lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/sjCMQGyr"] [Date "2020.06.28"] [White "Juanllorente"] [Black "P7117CPC"] [Result "0-1"] [UTCDate "2020.06.28"] [UTCTime "10:59:27"] [WhiteElo "1440"] [BlackElo "1500"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+148"] [Variant "Antichess"] [TimeControl "480+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... f5?? { (Mate in 15 → -2.19) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Bxd2 Nxf2 6. Kxf2 Rg8 7. Bxf7 e5 8. Bxg8) 2. exf5 g6?? { (-5.18 → 17.02) Blunder. b5 was best. } (2... b5 3. Bxb5) 3. fxg6 hxg6 4. Ba6 Rxh2?! { (12.84 → Mate in 13) Checkmate is now unavoidable. bxa6 was best. } (4... bxa6 5. Qh5) 5. Rxh2 bxa6 6. Rh6 Bxh6 7. f4 Bxf4 8. g3?? { (Mate in 11 → 1.25) Lost forced checkmate sequence. Qg4 was best. } (8. Qg4 Bxd2 9. Qxg6 Bxe1 10. Qxa6 Nxa6 11. g3 Bxg3 12. b4 Nxb4 13. a4 Nxc2 14. Nf3 Nxa1) 8... Bxd2 9. Qxd2?? { (2.28 → Mate in 12) Checkmate is now unavoidable. Kxd2 was best. } (9. Kxd2) 9... g5?? { (Mate in 12 → 5.06) Lost forced checkmate sequence. Nh6 was best. } (9... Nh6 10. Qxh6 a5 11. Qxg6 Kf7 12. Qxf7 Qg8 13. Qxg8 d5 14. Qxc8 Nd7 15. Qxd7 a4 16. Qxa4) 10. Qxd7?? { (5.06 → Mate in 11) Checkmate is now unavoidable. Qxg5 was best. } (10. Qxg5 c6 11. Qxe7 Nxe7 12. Nf3 Kf7 13. Ke2 Qa5 14. a3 Qxa3 15. Nxa3 Bb7 16. Bd2 Nc8) 10... Qxd7?? { (Mate in 11 → -0.13) Lost forced checkmate sequence. Nxd7 was best. } (10... Nxd7 11. Bxg5 Rb8 12. Bxe7 Rxb2 13. Bxd8 Rxc2 14. Bxc7 Rxa2 15. Rxa2 a5 16. Rxa5 Kd8 17. Rxa7) 11. Bxg5 Qd1 12. Bxe7 Nxe7 13. Kxd1 Bh3? { (-0.41 → 1.02) Mistake. Be6 was best. } (13... Be6) 14. Nxh3 Nbc6?! { (1.41 → 2.36) Inaccuracy. Nd7 was best. } (14... Nd7 15. Na3) 15. b4?? { (2.36 → 0.10) Blunder. Ke2 was best. } (15. Ke2) 15... Nxb4 16. Nc3?? { (0.19 → Mate in 7) Checkmate is now unavoidable. a4 was best. } (16. a4) 16... Nxa2?? { (Mate in 7 → -0.23) Lost forced checkmate sequence. Nxc2 was best. } (16... Nxc2 17. Kxc2 Nd5 18. Nxd5 Rd8 19. Nxc7 Kd7 20. Nxa6 Kc7 21. Nxc7 a6 22. Nxa6 Rb8 23. Nxb8#) 17. Nxa2 Rc8?! { (-0.33 → 0.70) Inaccuracy. Kd7 was best. } (17... Kd7 18. Rc1) 18. Nf4?? { (0.70 → Mate in 6) Checkmate is now unavoidable. Ke2 was best. } (18. Ke2 Nc6) 18... Ng6 19. Nxg6 Ke7 20. Nxe7 a5 21. Nxc8 c6 22. Nxa7 a4 23. Nxc6 a3 24. Ne7# { Game ends by variant rule. } 0-1