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[Event "Casual Antichess game"] [Site "https://lichess.org/xW6S1t5Y"] [Date "2018.05.12"] [White "Magdy98"] [Black "schachmater"] [Result "0-1"] [UTCDate "2018.05.12"] [UTCTime "14:54:24"] [WhiteElo "1484"] [BlackElo "1708"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 a6?? { (0.43 → 4.01) Blunder. b5 was best. } (1... b5) 2. Bxa6 Rxa6?? { (4.87 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } (2... bxa6) 3. Na3?? { (Mate in 16 → -0.69) Lost forced checkmate sequence. Qf3 was best. } (3. Qf3 Rxa2 4. Rxa2 c6 5. Qxc6 dxc6 6. g4 Bxg4 7. Nf3 Bxf3 8. b4 Bxh1 9. e4 Bxe4) 3... Rxa3 4. bxa3 Nc6?? { (-0.90 → 1.19) Blunder. b6 was best. } (4... b6 5. Qh5) 5. d4 Nxd4 6. exd4?? { (0.04 → Mate in 12) Checkmate is now unavoidable. Qxd4 was best. } (6. Qxd4 g6) 6... e5 7. dxe5 Bxa3 8. Qxd7 Bxd7 9. Bxa3 c5 10. Bxc5 Qb6 11. Bxb6 Kd8 12. Bxd8 Ne7 13. Bxe7 Rf8?? { (Mate in 8 → 3.83) Lost forced checkmate sequence. Bh3 was best. } (13... Bh3 14. gxh3 g5 15. Bxg5 Rd8 16. Bxd8 b6 17. Bxb6 f6 18. exf6 h5 19. Ne2 h4 20. Ng3) 14. Bxf8 b6?? { (2.28 → 11.20) Blunder. b5 was best. } (14... b5 15. Bxg7 h6 16. Bxh6 Bh3 17. Nxh3 f6 18. exf6 b4 19. c3 bxc3 20. Rb1 c2 21. g4) 15. Bxg7 h6?? { (6.40 → Mate in 18) Checkmate is now unavoidable. f5 was best. } (15... f5 16. exf6 Bh3 17. Nxh3 b5 18. Bh8 b4 19. c3 bxc3 20. Rb1 c2 21. Rb8 c1=K 22. Kd2) 16. Bxh6 f6? { (9.41 → Mate in 16) Checkmate is now unavoidable. Bg4 was best. } (16... Bg4) 17. exf6 Bh3 18. gxh3 b5 19. c4?? { (Mate in 14 → 6.97) Lost forced checkmate sequence. Rd1 was best. } (19. Rd1 b4 20. a3 bxa3 21. Rd6 a2 22. Rb6 a1=Q 23. Rb2 Qxe1 24. Ne2 Qxe2 25. Bd2 Qxd2) 19... bxc4 20. Nf3?? { (6.89 → 2.70) Blunder. Bg7 was best. } (20. Bg7 c3 21. Rb1 c2 22. Rb6 c1=K 23. Kd2 Kxd2 24. Ne2 Kxe2 25. a4 Kxf2 26. Rg1 Kxg1) 20... c3 21. Nd2?? { (1.69 → Mate in 1) Checkmate is now unavoidable. Rb1 was best. } (21. Rb1 c2 22. Bd2 cxb1=B 23. h4 Bxa2 24. h5 Bb3 25. f7 Bxf7 26. h6 Bc4 27. Ke2 Bxe2) 21... cxd2 22. Kxd2# { Game ends by variant rule. } 0-1