lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/s8fNpWMg"] [Date "2019.03.16"] [White "Fajny_Bencol69"] [Black "osdse"] [Result "0-1"] [UTCDate "2019.03.16"] [UTCTime "12:11:50"] [WhiteElo "1480"] [BlackElo "1424"] [WhiteRatingDiff "-17"] [BlackRatingDiff "+36"] [Variant "Antichess"] [TimeControl "300+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3 { [%eval 0.04] } 1... g5 { [%eval 0.47] } 2. Nxg5 { [%eval -0.46] } 2... h6?! { (-0.46 → 0.37) Inaccuracy. Bg7 was best. } { [%eval 0.37] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Be5 Rxh2 6. Rxh2 Nh6 7. Rxh6 b6 8. Rxb6 cxb6 9. Bxb8) 3. Nxf7 { [%eval 0.2] } 3... Kxf7 { [%eval 1.37] } 4. Na3?? { (1.37 → Mate in 18) Checkmate is now unavoidable. g3 was best. } { [%eval #-18] } (4. g3 Kg6) 4... b5 { [%eval -8.9] } 5. Nxb5 { [%eval -6.8] } 5... a6?? { (-6.80 → 0.71) Blunder. Bg7 was best. } { [%eval 0.71] } (5... Bg7 6. Nxc7 Bxb2 7. Nxa8 Bxc1 8. Rxc1 Qc7 9. Nxc7 d5 10. Nxd5 Bh3 11. Nxe7 Nxe7 12. gxh3) 6. Nxc7 { [%eval -1.87] } 6... Qxc7 { [%eval -1.4] } 7. c4?? { (-1.40 → Mate in 12) Checkmate is now unavoidable. g4 was best. } { [%eval #-12] } (7. g4 Qxh2 8. Rxh2 Bg7 9. Rxh6 Bxb2 10. Bxb2 Nxh6 11. Bxh8 Nxg4 12. Bg7 Nxf2 13. Kxf2 Kxg7) 7... Qxh2 { [%eval #-12] } 8. Rxh2 { [%eval #-11] } 8... Kg6?? { (Mate in 11 → 0.50) Lost forced checkmate sequence. d5 was best. } { [%eval 0.5] } (8... d5 9. Rxh6 Rxh6 10. cxd5 Rh3 11. gxh3 Bxh3 12. Bxh3 Nd7 13. Bxd7 Rc8 14. Bxc8 Bg7 15. Bxa6) 9. Rxh6 { [%eval 1.12] } 9... Kxh6?? { (1.12 → 3.25) Blunder. Rxh6 was best. } { [%eval 3.25] } (9... Rxh6) 10. Qa4?? { (3.25 → Mate in 10) Checkmate is now unavoidable. c5 was best. } { [%eval #-10] } (10. c5 Ra7 11. b4 Rc7 12. c6 Rxc6 13. Qb3 Rxc1 14. Qxg8 Rxg8 15. Rxc1 Rxg2 16. Rxc8 Rxf2) 10... Rh7?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. d5 was best. } { [%eval #13] } (10... d5 11. Qxa6 Rxa6 12. cxd5 Rxa2 13. Rxa2 Bh3 14. gxh3 Na6 15. Rxa6 Kg6 16. Rxg6 Rxh3 17. Bxh3) 11. Qxa6 { [%eval #13] } 11... Nxa6 { [%eval #10] } 12. c5 { [%eval #10] } 12... Nxc5 { [%eval #9] } 13. a4 { [%eval #9] } 13... Rxa4 { [%eval #8] } 14. Rxa4 { [%eval #8] } 14... Nxa4 { [%eval #7] } 15. f4?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. d4 was best. } { [%eval #-8] } (15. d4 Nxb2 16. Bxh6 Bxh6 17. Kd1 Nxd1 18. g3 Nxf2 19. e3 Bxe3 20. Be2 Bxd4 21. Bg4 Nxg4#) 15... Nxb2 { [%eval #-8] } 16. Bxb2 { [%eval #-7] } 16... e5 { [%eval #-7] } 17. fxe5 { [%eval #-6] } 17... Nf6 { [%eval #-6] } 18. exf6 { [%eval #-5] } 18... Ba3 { [%eval #-5] } 19. Bxa3 { [%eval #-4] } 19... d6 { [%eval #-4] } 20. Bxd6 { [%eval #-3] } 20... Rc7 { [%eval #-3] } 21. Bxc7 { [%eval #-2] } 21... Bh3 { [%eval #-2] } 22. gxh3 { [%eval #-1] } 22... Kg7 { [%eval #-1] } 23. fxg7# { Game ends by variant rule. } 0-1
Reconnecting