lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/0bGu6dF5"] [Date "2020.02.18"] [White "Menta91"] [Black "Sjakkkongen1150"] [Result "0-1"] [UTCDate "2020.02.18"] [UTCTime "10:03:53"] [WhiteElo "1074"] [BlackElo "1430"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+7"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?? { (0.15 → -2.10) Blunder. e3 was best. } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Nxd7 4. b4 Bxb4 5. c3 Bxc3 6. Nxc3 Qg5 7. Qc2 Qxg2) 1... a6?? { (-2.10 → 1.56) Blunder. e6 was best. } (1... e6 2. c4) 2. b4?? { (1.56 → -5.31) Blunder. e3 was best. } (2. e3 c5) 2... c5 3. bxc5 b6?? { (-8.40 → -0.50) Blunder. Qb6 was best. } (3... Qb6) 4. cxb6 Qxb6 5. Bb2 Qxf2 6. Bxg7 Qxe2?? { (-0.87 → Mate in 12) Checkmate is now unavoidable. Bxg7 was best. } (6... Bxg7) 7. Bxf8?? { (Mate in 12 → -2.70) Lost forced checkmate sequence. Kxe2 was best. } (7. Kxe2 Bxg7 8. Nf3 Bxa1 9. Nd4 Bxd4 10. Rg1 Bxg1 11. Nc3 Bxh2 12. Nb5 axb5 13. c3 Rxa3) 7... Kxf8?? { (-2.70 → 0.85) Blunder. Qxe1 was best. } (7... Qxe1) 8. Qxe2?! { (0.85 → 0.03) Inaccuracy. Kxe2 was best. } (8. Kxe2) 8... e5? { (0.03 → 1.47) Mistake. a5 was best. } (8... a5 9. Qxe7) 9. Qxa6 Bxa6 10. Bxa6 Rxa6?? { (1.33 → Mate in 9) Checkmate is now unavoidable. Nxa6 was best. } (10... Nxa6 11. a4) 11. d4 exd4 12. Nc3?? { (Mate in 8 → -1.75) Lost forced checkmate sequence. Ne2 was best. } (12. Ne2 Rxa3 13. Nxd4 Rxa1 14. Rg1 Rxb1 15. Kd2 Rxg1 16. h4 Rxg2 17. Nf5 Rxd2 18. h5 Rxc2) 12... dxc3?? { (-1.75 → Mate in 7) Checkmate is now unavoidable. Rxa3 was best. } (12... Rxa3 13. Rxa3 dxc3 14. Rxc3 Ne7 15. Nf3 Na6 16. Rc6 dxc6 17. Kf2 Kg7 18. Rg1 Nc7 19. h3) 13. Kd2 cxd2 14. Rc1?? { (Mate in 7 → -6.99) Lost forced checkmate sequence. Re1 was best. } (14. Re1 dxe1=Q 15. h3 Rxa3 16. g4 Rxh3 17. Nxh3 Qxh1 18. Ng1 Qxg1 19. c3 Qxg4 20. c4 Qxc4#) 14... dxc1=R?? { (-6.99 → Mate in 6) Checkmate is now unavoidable. dxc1=B was best. } (14... dxc1=B) 15. Nf3?? { (Mate in 6 → Mate in 16) Lost forced checkmate sequence. g4 was best. } (15. g4 Rxa3 16. Ne2 Rxc2 17. g5 Rxe2 18. Rc1 Rxh2 19. g6 hxg6 20. Rh1 Rxh1#) 15... Rxa3 16. Rxc1 Rxf3 17. gxf3 Nh6 18. f4 Ng8 19. f5 Nf6 20. Rg1 Ng4 21. Rxg4 Kg7 22. Rxg7 Re8 23. Rxf7 Nc6 24. Rxh7 Ne5 25. Rxd7 Nxd7 26. f6 Nxf6 27. h4 Nh7 28. h5 Ng5 29. h6 Ne6 30. h7 Rg8 31. hxg8=K Nf8 32. Kxf8# { Game ends by variant rule. } 0-1