lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/sgxgNwkS"] [Date "2020.04.12"] [White "mamadtehrooni"] [Black "Ingwe"] [Result "1-0"] [UTCDate "2020.04.12"] [UTCTime "20:22:51"] [WhiteElo "1349"] [BlackElo "1825"] [WhiteRatingDiff "+56"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.84] } 1... b5 { [%eval 0.94] } 2. Bxb5 { [%eval 1.3] } 2... Ba6 { [%eval 0.84] } 3. Bxa6 { [%eval 0.99] } 3... Nxa6 { [%eval 1.43] } 4. b4?! { (1.43 → 0.60) Inaccuracy. Na3 was best. } { [%eval 0.6] } (4. Na3 Qc8 5. Rb1 Qb7 6. b4 Qxg2 7. Nb5 Nxb4 8. Rxb4 Qxf2 9. Nxa7 Qxh2 10. Rxh2 Rxa7) 4... Nxb4 { [%eval 0.45] } 5. Qg4?? { (0.45 → -2.92) Blunder. a4 was best. } { [%eval -2.92] } (5. a4) 5... Nxa2 { [%eval -1.94] } 6. Qxg7?? { (-1.94 → -5.36) Blunder. Rxa2 was best. } { [%eval -5.36] } (6. Rxa2 Rb8 7. Rxa7 Rxb1 8. Rxc7 Qxc7 9. Qxg7 Rxc1 10. Qxh8 Rxe1 11. Qxh7 Qxh2 12. Rxh2 Rxg1) 6... Nxc1?? { (-5.36 → Mate in 12) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #12] } (6... Bxg7) 7. Qxf7 { [%eval #12] } 7... Kxf7 { [%eval #11] } 8. Rxa7 { [%eval #11] } 8... Rxa7 { [%eval #10] } 9. Ne2?? { (Mate in 10 → -0.94) Lost forced checkmate sequence. Na3 was best. } { [%eval -0.94] } (9. Na3 Rxa3 10. d3 Rxd3 11. cxd3 Nxd3 12. Kd2 Nxf2 13. h4 Nxh1 14. g3 Nxg3 15. e4 Nxe4) 9... Nxe2 { [%eval 0.0] } 10. Kxe2 { [%eval -0.57] } 10... Ra3? { (-0.57 → 0.77) Mistake. c5 was best. } { [%eval 0.77] } (10... c5) 11. Nxa3 { [%eval -0.1] } 11... c5?? { (-0.10 → 2.86) Blunder. Bg7 was best. } { [%eval 2.86] } (11... Bg7) 12. Nb1?? { (2.86 → -1.50) Blunder. d4 was best. } { [%eval -1.5] } (12. d4) 12... c4 { [%eval -1.62] } 13. c3?! { (-1.62 → -2.29) Inaccuracy. d3 was best. } { [%eval -2.29] } (13. d3 cxd3) 13... d6?? { (-2.29 → 0.25) Blunder. Qb8 was best. } { [%eval 0.25] } (13... Qb8 14. Rc1) 14. Kd3?? { (0.25 → -3.64) Blunder. Kd1 was best. } { [%eval -3.64] } (14. Kd1) 14... cxd3 { [%eval -2.66] } 15. Re1 { [%eval -3.13] } 15... Qb6?? { (-3.13 → -0.20) Blunder. Qe8 was best. } { [%eval -0.2] } (15... Qe8 16. h4) 16. Re2 { [%eval -0.68] } 16... Qxe3 { [%eval -0.76] } 17. fxe3?? { (-0.76 → -5.92) Blunder. dxe3 was best. } { [%eval -5.92] } (17. dxe3 dxe2) 17... dxe2 { [%eval -4.85] } 18. g3?! { (-4.85 → -6.71) Inaccuracy. h4 was best. } { [%eval -6.71] } (18. h4 e5 19. c4 d5 20. cxd5 Bb4 21. g4 Bxd2 22. Nxd2 e4 23. Nxe4 Nf6 24. Nxf6 Kxf6) 18... Bh6 { [%eval -5.23] } 19. g4?! { (-5.23 → -7.11) Inaccuracy. d4 was best. } { [%eval -7.11] } (19. d4 Bxe3) 19... Bxe3 { [%eval -7.03] } 20. dxe3 { [%eval -7.83] } 20... e5 { [%eval -6.3] } 21. h3 { [%eval -6.75] } 21... Ne7 { [%eval -6.87] } 22. h4 { [%eval -6.7] } 22... Rd8 { [%eval -6.5] } 23. h5 { [%eval -7.3] } 23... e4 { [%eval -6.7] } 24. Na3 { [%eval -6.85] } 24... Ke6 { [%eval -5.59] } 25. Nc4?! { (-5.59 → -9.44) Inaccuracy. g5 was best. } { [%eval -9.44] } (25. g5) 25... Kf5? { (-9.44 → -4.92) Mistake. h6 was best. } { [%eval -4.92] } (25... h6 26. Nxd6) 26. gxf5?? { (-4.92 → Mate in 8) Checkmate is now unavoidable. Nxd6 was best. } { [%eval #-8] } (26. Nxd6 Kxg4) 26... Nxf5 { [%eval #-8] } 27. Nxd6 { [%eval #-7] } 27... Rxd6?? { (Mate in 7 → -4.42) Lost forced checkmate sequence. Nxe3 was best. } { [%eval -4.42] } (27... Nxe3 28. Nxe4 Rd2 29. Nxd2 Nf1 30. Nxf1 exf1=R 31. c4 h6 32. c5 Rb1 33. c6 Rb7 34. cxb7#) 28. h6?! { (-4.42 → -6.52) Inaccuracy. c4 was best. } { [%eval -6.52] } (28. c4 Nxe3 29. c5 Rd2 30. c6 h6 31. c7 e1=R 32. c8=K Rf2 33. Kd7 Rg1 34. Kc7 Rfg2) 28... Nxe3 { [%eval -6.14] } 29. c4 { [%eval -6.23] } 29... Rxh6 { [%eval -6.5] } 30. c5 { [%eval -6.43] } 30... Rd6?! { (-6.43 → -4.95) Inaccuracy. Rh1 was best. } { [%eval -4.95] } (30... Rh1) 31. cxd6 { [%eval -4.95] } 31... e1=R { [%eval -4.95] } 32. d7 { [%eval -4.22] } 32... Rc1?? { (-4.22 → Mate in 11) Checkmate is now unavoidable. h5 was best. } { [%eval #11] } (32... h5 33. d8=K) 33. d8=N?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. d8=B was best. } { [%eval #-13] } (33. d8=B Rd1 34. Bh4 Rd8 35. Bxd8 Nc2 36. Ba5 Nd4 37. Bc3 h6 38. Bxd4 h5 39. Bc3 h4) 33... Rc6 { [%eval #-16] } 34. Nxc6 { [%eval #-15] } 34... Nc4?? { (Mate in 15 → Mate in 1) Lost forced checkmate sequence. h5 was best. } { [%eval #1] } (34... h5 35. Nd8 h4 36. Ne6 h3 37. Nd8 Nf5 38. Ne6 Ng7 39. Nxg7 h2 40. Ne6 e3 41. Nf8) 35. Ne5 { [%eval #1] } 35... Nxe5# { Game ends by variant rule. } 1-0
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