Trading Down
2 • EaGerFlyer •- Chapter 1
- Chapter 2
- Chapter 3
- Game with student
- Romial
- Maddie45
- justin069
- EaGerFlyer
EaGerFlyer's Study
1 • EaGerFlyer •- Romial - Ej-Eli2
- Romial - jojopayne
- Ej-Eli2 - Romial
- EJ-Eli21228 - Romial
- EaGerFlyer
pawn promotion
1 • EaGerFlyer •- Pawn promotion #1
- Pawn promotion #2
- pawn promotion #3
- Pawn War!
- EaGerFlyer
What to do when you see something like this:
1 • EaGerFlyer •- Copy game and why NOT to do it
- what to do in the opening
- what to do in the middlegame
- Endgame ideas
- EaGerFlyer
All Together Now!
1 • EaGerFlyer •- OPEN with a CENTER PAWN.
- DEVELOP with threats.
- KNIGHTS before BISHOPS.
- DON'T move the same piece twice.
- EaGerFlyer
The next 4 opening rules
3 • EaGerFlyer •- why follow these rules and what are the benefits?
- Make as few pawn moves in the opening
- DON'T BRING YOUR QUEEN OUT EARLY
- Castle quickly (preferably on the king-side)
- EaGerFlyer
Opening Principles: The first 4
1 • EaGerFlyer •- Open with a center pawn
- Develop With Threats
- Knights BEFORE bishops
- Don't move the same piece twice two times in a row or the first TEN moves
- EaGerFlyer