lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/udh3AYsi"] [Date "2019.07.27"] [Round "-"] [White "motogen"] [Black "Mohsenn007"] [Result "1-0"] [UTCDate "2019.07.27"] [UTCTime "12:24:31"] [WhiteElo "1960"] [BlackElo "1348"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "180+6"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.84) Inaccuracy. e3 was best. } { [%eval -0.84] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Nxd7 4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe3 7. Bxe3 Nc5) 1... g6 { [%eval -0.94] } 2. f4?? { (-0.94 → -6.98) Blunder. Nh3 was best. } { [%eval -6.98] } (2. Nh3 h5 3. gxh5 gxh5 4. c4 b5 5. cxb5 Ba6 6. bxa6 Nxa6 7. b4 Nxb4 8. Qb3 Nxa2) 2... f5?? { (-6.98 → 4.21) Blunder. e5 was best. } { [%eval 4.21] } (2... e5 3. fxe5) 3. gxf5 { [%eval 4.19] } 3... gxf5 { [%eval 3.66] } 4. e4 { [%eval 3.55] } 4... fxe4 { [%eval 4.27] } 5. Ba6 { [%eval 4.67] } 5... Nxa6?? { (4.67 → Mate in 12) Checkmate is now unavoidable. bxa6 was best. } { [%eval #12] } (5... bxa6 6. f5) 6. d3?? { (Mate in 12 → Mate in 19) Lost forced checkmate sequence. b4 was best. } { [%eval #-19] } (6. b4 Nxb4 7. Qe2 Nxa2 8. Qxe4 Nxc1 9. Rxa7 Rxa7 10. Qxb7 Bxb7 11. c4 Bxh1 12. d3 Nxd3) 6... exd3 { [%eval #-20] } 7. Qxd3 { [%eval #-19] } 7... e5 { [%eval #-19] } 8. fxe5 { [%eval -8.77] } 8... d6?? { (-8.77 → Mate in 12) Checkmate is now unavoidable. Qh4 was best. } { [%eval #12] } (8... Qh4) 9. exd6 { [%eval 2.89] } 9... cxd6?? { (2.89 → Mate in 10) Checkmate is now unavoidable. Qxd6 was best. } { [%eval #10] } (9... Qxd6) 10. Qxa6 { [%eval #10] } 10... bxa6 { [%eval #9] } 11. Bh6?? { (Mate in 9 → 1.46) Lost forced checkmate sequence. Bg5 was best. } { [%eval 1.46] } (11. Bg5 Qxg5 12. Nh3 Bxh3 13. Rg1 Qxg1 14. a4 Qxh2 15. Ke2 Qxe2 16. Nd2 Qxd2 17. b3 Qxc2) 11... Bxh6 { [%eval 1.51] } 12. Nh3 { [%eval 1.25] } 12... Bxh3 { [%eval 1.86] } 13. Rf1 { [%eval 1.38] } 13... Bxf1 { [%eval 0.62] } 14. Kxf1 { [%eval 1.44] } 14... Bd2?? { (1.44 → Mate in 12) Checkmate is now unavoidable. Qa5 was best. } { [%eval #12] } (14... Qa5 15. a3) 15. Nxd2 { [%eval #13] } 15... h6 { [%eval #6] } 16. h4 { [%eval #6] } 16... Qxh4 { [%eval #5] } 17. Kf2 { [%eval #5] } 17... Qxf2 { [%eval #4] } 18. a4 { [%eval #4] } 18... Qxd2 { [%eval #3] } 19. a5?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-9] } (19. Rf1 Qxc2 20. a5 Qxb2 21. Rb1 Qxb1#) 19... Qxa5 { [%eval #-9] } 20. Rxa5 { [%eval #-8] } 20... h5 { [%eval #-17] } 21. Rxa6 { [%eval #-16] } 21... Rc8?? { (Mate in 16 → Mate in 3) Lost forced checkmate sequence. Ne7 was best. } { [%eval #3] } (21... Ne7 22. Rxa7 Rxa7 23. b3 h4 24. b4 Ra8 25. b5 Ra1 26. b6 h3 27. b7 Nc8 28. bxc8=K) 22. Rxa7 { [%eval #3] } 22... Rxc2 { [%eval #2] } 23. Ra1 { [%eval #2] } 23... Rxb2 { [%eval #1] } 24. Rb1 { [%eval #1] } 24... Rxb1# { Game ends by variant rule. } 1-0
Reconnecting