. e3 a4 23. c4 a3 24. Rb2 axb2 25. e4 b1=K 26. Bd1 Kxa2) 20... dxc1=N?? { (2.35 → Mate in 6) Checkmate is now unavoidable. dxc1=B was best. } (20... dxc1=B 21. a3 Bxa3 22. f4 a5 23. c4 Bc1 24. f5 Bb2 25. c5 Bf6 26. c6 a4 27. e4) 21. e3 Nxa2 22. c3 Nxc3 23. Bd1 Nxd1 24. Ne2?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. e4 was best. } (24. e4 Nxf2 25. Nf3 Nxe4 26. Nd2 Nxd2#) 24... Nxe3 25. fxe3 a5 26. Nc1 a4 27. Nb3?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Nd3 was best. } (27. Nd3 a3 28. Ne1 a2 29. Nf3 a1=K 30. e4 Kb2 31. e5 Kb3 32. e6 Kc4 33. Ng5 Kd4) 27... axb3 28. e4 b2 29. e5 b1=R 30. e6 Rb8 31. e7 Rd8 32. exd8=K# { Game ends by variant rule. } 0-1