lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/u5XP8FkQ"] [Date "2020.08.23"] [White "adc3000"] [Black "Wouthpkr"] [Result "1-0"] [UTCDate "2020.08.23"] [UTCTime "21:30:21"] [WhiteElo "1227"] [BlackElo "1532"] [WhiteRatingDiff "+59"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.84] } 1... b5 { [%eval 2.34] } 2. Bxb5 { [%eval 0.96] } 2... h5?? { (0.96 → 7.43) Blunder. e6 was best. } { [%eval 7.43] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 Bc8 6. a4 Qxd2 7. Bxd2) 3. Qxh5?! { (7.43 → 4.67) Inaccuracy. Bxd7 was best. } { [%eval 4.67] } (3. Bxd7 Kxd7 4. Qxh5 Rxh5 5. a4 Rxh2 6. Rxh2 Nh6 7. Rxh6 gxh6) 3... Rxh5 { [%eval 7.92] } 4. Bxd7 { [%eval 7.59] } 4... Rxh2 { [%eval 8.33] } 5. Bxe8?? { (8.33 → Mate in 12) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-12] } (5. Rxh2 Kxd7 6. a4 c6 7. Rh6 gxh6 8. Nc3 Qa5 9. b4 Qxb4 10. Nd5 Qxd2 11. Bxd2 cxd5) 5... Rxg2 { [%eval #-12] } 6. Bxf7 { [%eval #-11] } 6... Rxg1 { [%eval #-13] } 7. Bxg8 { [%eval #-12] } 7... Qxd2 { [%eval #-15] } 8. Kxd2 { [%eval #-14] } 8... Rxc1 { [%eval #-14] } 9. Kxc1 { [%eval #-8] } 9... Be6 { [%eval #-8] } 10. Bxe6 { [%eval #-7] } 10... Nd7 { [%eval #-7] } 11. Bxd7 { [%eval #-6] } 11... Rc8?? { (Mate in 6 → 3.11) Lost forced checkmate sequence. c6 was best. } { [%eval 3.11] } (11... c6 12. Bxc6 g6 13. Bxa8 Bh6 14. Rxh6 e5 15. Rxg6 e4 16. Bxe4 a6 17. Rxa6#) 12. Bxc8 { [%eval 1.54] } 12... a6?! { (1.54 → 2.62) Inaccuracy. a5 was best. } { [%eval 2.62] } (12... a5) 13. Bxa6 { [%eval 2.77] } 13... e6?? { (2.77 → Mate in 8) Checkmate is now unavoidable. e5 was best. } { [%eval #8] } (13... e5 14. b4) 14. b4 { [%eval #8] } 14... Bxb4 { [%eval #8] } 15. Nc3 { [%eval #8] } 15... Bxc3 { [%eval #7] } 16. Rh6?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Bd3 was best. } { [%eval #-4] } (16. Bd3 Bxa1 17. c3 Bxc3 18. Bf5 exf5 19. Kb2 Bxb2 20. a3 Bxa3 21. Rc1 Bxc1 22. f4 Bxe3#) 16... gxh6?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Bxa1 was best. } { [%eval #7] } (16... Bxa1 17. Rxe6 Be5 18. Rxe5 g5 19. Rxg5 c5 20. Rxc5#) 17. Kb2 { [%eval #8] } 17... Bxb2 { [%eval #7] } 18. c3?? { (Mate in 7 → 0.62) Lost forced checkmate sequence. Bd3 was best. } { [%eval 0.62] } (18. Bd3 Bxa1 19. Bf5 exf5 20. e4 fxe4 21. f3 exf3 22. a4 Bd4 23. c3 Bxc3 24. a5 Bxa5#) 18... Bxc3 { [%eval 0.46] } 19. e4 { [%eval 0.0] } 19... Bxa1 { [%eval 0.0] } 20. e5 { [%eval 0.0] } 20... Bxe5 { [%eval 0.0] } 21. f4 { [%eval -0.28] } 21... Bxf4 { [%eval -0.29] } 22. a4 { [%eval -0.36] } 22... e5 { [%eval -0.29] } 23. a5 { [%eval -0.55] } 23... Be3 { [%eval -0.27] } 24. Bf1 { [%eval -0.74] } 24... Bb6?? { (-0.74 → Mate in 7) Checkmate is now unavoidable. h5 was best. } { [%eval #7] } (24... h5 25. a6) 25. axb6 { [%eval #7] } 25... cxb6 { [%eval #6] } 26. Bh3 { [%eval #12] } 26... e4 { [%eval #11] } 27. Bf1 { [%eval #11] } 27... b5 { [%eval #5] } 28. Bxb5 { [%eval #5] } 28... e3 { [%eval #4] } 29. Ba4 { [%eval #4] } 29... h5 { [%eval #3] } 30. Bd7 { [%eval #3] } 30... h4 { [%eval #2] } 31. Bh3 { [%eval #2] } 31... e2 { [%eval #1] } 32. Bf1 { [%eval #1] } 32... exf1=Q# { Game ends by variant rule. } 1-0
Reconnecting