lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Thursday Variant Arena"] [Site "https://lichess.org/tQA0hour"] [Date "2020.06.25"] [White "RookM"] [Black "diya2008"] [Result "1-0"] [UTCDate "2020.06.25"] [UTCTime "18:15:37"] [WhiteElo "1197"] [BlackElo "1202"] [WhiteRatingDiff "+129"] [BlackRatingDiff "-20"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Bxd2 Nxd2 6. Nxd2 Rg8 7. Bxf7 c5 8. Bxg8) 2. f4?? { (Mate in 16 → -0.46) Lost forced checkmate sequence. b4 was best. } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxg8 Rxg8 6. g4 Rxg4 7. Nh3 Rxe4 8. Rg1 Rxe1) 2... exf4 3. g3?? { (0.37 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } (3. Ba6) 3... fxg3 4. hxg3 Qh4 5. gxh4 g5 6. hxg5 Nf6 7. Rxh7 Rxh7 8. gxf6 Ke7?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. d5 was best. } (8... d5 9. exd5 b5 10. Bxb5 a5 11. Bxe8 Bb7 12. Bxf7 Bxd5 13. Bxd5 Rh3 14. Nxh3 a4 15. Bxa8) 9. fxe7 Bxe7 10. Qh5 Rxh5 11. Ba6 bxa6 12. Nh3 Rxh3 13. d3?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. b4 was best. } (13. b4 Bxb4 14. d4 Bxe1 15. Be3 Rxe3 16. a4 Rxe4 17. Ra2 Rxd4 18. Rb2 Rxa4 19. Rxb8 Rxb8) 13... Rxd3 14. cxd3 Ba3 15. Nxa3 d5 16. exd5 Bd7?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Nc6 was best. } (16... Nc6 17. dxc6 Bb7 18. cxb7 f5 19. bxa8=N a5 20. Nxc7 a6 21. Nxa6 f4 22. Bxf4 a4 23. b3) 17. Nb5 axb5 18. d6 cxd6 19. Bh6?? { (Mate in 9 → 0.01) Lost forced checkmate sequence. a4 was best. } (19. a4 bxa4 20. Rxa4 Bxa4 21. b3 Bxb3 22. Kd1 Bxd1 23. Bb2 f6 24. Bxf6 d5 25. Be5 Nd7) 19... Nc6?? { (0.01 → Mate in 5) Checkmate is now unavoidable. b4 was best. } (19... b4) 20. d4 Nxd4 21. Ke2 Nxe2 22. Rg1 Nxg1 23. Bf8 Rxf8 24. b4?? { (Mate in 2 → -7.51) Lost forced checkmate sequence. a4 was best. } (24. a4 bxa4 25. b3 axb3#) 24... Ne2?? { (-7.51 → Mate in 2) Checkmate is now unavoidable. Bh3 was best. } (24... Bh3) 25. a4 bxa4 26. b5 Bxb5# { Game ends by variant rule. } 1-0