lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/saQKOqz9"] [Date "2019.08.07"] [Round "-"] [White "gmamtzad"] [Black "MarkArtista"] [Result "1-0"] [UTCDate "2019.08.07"] [UTCTime "23:53:14"] [WhiteElo "1713"] [BlackElo "2045"] [WhiteRatingDiff "+101"] [BlackRatingDiff "-16"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a4?? { (0.15 → -1.57) Blunder. e3 was best. } { [%eval -1.57] } (1. e3) 1... b5?! { (-1.57 → -0.57) Inaccuracy. e6 was best. } { [%eval -0.57] } (1... e6 2. b4) 2. axb5 { [%eval -2.24] } 2... Na6?? { (-2.24 → 1.46) Blunder. d6 was best. } { [%eval 1.46] } (2... d6 3. Rxa7) 3. bxa6?? { (1.46 → Mate in 14) Checkmate is now unavoidable. Rxa6 was best. } { [%eval #-14] } (3. Rxa6) 3... Bxa6 { [%eval #-14] } 4. Rxa6 { [%eval #-13] } 4... Qb8?? { (Mate in 13 → 0.54) Lost forced checkmate sequence. Rb8 was best. } { [%eval 0.54] } (4... Rb8 5. Rxa7 Rxb2 6. Rxc7 Qxc7 7. Bxb2 Qxh2 8. Bxg7 Bxg7 9. Rxh2 Bc3 10. dxc3 d5 11. Qxd5) 5. Rxa7 { [%eval 0.22] } 5... Qxb2?? { (0.22 → Mate in 14) Checkmate is now unavoidable. Qxa7 was best. } { [%eval #14] } (5... Qxa7 6. e3 Qxe3 7. dxe3 d6 8. Qxd6 exd6 9. Ba6 Rxa6 10. Ne2 Ne7 11. Rg1 Nc8 12. Nd2) 6. Bxb2 { [%eval #14] } 6... Rxa7 { [%eval #13] } 7. Bxg7 { [%eval #13] } 7... Bxg7 { [%eval #12] } 8. Na3 { [%eval #12] } 8... Rxa3 { [%eval #11] } 9. Qa1 { [%eval #11] } 9... Rxa1 { [%eval #9] } 10. Kd1 { [%eval #9] } 10... Rxd1 { [%eval #8] } 11. Nh3?? { (Mate in 8 → -4.54) Lost forced checkmate sequence. e4 was best. } { [%eval -4.54] } (11. e4 Rxf1 12. Ne2 Rxf2 13. h4 Rxg2 14. Nf4 Rxd2 15. h5 Rxc2 16. Rh2 Rxh2 17. Nd3 Rxh5) 11... Rxd2?? { (-4.54 → -0.17) Blunder. Rxf1 was best. } { [%eval -0.17] } (11... Rxf1) 12. c3?? { (-0.17 → -2.15) Blunder. Rg1 was best. } { [%eval -2.15] } (12. Rg1) 12... Rxe2?? { (-2.15 → Mate in 7) Checkmate is now unavoidable. Bxc3 was best. } { [%eval #7] } (12... Bxc3) 13. Bxe2 { [%eval #7] } 13... Bxc3 { [%eval #6] } 14. Re1 { [%eval #6] } 14... Bxe1 { [%eval #5] } 15. Ng1 { [%eval #5] } 15... Bxf2 { [%eval #4] } 16. Bf3 { [%eval #4] } 16... Bxg1 { [%eval #3] } 17. g3 { [%eval #3] } 17... Bxh2 { [%eval #2] } 18. Ba8 { [%eval #2] } 18... Bxg3 { [%eval #1] } 19. Bc6 { [%eval #1] } 19... dxc6# { Game ends by variant rule. } 1-0
Reconnecting