lichess.org

FEN
[Event "Rated Racing Kings game"] [Site "https://lichess.org/yRhIu7L9"] [Date "2020.01.04"] [Round "-"] [White "zachybara"] [Black "fonsecasf"] [Result "1-0"] [UTCDate "2020.01.04"] [UTCTime "23:58:21"] [WhiteElo "1492"] [BlackElo "1431"] [WhiteRatingDiff "+22"] [BlackRatingDiff "-70"] [Variant "Racing Kings"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. Bd4 { [%eval 0.0] } 1... Ka3?? { (0.00 → 3.25) Blunder. Be4 was best. } { [%eval 3.25] } (1... Be4 2. Kg3 Kb3 3. Kf4 Kc4 4. Qh6 Qa8 5. Rg7 Rb5 6. Bg2) 2. Nxc1 { [%eval 3.01] } 2... Rxc1?? { (3.01 → 7.31) Blunder. Be4 was best. } { [%eval 7.31] } (2... Be4 3. Kg3 Kb4 4. Kf4 Qa5 5. Qh8 Qd5 6. Bxb2 Nxf1 7. Be5) 3. Rxd2 { [%eval 7.87] } 3... Ka4 { [%eval 14.56] } 4. Rxc2 { [%eval 10.18] } 4... Ka5 { [%eval 13.73] } 5. Qc6 { [%eval 9.03] } 5... Rb6 { [%eval 10.22] } 6. Rxc1 { [%eval 7.78] } 6... Rxc6 { [%eval 12.67] } 7. Rxc6 { [%eval 12.43] } 7... Qxd4 { [%eval 11.53] } 8. Kh3?? { (11.53 → 0.00) Blunder. Rgg6 was best. } { [%eval 0.0] } (8. Rgg6) 8... Qxg1 { [%eval 0.0] } 9. Bd3?? { (0.00 → -4.69) Blunder. Kh4 was best. } { [%eval -4.69] } (9. Kh4 Qc5) 9... Qxe1?? { (-4.69 → 0.00) Blunder. Qb6 was best. } { [%eval 0.0] } (9... Qb6) 10. Kg4 { [%eval 0.0] } 10... Qe5 { [%eval 0.0] } 11. Bf5 { [%eval 0.0] } 11... Qd5 { [%eval 0.0] } 12. Rf6 { [%eval 0.0] } 12... Qb5?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Nc3 was best. } { [%eval #9] } (12... Nc3 13. Kg5 Qb7 14. Kh6 Nd5 15. Rg6 Nf4 16. Rg7 Kb6 17. Kh7 Ka7 18. Kg8 Ka8) 13. Kg5 { [%eval #8] } 13... Qb6 { [%eval #6] } 14. Kg6?! { (Mate in 6 → 13.95) Lost forced checkmate sequence. Kh6 was best. } { [%eval 13.95] } (14. Kh6 Qa7 15. Bg6 Nc3 16. Bf7 Qa8 17. Kg7 Ne2 18. Bg8 Qf3 19. Kf8#) 14... Ka6?! { (13.95 → Mate in 5) Checkmate is now unavoidable. Qc7 was best. } { [%eval #5] } (14... Qc7) 15. Kg7 { [%eval #4] } 15... Ka7 { [%eval #4] } 16. Rf8 { [%eval #3] } 16... Qb8 { [%eval #3] } 17. Be4 { [%eval #2] } 17... Qe8 { [%eval #2] } 18. Rxe8 { [%eval #1] } 18... Ka6 { [%eval #1] } 19. Kg8# { Game ends by variant rule. } 1-0
Reconnecting