lichess.org

FEN
[Event "Antichess Rated Championship Arena"] [Site "https://lichess.org/r82nUTwI"] [Date "2018.11.01"] [White "saleh4real"] [Black "Champions40"] [Result "0-1"] [UTCDate "2018.11.01"] [UTCTime "06:51:52"] [WhiteElo "1594"] [BlackElo "1503"] [WhiteRatingDiff "-24"] [BlackRatingDiff "+32"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f4?? { (0.15 → -5.66) Blunder. e3 was best. } { [%eval -5.66] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Bxd2 Qh4 7. Qxh4 Kf8) 1... d5?? { (-5.66 → Mate in 15) Checkmate is now unavoidable. e5 was best. } { [%eval #15] } (1... e5 2. fxe5) 2. e4 { [%eval #15] } 2... dxe4 { [%eval #15] } 3. Ba6 { [%eval #15] } 3... Qxd2 { [%eval #12] } 4. Bxb7?? { (Mate in 12 → Mate in 15) Lost forced checkmate sequence. Bxd2 was best. } { [%eval #-15] } (4. Bxd2 Nxa6 5. f5 Bxf5 6. Qg4 Bxg4 7. Kd1 Bxd1 8. Nc3 Bxc2 9. Nxe4 Bxe4 10. Nh3 Bxg2) 4... Qxc1?? { (Mate in 15 → Mate in 12) Lost forced checkmate sequence. Qxf4 was best. } { [%eval #12] } (4... Qxf4) 5. Bxe4?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #-14] } (5. Qxc1 Bxb7 6. Nf3 exf3 7. gxf3 Bxf3 8. Qd2 Bxh1 9. Qg2 Bxg2 10. Kf1 Bxf1 11. h3 Bxh3) 5... Qxb1 { [%eval #-14] } 6. Qxb1 { [%eval #-11] } 6... Nc6?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. h6 was best. } { [%eval #12] } (6... h6 7. Bxa8 e5 8. fxe5 Ba3 9. bxa3 Nc6 10. Bxc6 Bg4 11. Bxe8 Ne7 12. Bxf7 Ng6 13. Bxg6) 7. Bxc6?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Bxh7 was best. } { [%eval #-11] } (7. Bxh7 Rxh7 8. g4 Bxg4 9. Nh3 Rxh3 10. Rf1 Rxh2 11. Kd2 Rxd2 12. Qe1 Rxc2 13. Qxe7 Rxb2) 7... Bh3 { [%eval #-18] } 8. Bxe8 { [%eval #-17] } 8... Bxg2?? { (Mate in 17 → 2.72) Lost forced checkmate sequence. Rxe8 was best. } { [%eval 2.72] } (8... Rxe8 9. Nxh3 Ra8 10. f5 e5 11. fxe6 fxe6 12. c3 Ba3 13. Qxh7 Bxb2 14. Qxg7 Rxh3 15. gxh3) 9. Bxf7 { [%eval 2.8] } 9... Bxh1 { [%eval 2.57] } 10. Bxg8 { [%eval 1.79] } 10... Rxg8 { [%eval 2.62] } 11. Nf3 { [%eval 2.32] } 11... Bxf3 { [%eval 2.13] } 12. Ke2?? { (2.13 → Mate in 17) Checkmate is now unavoidable. Qd1 was best. } { [%eval #-17] } (12. Qd1 Bxd1 13. Kxd1 Rh8 14. f5 h5 15. f6 gxf6 16. Kd2 h4 17. a4 Re8 18. a5 Rc8) 12... Bxe2 { [%eval #-18] } 13. c4 { [%eval #-17] } 13... Bxc4 { [%eval #-17] } 14. Qxh7 { [%eval #-16] } 14... Bxa2 { [%eval #-16] } 15. Qxg7 { [%eval #-7] } 15... Rxg7 { [%eval #-7] } 16. Rxa2 { [%eval #-6] } 16... Rb8 { [%eval #-8] } 17. Rxa7 { [%eval #-7] } 17... Rxb2 { [%eval #-7] } 18. Rxc7 { [%eval #-6] } 18... Rxh2 { [%eval #-6] } 19. Rxe7 { [%eval #-5] } 19... Bxe7 { [%eval #-5] } 20. f5 { [%eval #-4] } 20... Rg6 { [%eval #-4] } 21. fxg6 { [%eval #-3] } 21... Rh7 { [%eval #-4] } 22. gxh7 { [%eval #-3] } 22... Bg5?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Bf8 was best. } { [%eval 0.0] } (22... Bf8 23. h8=N Bh6 24. Nf7 Bg5 25. Nxg5#) 23. h8=N?? { (0.00 → Mate in 2) Checkmate is now unavoidable. h8=K was best. } { [%eval #-2] } (23. h8=K Be7 24. Kh7 Bd8 25. Kg8 Bh4 26. Kh8 Bg5 27. Kg8 Bh4) 23... Bc1 { [%eval #-2] } 24. Ng6 { [%eval #-1] } 24... Bf4 { [%eval #-1] } 25. Nxf4# { Game ends by variant rule. } 0-1
Reconnecting