lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated King of the Hill game"] [Site "https://lichess.org/sqYSTSVV"] [Date "2017.11.16"] [White "apple82"] [Black "szmark"] [Result "1-0"] [UTCDate "2017.11.16"] [UTCTime "18:53:22"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "+162"] [BlackRatingDiff "-163"] [BlackTitle "CM"] [Variant "King of the Hill"] [TimeControl "600+0"] [ECO "C41"] [Opening "Philidor Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 e5 2. Nf3 d6?! { (0.02 → 0.72) Inaccuracy. Nc6 was best. } (2... Nc6 3. Bc4 Nf6 4. d3 d5 5. exd5 Nxd5 6. O-O Nb6 7. Bb3) 3. Bc4 Be7 { C41 Philidor Defense } 4. d4 exd4 5. Nxd4?! { (1.18 → 0.57) Inaccuracy. Qxd4 was best. } (5. Qxd4 Nf6 6. Nc3 Nc6 7. Qd3 O-O 8. Bf4 a6 9. O-O-O b5 10. Bb3 Nd7 11. e5 Ndxe5) 5... Nf6 6. Nc3 O-O 7. Ke2?! { (0.69 → -0.05) Inaccuracy. Bf4 was best. } (7. Bf4) 7... Bd7?? { (-0.05 → 3.67) Blunder. c5 was best. } (7... c5 8. Nf3 Nc6 9. Bg5 Re8 10. Re1 h6 11. Bf4 a6 12. Qd3 b5 13. Bd5 Bb7 14. Rad1) 8. Kd3 c5 9. Re1?? { (3.40 → -0.02) Blunder. Bg5 was best. } (9. Bg5 Nc6 10. Bxf6 cxd4 11. Bxe7 Qxe7 12. Nd5 Qe6 13. Qg4 Kh8 14. Qxe6 fxe6 15. Nc7 e5) 9... a6?? { (-0.02 → 3.52) Blunder. Nc6 was best. } (9... Nc6 10. Nxc6 bxc6 11. h3 Be6 12. Bxe6 fxe6 13. b3 e5 14. Bb2 Rb8 15. Na4 d5 16. Bxe5) 10. Bg5 Qc8? { (3.22 → 6.42) Mistake. Nc6 was best. } (10... Nc6) 11. e5?? { (6.42 → 2.50) Blunder. Qf3 was best. } (11. Qf3) 11... Bf5+ 12. Nxf5 Qxf5+ 13. Re4?? { (0.78 → -5.59) Blunder. Ne4 was best. } (13. Ne4 dxe5 14. Qf3 Qg6 15. Ke3 Nbd7 16. Rad1 Rae8 17. Bxf6 Nxf6 18. Nxf6+ Bxf6 19. Qe4 Bg5+) 13... Qxg5?? { (-5.59 → 10.36) Blunder. Nxe4 was best. } (13... Nxe4 14. Qf3) 14. exf6 Bxf6 15. h4 Qf5 16. Qf3 g6 17. Qxf5 gxf5?! { (33.10 → Mate in 3) Checkmate is now unavoidable. Kg7 was best. } (17... Kg7 18. Rg4 Re8 19. Ne4 Nd7 20. Qxd7 d5 21. Nxf6 Re6 22. Qxd5 b6 23. Nh5+ Kf8 24. Qxa8+) 18. Rf4?? { (Mate in 3 → 5.67) Lost forced checkmate sequence. Bxf7+ was best. } (18. Bxf7+ Rxf7 19. Kc4 fxe4 20. Kd5#) 18... Re8?! { (5.67 → 7.90) Inaccuracy. Nd7 was best. } (18... Nd7 19. Rxf5) 19. Rxf5 Kg7?! { (6.95 → 11.05) Inaccuracy. Nd7 was best. } (19... Nd7 20. Nd5 Rad8 21. Rxf6 Nxf6 22. Nxf6+ Kg7 23. Nxe8+ Rxe8 24. f4 Kf6 25. Bd5 Kf5 26. g3) 20. Nd5 Nd7 21. Nc7 b5?! { (10.59 → Mate in 4) Checkmate is now unavoidable. Bxb2 was best. } (21... Bxb2 22. Rxf7+ Kg6 23. h5+ Kh6 24. Rb1 Nf6 25. Be6 d5 26. Rxb2 Kg5 27. Nxd5 Rxe6 28. Rxf6) 22. Nxa8? { (Mate in 4 → 7.20) Lost forced checkmate sequence. Be6 was best. } (22. Be6 d5 23. Rxd5 Rxe6 24. Nxe6+ Kh8 25. Ke4#) 22... Kg6 23. Re5?? { (8.83 → -8.77) Blunder. g4 was best. } (23. g4 h5 24. Rxh5 Bxb2 25. Rb1 bxc4+ 26. Kxc4 Nf6 27. Rg5+ Kh6 28. Rxb2 Re4+ 29. Kd3 Rd4+) 23... Rxe5 24. h5+? { (-7.31 → Mate in 5) Checkmate is now unavoidable. Bxb5 was best. } (24. Bxb5 axb5 25. g4 Re7 26. f4 Bxb2 27. Rb1 c4+ 28. Kd2 Bd4 29. Nc7 Be3+ 30. Ke2 Bc5+) 24... Kf5 25. g4+ Kf4 26. Re1 Rxe1 27. Bxf7 Bxb2 28. Kd2 Bc3+ 29. Kd3 c4+ 30. Bxc4 bxc4+ 31. Kxc4 Bg7?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Ke4# was best. } (31... Ke4#) 32. f3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Kd5# was best. } (32. Kd5#) 32... a5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Ke5# was best. } (32... Ke5#) 33. Nc7?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Kd5# was best. } (33. Kd5#) 33... Re5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Ke5# was best. } (33... Ke5#) 34. Ne6+?? { (Mate in 1 → Mate in 5) Lost forced checkmate sequence. Kd4# was best. } (34. Kd4#) 34... Rxe6?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Ke3 was best. } (34... Ke3 35. c3 Nb6+ 36. Kb3 Rxe6 37. Kc2 Kf4 38. c4 Ke5#) 35. h6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Kd5# was best. } (35. Kd5#) 35... Bf6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Ke5# was best. } (35... Ke5#) 36. g5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Kd5# was best. } (36. Kd5#) 36... Kxg5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Ke5# was best. } (36... Ke5#) 37. f4+ Kxf4 38. c3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Kd5# was best. } (38. Kd5#) 38... Re1?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Ke4# was best. } (38... Ke4#) 39. a3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Kd5# was best. } (39. Kd5#) 39... Rb1?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Ke4# was best. } (39... Ke4#) 40. a4?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Kd5# was best. } (40. Kd5#) 40... Ke3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Ke4# was best. } (40... Ke4#) 41. Kd5# { Game ends by variant rule. } 1-0