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[Event "Rated Antichess game"] [Site "https://lichess.org/umPEuDVN"] [Date "2017.12.24"] [White "koalaorange"] [Black "limaoliveira"] [Result "0-1"] [UTCDate "2017.12.24"] [UTCTime "18:47:30"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "-163"] [BlackRatingDiff "+162"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... d5?? { (Mate in 16 → -0.31) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 Bh3 6. gxh3 h5 7. Bxh5 Rxh5 8. Qxh5) 2. exd5 Qxd5 3. Nf3?? { (1.43 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } (3. Ba6 Nxa6 4. Qg4 Qxg2 5. Qxg7 Qxh1 6. Qxf7 Qxh2 7. Qxg8 Qxg1 8. Qxf8 Qxe1 9. Qxe8 Qxc1) 3... Qxf3?! { (Mate in 15 → -14.76) Lost forced checkmate sequence. Qxd2 was best. } (3... Qxd2 4. Qxd2 b5 5. Bxb5 f5 6. Bxe8 Nc6 7. Bxc6 e5 8. Nxe5 Nf6 9. Bxa8 a5 10. Qxa5) 4. Qxf3 f5?? { (-14.45 → Mate in 12) Checkmate is now unavoidable. b5 was best. } (4... b5) 5. Qxf5 Bxf5 6. Na3?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. a4 was best. } (6. a4 Bxc2 7. Na3 Bxa4 8. b3 Bxb3 9. Nc2 Bxc2 10. Rxa7 Rxa7 11. Kd1 Bxd1 12. g4 Bxg4) 6... Bxc2 7. Nxc2 e5?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. b5 was best. } (7... b5 8. Bxb5 h6 9. Bxe8 Nc6 10. Bxc6 e5 11. Bxa8 e4 12. Bxe4 Bb4 13. Nxb4 g6 14. Bxg6) 8. Be2?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Nb4 was best. } (8. Nb4 Bxb4 9. d3 Bxe1 10. Rg1 Bxf2 11. Bg5 Bxg1 12. g3 Bxh2 13. d4 exd4 14. a4 Bxg3) 8... Bc5?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. b5 was best. } (8... b5 9. Bxb5 Nh6 10. Bxe8 Nf7 11. Bxf7 Ba3 12. bxa3 Rg8 13. Bxg8 a5 14. Bxh7 g6 15. Bxg6) 9. a3?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Kd1 was best. } (9. Kd1 Bxf2 10. Rg1 Bxg1 11. d3 Bxh2 12. Nd4 exd4 13. g3 Bxg3 14. Ke1 Bxe1 15. Bd2 Bxd2) 9... Bxa3 10. Nxa3 Nf6?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. b5 was best. } (10... b5 11. Nxb5 a5 12. Nxc7 Kd7 13. Rxa5 Kxc7 14. Rxe5 Ne7 15. Rxe7 h6 16. Rxc7 Ra5 17. Rxg7) 11. d3?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Bh5 was best. } (11. Bh5 Nxh5 12. d4 exd4 13. Bf4 Nxf4 14. f3 Nxg2 15. Nb5 Nxe1 16. Rxa7 Rxa7 17. Nxa7 Nxf3) 11... Nc6?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. b5 was best. } (11... b5 12. Nxb5 c5 13. Rxa7 Rxa7 14. Nxa7 g5 15. Bxg5 Ne4 16. dxe4 Ke7 17. Bxe7 c4 18. Bxc4) 12. Bd2?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Bh6 was best. } (12. Bh6 gxh6 13. f4 exf4 14. Bh5 Nxh5 15. b4 Nxb4 16. h4 Nxd3 17. Kf2 Nxf2 18. Nc2 Nxh1) 12... Nb4 13. Bxb4 Ng4 14. Bxg4 e4 15. dxe4 Rd8?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Rc8 was best. } (15... Rc8 16. Bxc8 g5 17. Bxb7 a5 18. Bxa5 Kf7 19. Bxc7 Rd8 20. Bxd8 Kg7 21. Bxg5 Kh6 22. Bxh6#) 16. Nc2?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Be7 was best. } (16. Be7 Kxe7 17. Kd2 Rxd2 18. b4 Rxf2 19. Bh5 Rxg2 20. Rhf1 Rxh2 21. Rf6 gxf6 22. Rd1 Rxh5) 16... c5 17. Bxc5 b6?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. Kf7 was best. } (17... Kf7 18. Bxa7 b6 19. Bxb6 Rd5 20. exd5 Ra8 21. Rxa8 h5 22. Bxh5 Kg6 23. Bxg6#) 18. Rxa7?? { (Mate in 10 → 3.55) Lost forced checkmate sequence. Bxb6 was best. } (18. Bxb6 axb6 19. Ra8 Rxa8 20. Bd7 Kxd7 21. Na1 Rxa1 22. Kd2 Rxh1 23. f4 Rxh2 24. Ke1 Rxg2) 18... bxc5 19. Rxg7 Rd1?? { (3.48 → Mate in 13) Checkmate is now unavoidable. Rc8 was best. } (19... Rc8) 20. Kxd1 Rg8 21. Rxg8?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. Rxh7 was best. } (21. Rxh7 Rxg4 22. b3 Rxe4 23. Ke2 Rxe2 24. h3 Rxc2 25. Rb7 Rxf2 26. h4 Rxg2 27. Rb4 cxb4) 21... Kf7?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. c4 was best. } (21... c4 22. Rxe8 c3 23. bxc3 h5 24. Bxh5#) 22. Ra8?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. Rg6 was best. } (22. Rg6 Kxg6 23. Bh5 Kxh5 24. g4 Kxg4 25. f4 Kxf4 26. h4 Kxe4 27. Ne3 Kxe3 28. Kd2 Kxd2) 22... h5 23. Bxh5 c4 24. Bxf7 c3 25. bxc3# { Game ends by variant rule. } 0-1