Free online Chess server. Play Chess now in a clean interface. No registration, no ads, no plugin required. Play Chess with the computer, friends or random opponents.
Play
Create a gameTournamentSimultaneous exhibitions
Learn
Chess basicsPuzzlesPracticeCoordinatesStudyCoaches
Watch
Lichess TVCurrent gamesStreamersBroadcasts (beta)Video library
Community
PlayersTeamsForumQuestions & Answers
Tools
Analysis boardOpening explorerBoard editorImport gameAdvanced search
Sign in
Reconnecting

Bullet Crazyhouse Chess • FM toivok vs IM opperwezen

FM toivok (2243) plays IM opperwezen (2756) in a rated Bullet (½+0) game of Crazyhouse. IM opperwezen forfeits by time after 31 moves. Click to replay, analyse, and discuss the game!

FM toivok (2243)+26
2 Inaccuracies
0 Mistakes
9 Blunders
326 Average centipawn loss
IM opperwezen (2756)−28
6 Inaccuracies
2 Mistakes
7 Blunders
307 Average centipawn loss
[Event "Nassar's Hyper Crazyhouse #3"] [Site "https://lichess.org/tQo6pMIo"] [Date "2017.09.02"] [Round "-"] [White "toivok"] [Black "opperwezen"] [Result "1-0"] [UTCDate "2017.09.02"] [UTCTime "21:27:47"] [WhiteElo "2243"] [BlackElo "2756"] [WhiteRatingDiff "+26"] [BlackRatingDiff "-28"] [WhiteTitle "FM"] [BlackTitle "IM"] [Variant "Crazyhouse"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.88] } 1... Nf6?! { (0.88 → 1.67) Inaccuracy. Best move was e5. } { [%eval 1.67] } (1... e5 2. Nc3 Nf6 3. Bc4 Bb4 4. Nf3 d6 5. a3 Bc5 6. d4 exd4 7. Nxd4 Bxd4 8. Qxd4) 2. e5 { [%eval 1.48] } 2... Nc6 { [%eval 1.07] } 3. d4 { [%eval 1.35] } 3... d6?! { (1.35 → 1.86) Inaccuracy. Best move was d5. } { [%eval 1.86] } (3... d5 4. Bb5 Bd7 5. Nc3 Ne4 6. Nge2 e6 7. O-O Nxc3 8. Nxc3 N@f5 9. Bxc6 Bxc6 10. N@g3) 4. Nc3?? { (1.86 → -2.87) Blunder. Best move was exf6. } { [%eval -2.87] } (4. exf6 exf6) 4... dxe5 { [%eval -2.94] } 5. d5 { [%eval -3.28] } 5... Nd4 { [%eval -2.75] } 6. Nf3 { [%eval -2.93] } 6... Nxf3+ { [%eval -4.46] } 7. Qxf3?! { (-4.46 → -5.33) Inaccuracy. Best move was gxf3. } { [%eval -5.33] } (7. gxf3 P@d4) 7... N@d4 { [%eval -5.03] } 8. Bb5+ { [%eval -5.1] } 8... P@c6 { [%eval -3.78] } 9. dxc6 { [%eval -4.66] } 9... bxc6?? { (-4.66 → 3.57) Blunder. Best move was Nxf3+. } { [%eval 3.57] } (9... Nxf3+) 10. Bxc6+ { [%eval 3.2] } 10... P@d7 { [%eval 2.88] } 11. Bxa8 { [%eval 2.41] } 11... Nxf3+?? { (2.41 → 6.31) Blunder. Best move was Nxc2+. } { [%eval 6.31] } (11... Nxc2+ 12. Kf1 Ba6+ 13. P@b5 Nxa1 14. bxa6 Nc2 15. R@d1 Nd4 16. P@e6 dxe6 17. N@c2 P@d7 18. Nxd4) 12. Bxf3 { [%eval 6.03] } 12... e6 { [%eval 6.37] } 13. O-O { [%eval 6.14] } 13... Bb4? { (6.14 → 7.75) Mistake. Best move was e4. } { [%eval 7.75] } (13... e4 14. Be2) 14. P@g5 { [%eval 7.68] } 14... Bxc3 { [%eval 7.26] } 15. gxf6?? { (7.26 → 3.79) Blunder. Best move was bxc3. } { [%eval 3.79] } (15. bxc3) 15... Qxf6 { [%eval 7.5] } 16. N@h5 { [%eval 8.08] } 16... Qxf3? { (8.08 → 12.67) Mistake. Best move was Qg6. } { [%eval 12.67] } (16... Qg6 17. R@g3 Q@c4 18. bxc3 P@g4 19. B@d3 Qxh5 20. Bxc4 gxf3 21. Rxf3 N@f5 22. Q@g5) 17. Nxg7+ { [%eval 12.84] } 17... Kd8 { [%eval 13.07] } 18. gxf3 { [%eval 11.3] } 18... Q@g6+ { [%eval 12.76] } 19. N@g5?? { (12.76 → 1.60) Blunder. Best move was P@g2. } { [%eval 1.6] } (19. P@g2 N@d6) 19... P@e2 { [%eval 3.14] } 20. N@c6+?? { (3.14 → -3.80) Blunder. Best move was Nxe6+. } { [%eval -3.8] } (20. Nxe6+ fxe6 21. N@f7+ Ke7 22. Be3 Bxb2 23. Q@b4+ B@d6 24. Nxd6 exf1=Q+ 25. Rxf1 N@e2+ 26. Kh1 P@g2+) 20... dxc6 { [%eval -2.81] } 21. R@d3+?? { (-2.81 → -7.53) Blunder. Best move was Be3. } { [%eval -7.53] } (21. Be3 exf1=Q+) 21... Qxd3?? { (-7.53 → -3.70) Blunder. Best move was Bd4. } { [%eval -3.7] } (21... Bd4 22. Q@g2) 22. cxd3?? { (-3.70 → Mate in 6) Checkmate is now unavoidable. Best move was Q@f6+. } { [%eval #-6] } (22. Q@f6+ Kd7) 22... exf1=Q+ { [%eval #-5] } 23. Kxf1 { [%eval #-5] } 23... N@d2+?? { (Mate in 5 → 13.20) Lost forced checkmate sequence. Best move was R@g1+. } { [%eval 13.2] } (23... R@g1+ 24. Kxg1 N@e2+ 25. Kg2 B@f1+ 26. Kxf1 R@g1+ 27. Kxe2 Re1#) 24. Kg2?? { (13.20 → Mate in 4) Checkmate is now unavoidable. Best move was Bxd2. } { [%eval #-4] } (24. Bxd2) 24... B@h3+?! { (Mate in 4 → Mate in 7) Not the best checkmate sequence. Best move was N@f4+. } { [%eval #-7] } (24... N@f4+ 25. Kg3 R@h3+ 26. Nxh3 R@g2+ 27. Kh4 Nxf3#) 25. Kg3 { [%eval #-5] } 25... N@e2+?! { (Mate in 5 → Mate in 9) Not the best checkmate sequence. Best move was R@g2+. } { [%eval #-9] } (25... R@g2+ 26. Kh4 N@g6+ 27. Kxh3 Nf4+ 28. Kh4 Nxf3+ 29. Nxf3 R@h3#) 26. Kh4 { [%eval #-9] } 26... R@h6+?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Best move was Nxf3+. } { [%eval 0.0] } (26... Nxf3+ 27. Nxf3 R@g4+ 28. Kh5 R@h4+ 29. Nxh4 P@g6+ 30. Kh6 Rxh4+ 31. Kg5 Rg4+ 32. Kf6 N@d7+ 33. Kxf7) 27. P@h5 { [%eval -2.63] } 27... R@g4+?? { (-2.63 → 22.09) Blunder. Best move was R@f4+. } { [%eval 22.09] } (27... R@f4+ 28. Kxh3) 28. Kxh3?? { (22.09 → -15.07) Blunder. Best move was fxg4. } { [%eval -15.07] } (28. fxg4) 28... Nxf3?? { (-15.07 → 20.31) Blunder. Best move was Rxg5. } { [%eval 20.31] } (28... Rxg5) 29. Kxg4 { [%eval 18.81] } 29... Rxh5?! { (18.81 → Mate in 3) Checkmate is now unavoidable. Best move was Rf6. } { [%eval #3] } (29... Rf6 30. Nxf3) 30. Kxf3?! { (Mate in 3 → 26.90) Lost forced checkmate sequence. Best move was Q@f6+. } { [%eval 26.9] } (30. Q@f6+ P@e7 31. Nxf7+ Kd7 32. Qxe6#) 30... Rxg5?! { (26.90 → Mate in 5) Checkmate is now unavoidable. Best move was e4+. } { [%eval #5] } (30... e4+) 31. Kxe2?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Best move was Q@e7+. } { [%eval #-3] } { White wins on time. } (31. Q@e7+ Kxe7 32. P@f6+ Kxf6 33. Bxg5+ Kxg5 34. N@e4+ Kh4 35. R@h5#) 1-0