FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/14xLf1Pl"]
[Date "2025.10.13"]
[White "KusalHiru"]
[Black "Bhanu2016"]
[Result "0-1"]
[GameId "14xLf1Pl"]
[UTCDate "2025.10.13"]
[UTCTime "11:21:49"]
[WhiteElo "1710"]
[BlackElo "1045"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+89"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. b4 { [%eval 0.0] } 4... Bxb4 { [%eval 1.72] } 5. c3 { [%eval -0.57] } 5... Bxc3 { [%eval 0.28] } 6. dxc3?? { (0.28 → Mate in 17) Checkmate is now unavoidable. Nxc3 was best. } { [%eval #-17] } (6. Nxc3 Qh4 7. Nb5 Bxb5 8. Qf3 Qxh2 9. Qxa8 Qxg1 10. Qxb8 Qxg2) 6... Nc6 { [%eval -5.12] } 7. Qxd7 { [%eval #-17] } 7... Kxd7 { [%eval #-17] } 8. Na3 { [%eval -4.86] } 8... a5 { [%eval -5.37] } 9. Nb5?? { (-5.37 → Mate in 10) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-10] } (9. Ne2 a4) 9... Qf6 { [%eval #-10] } 10. Nxc7 { [%eval #-9] } 10... Qxc3 { [%eval #-9] } 11. Nxe6 { [%eval #-8] } 11... Qxe1 { [%eval #-8] } 12. Nxg7 { [%eval #-7] } 12... Qxc1 { [%eval #-7] } 13. Rxc1 { [%eval #-6] } 13... Ke7 { [%eval #-6] } 14. Rxc6 { [%eval #-5] } 14... Rc8 { [%eval #-5] } 15. Rxc8 { [%eval #-4] } 15... Nh6 { [%eval #-4] } 16. Rxh8 { [%eval #-3] } 16... Kf8?? { (Mate in 3 → 1.14) Lost forced checkmate sequence. a4 was best. } { [%eval 1.14] } (16... a4 17. Rxh7 a3 18. Rxh6 Kf6 19. Rxf6#) 17. Rxh7 { [%eval 1.29] } 17... Kxg7 { [%eval 1.37] } 18. Rxh6 { [%eval 1.87] } 18... Kxh6 { [%eval 3.3] } 19. Ne2 { [%eval 2.68] } 19... f5 { [%eval 3.17] } 20. e4?? { (3.17 → 0.53) Blunder. f4 was best. } { [%eval 0.53] } (20. f4 a4 21. h4 a3 22. g4 fxg4 23. Nc1 g3 24. Nd3 Kg7 25. Ne5 Kf6) 20... fxe4 { [%eval 0.22] } 21. f3?? { (0.22 → -2.76) Blunder. Rb1 was best. } { [%eval -2.76] } (21. Rb1 Kg6) 21... exf3 { [%eval -3.06] } 22. gxf3 { [%eval -2.36] } 22... a4 { [%eval -1.13] } 23. Nd4?? { (-1.13 → -6.27) Blunder. Rb1 was best. } { [%eval -6.27] } (23. Rb1 Kg6) 23... a3 { [%eval -4.27] } 24. Nb3?? { (-4.27 → Mate in 2) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-2] } (24. Rb1 Kh5 25. Rb2 axb2 26. Nc2 Kg5 27. Nb4 Kf5 28. Nc2 Kf6 29. Ne3 Ke6) 24... Kh5 { [%eval #-2] } 25. Rb1 { [%eval #-1] } 25... Kg4 { [%eval #-1] } 26. fxg4# { Game ends by variant rule. } 0-1
