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[Event "Rated Antichess game"] [Site "https://lichess.org/qUp2dmtB"] [Date "2023.03.03"] [White "DJ_Haubi"] [Black "Erenn270"] [Result "0-1"] [UTCDate "2023.03.03"] [UTCTime "21:00:20"] [WhiteElo "1426"] [BlackElo "1323"] [WhiteRatingDiff "-55"] [BlackRatingDiff "+42"] [WhiteTitle "GM"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -4.13) Blunder. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f6?? { (-4.13 → 0.46) Blunder. d6 was best. } (1... d6 2. f4 g5 3. fxg5 Bh3 4. Nxh3 h5 5. gxh6 Bxh6 6. Ng5) 2. c3?! { (0.46 → -0.14) Inaccuracy. d3 was best. } (2. d3) 2... c6 3. g3 d5?? { (-0.32 → 1.74) Blunder. a6 was best. } (3... a6 4. a3) 4. c4 dxc4 5. Qb3?? { (1.25 → -5.67) Blunder. f4 was best. } (5. f4 Qxd2 6. Kxd2 Kd7 7. Qa4 a6 8. Qxc6 Nxc6 9. Nc3 Na7 10. a3 b5 11. Nxb5 Nxb5) 5... cxb3 6. axb3 Qxd2 7. Rxa7? { (-9.37 → Mate in 15) Checkmate is now unavoidable. Kxd2 was best. } (7. Kxd2 Bg4) 7... Rxa7 8. Kxd2 Ra3?? { (Mate in 14 → -2.87) Lost forced checkmate sequence. Bg4 was best. } (8... Bg4 9. fxg4 f5 10. gxf5 e5 11. fxe6 Ra2 12. Kc3 Rxb2 13. Kxb2 g5 14. Bxg5 Kd8 15. Bxd8) 9. bxa3 Bh3?? { (-2.14 → -0.28) Blunder. Bg4 was best. } (9... Bg4 10. fxg4) 10. Nxh3 f5 11. e4?? { (-1.22 → Mate in 10) Checkmate is now unavoidable. Ng5 was best. } (11. Ng5 f4) 11... fxe4 12. fxe4 e6?? { (Mate in 9 → 0.46) Lost forced checkmate sequence. g5 was best. } (12... g5 13. Nxg5 Nf6 14. Nxh7 Nxe4 15. Nxf8 Nxg3 16. hxg3 Kxf8 17. Rxh8 Kf7 18. Rxb8 b6 19. Rxb6) 13. Ba6?! { (0.46 → -0.16) Inaccuracy. Bc4 was best. } (13. Bc4) 13... Bxa3?? { (-0.16 → 2.19) Blunder. Nxa6 was best. } (13... Nxa6 14. Ng5) 14. Bxb7?? { (2.19 → Mate in 9) Checkmate is now unavoidable. Nxa3 was best. } (14. Nxa3 bxa6) 14... Bxc1 15. Bxc6 Nxc6 16. Kxc1 Nce7?? { (Mate in 7 → -0.77) Lost forced checkmate sequence. g5 was best. } (16... g5 17. Nxg5 h5 18. Nxe6 Kf8 19. Nxf8 Rh7 20. Nxh7 Nf6 21. Nxf6 Ne7 22. Nxh5 Nd5 23. exd5#) 17. Re1?? { (-0.77 → Mate in 6) Checkmate is now unavoidable. Ng1 was best. } (17. Ng1) 17... Kd7?? { (Mate in 6 → -1.23) Lost forced checkmate sequence. Nf5 was best. } (17... Nf5 18. exf5 exf5 19. Rxe8 Nf6 20. Rxh8 Nd5 21. Rxh7 g5 22. Nxg5 Nf4 23. gxf4#) 18. Nf2?? { (-1.23 → Mate in 9) Checkmate is now unavoidable. Rf1 was best. } (18. Rf1 g5) 18... Nf5?? { (Mate in 9 → -2.07) Lost forced checkmate sequence. Nf6 was best. } (18... Nf6 19. Rg1 Nxe4 20. Nxe4 Kd6 21. Nxd6 Re8 22. Nxe8 Nd5 23. Nxg7 Ne3 24. Nxe6 Ng2 25. Rxg2) 19. exf5 exf5 20. Re7 Nxe7 21. Ng4? { (-2.62 → -4.33) Mistake. Kd2 was best. } (21. Kd2 Ke6) 21... fxg4 22. h3?! { (-4.07 → -5.37) Inaccuracy. Kd2 was best. } (22. Kd2 Rf8 23. h3 gxh3 24. Ke3 Rd8 25. Nc3 h2 26. Nd5 Nxd5 27. b4 Nxe3 28. g4 Nxg4) 22... gxh3 23. Nd2?! { (-4.59 → -5.80) Inaccuracy. Kd2 was best. } (23. Kd2 h2) 23... Ng6 24. g4?! { (-5.40 → -7.31) Inaccuracy. Kc2 was best. } (24. Kc2 Kd6 25. Kd3 h2 26. Ke2 Ra8 27. Kf2 Rd8 28. Kf1 Kd5 29. Nc4 Kxc4 30. bxc4 h1=K) 24... Ra8?! { (-7.31 → -4.87) Inaccuracy. Ne7 was best. } (24... Ne7) 25. Kd1?? { (-4.87 → Mate in 7) Checkmate is now unavoidable. g5 was best. } (25. g5 h2 26. Ne4 Rd8 27. Nf6 gxf6 28. gxf6 Ra8 29. Kc2 Nh8 30. f7 Nxf7 31. Kc3 Ng5) 25... h5 26. gxh5 Rc8?? { (Mate in 6 → -3.06) Lost forced checkmate sequence. Rf8 was best. } (26... Rf8 27. hxg6 Rf1 28. Nxf1 h2 29. Nxh2 Kd6 30. Nf1 Kd5 31. Ng3 Kc4 32. bxc4#) 27. hxg6 Rc1?? { (-2.46 → -0.32) Blunder. Rh8 was best. } (27... Rh8 28. b4) 28. Kxc1 Ke8 29. Ne4 Kf7 30. gxf7 g5 31. Nxg5 h2 32. f8=N h1=N?? { (0.00 → Mate in 5) Checkmate is now unavoidable. h1=B was best. } (32... h1=B 33. Nge6 Bg2 34. Kb1 Bf3 35. Ng6 Bc6 36. b4 Bf3 37. Kb2 Bb7 38. Kb3 Bf3 39. Kc3) 33. Nge6?? { (Mate in 5 → 4.64) Lost forced checkmate sequence. Nfe6 was best. } (33. Nfe6 Nf2 34. Ne4 Nxe4 35. Nc5 Nxc5 36. Kd1 Nxb3 37. Kd2 Nxd2#) 33... Ng3 34. Nd7?? { (Mate in 17 → 0.00) Lost forced checkmate sequence. b4 was best. } (34. b4 Nh5 35. Nc7 Ng7 36. Ne8 Nxe8 37. Ng6 Nf6 38. b5 Nh5 39. Ne5 Ng7 40. Kd2 Ne6) 34... Nf1?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Ne2 was best. } (34... Ne2 35. Ng7 Nxc1 36. Nh5 Nxb3 37. Ne5 Na1 38. Nf6 Nc2 39. Nfd7 Na1) 35. Kd2 Nxd2 36. Nec5?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Ndf8 was best. } (36. Ndf8 Nxb3 37. Nd4 Nxd4 38. Ne6 Nxe6#) 36... Nxb3 37. Nxb3# { Game ends by variant rule. } 0-1