lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "ALEXCESAR Arena"] [Site "https://lichess.org/vLQ4G84i"] [Date "2020.02.11"] [White "ALEXCESAR"] [Black "EmreDKing"] [Result "1-0"] [UTCDate "2020.02.11"] [UTCTime "15:45:16"] [WhiteElo "1312"] [BlackElo "1606"] [WhiteRatingDiff "+27"] [BlackRatingDiff "-251"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3?! { (0.15 → -0.49) Inaccuracy. e3 was best. } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Bxd2 Qg5 7. Qxf7 Kxf7) 1... e5?? { (-0.49 → Mate in 16) Checkmate is now unavoidable. g6 was best. } (1... g6) 2. Bg2?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b4 was best. } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4 7. Qxd7 Kxd7 8. g4 Bxc2) 2... Qf6?? { (Mate in 15 → Mate in 17) Lost forced checkmate sequence. b5 was best. } (2... b5 3. Bxa8 Bb7 4. Bxb7 Qh4 5. gxh4 Ba3 6. bxa3 g5 7. hxg5 Na6 8. Bxa6 Kf8 9. Bxb5) 3. Bxb7 Bxb7 4. e4 Bxe4 5. Qh5 Bxh1 6. Qxh7 Rxh7 7. Nf3?? { (Mate in 12 → -2.66) Lost forced checkmate sequence. g4 was best. } (7. g4 Qxf2 8. Kxf2 Rxh2 9. d3 Rxf2 10. Bg5 Rxc2 11. a4 Rxb2 12. Ra2 Rxa2 13. a5 Rxa5) 7... Qxf3?? { (-2.66 → Mate in 11) Checkmate is now unavoidable. Rxh2 was best. } (7... Rxh2) 8. Ke2?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. d3 was best. } (8. d3 Rxh2 9. Ke2 Rxf2 10. Kxf3 Rxc2 11. Bg5 Rxb2 12. Na3 Bxf3 13. Rd1 Bxa3 14. d4 exd4) 8... Qxe2?? { (Mate in 13 → Mate in 10) Lost forced checkmate sequence. Rxh2 was best. } (8... Rxh2 9. Kxf3 Rxf2 10. Kxf2 Bf3 11. Kxf3 e4 12. Kxe4 Ba3 13. Nxa3 d5 14. Kxd5 c5 15. Kxc5) 9. f3 Qxf3 10. g4 Qxg4 11. d4 exd4 12. Bg5 Qxg5 13. c3 dxc3 14. bxc3 Rxh2 15. Nd2?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. Na3 was best. } (15. Na3 Bxa3 16. Rxh1 Rxh1 17. c4 Qd5 18. cxd5 Ra1 19. d6 Rxa2 20. dxc7 Re2 21. cxb8=Q Rxb8#) 15... Rxd2?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. Qxd2 was best. } (15... Qxd2 16. Rxh1 Qxc3 17. Rxh2 Qd2 18. Rxd2 d5 19. Rxd5 f5 20. Rxf5 Bc5 21. Rxc5 Nc6 22. Rxc6) 16. Rxh1 Rxa2 17. Rh5 Qxh5 18. c4 Qc5# { Game ends by variant rule. } 1-0