lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/qQqkhDkF"] [Date "2021.01.09"] [White "wojtio"] [Black "Karl_RR"] [Result "1-0"] [UTCDate "2021.01.09"] [UTCTime "17:03:00"] [WhiteElo "1250"] [BlackElo "1334"] [WhiteRatingDiff "+36"] [BlackRatingDiff "-14"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.90) Blunder. f4 was best. } { [%eval -4.9] } (1. f4 Na6) 1... e6 { [%eval -4.05] } 2. Qa4? { (-4.05 → -6.86) Mistake. c4 was best. } { [%eval -6.86] } (2. c4 Ba3 3. Nxa3 b5 4. cxb5 d6 5. b6 cxb6 6. Qa4 b5) 2... Bb4 { [%eval -5.42] } 3. Qxd7?! { (-5.42 → -8.14) Inaccuracy. cxb4 was best. } { [%eval -8.14] } (3. cxb4) 3... Qxd7?? { (-8.14 → -3.50) Blunder. Kxd7 was best. } { [%eval -3.5] } (3... Kxd7 4. cxb4) 4. cxb4 { [%eval 2.01] } 4... Qxd2 { [%eval -3.84] } 5. Kxd2 { [%eval 2.09] } 5... a5?? { (2.09 → 5.65) Blunder. Kd7 was best. } { [%eval 5.65] } (5... Kd7) 6. bxa5 { [%eval 4.94] } 6... Rxa5 { [%eval 4.27] } 7. Na3?? { (4.27 → -9.26) Blunder. Nh3 was best. } { [%eval -9.26] } (7. Nh3 Rxa2) 7... Rxa3 { [%eval -7.98] } 8. bxa3 { [%eval -9.35] } 8... Ne7 { [%eval -6.47] } 9. h3?! { (-6.47 → -14.39) Inaccuracy. Nh3 was best. } { [%eval -14.39] } (9. Nh3 Nec6) 9... e5?? { (-14.39 → 3.17) Blunder. Nf5 was best. } { [%eval 3.17] } (9... Nf5 10. f3) 10. h4?? { (3.17 → -16.90) Blunder. Bb2 was best. } { [%eval -16.9] } (10. Bb2 Bxh3 11. Bxe5 Bxg2 12. Rxh7 Rxh7 13. Bxc7 Bxf1 14. Bxb8 Bxe2 15. Nxe2 Rh2 16. Bxh2 f5) 10... Bh3 { [%eval -15.78] } 11. Rxh3?! { (-15.78 → Mate in 10) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-10] } (11. Nxh3 e4) 11... g5 { [%eval #-10] } 12. hxg5 { [%eval #-9] } 12... f6 { [%eval #-9] } 13. Rxh7 { [%eval #-8] } 13... Rxh7 { [%eval #-8] } 14. gxf6 { [%eval #-7] } 14... Rh3?? { (Mate in 7 → -6.56) Lost forced checkmate sequence. Rh2 was best. } { [%eval -6.56] } (14... Rh2 15. fxe7 Rxg2 16. Bxg2 Kxe7 17. Bxb7 Nc6 18. Bxc6 e4 19. Bxe4 c6 20. Bxc6 Ke8 21. Bxe8#) 15. fxe7 { [%eval -7.3] } 15... Kxe7 { [%eval -7.85] } 16. Nxh3? { (-7.85 → Mate in 9) Checkmate is now unavoidable. gxh3 was best. } { [%eval #-9] } (16. gxh3) 16... c5?? { (Mate in 9 → -2.96) Lost forced checkmate sequence. Nc6 was best. } { [%eval -2.96] } (16... Nc6 17. Nf4 exf4 18. f3 Nb4 19. axb4 c5 20. bxc5 b6 21. cxb6 Kd7 22. g3 fxg3 23. Bh3) 17. e4?? { (-2.96 → Mate in 4) Checkmate is now unavoidable. Nf4 was best. } { [%eval #-4] } (17. Nf4 exf4 18. Bb2 f3 19. gxf3 Kd8 20. Bc3 c4 21. Kc2 Kd7 22. Kb3 cxb3 23. axb3 Kc7) 17... Na6?? { (Mate in 4 → 7.12) Lost forced checkmate sequence. b5 was best. } { [%eval 7.12] } (17... b5 18. Bxb5 Na6 19. Bxa6 c4 20. Bxc4 Ke6 21. Bxe6#) 18. Bxa6 { [%eval 7.49] } 18... bxa6 { [%eval 7.47] } 19. Nf4?? { (7.47 → 1.86) Blunder. Rb1 was best. } { [%eval 1.86] } (19. Rb1) 19... exf4 { [%eval 1.76] } 20. f3?! { (1.76 → 1.01) Inaccuracy. g3 was best. } { [%eval 1.01] } (20. g3 fxg3) 20... Ke6?? { (1.01 → 3.83) Blunder. c4 was best. } { [%eval 3.83] } (20... c4) 21. g3? { (3.83 → 2.07) Mistake. Rb1 was best. } { [%eval 2.07] } (21. Rb1) 21... fxg3 { [%eval 2.47] } 22. Ke2 { [%eval 1.86] } 22... g2?? { (1.86 → Mate in 7) Checkmate is now unavoidable. Kd7 was best. } { [%eval #7] } (22... Kd7 23. e5) 23. Kf1 { [%eval #9] } 23... gxf1=K { [%eval #8] } 24. e5 { [%eval #8] } 24... Kxe5 { [%eval #7] } 25. f4 { [%eval #9] } 25... Kxf4 { [%eval #8] } 26. Bxf4 { [%eval #8] } 26... c4 { [%eval #7] } 27. Rxf1 { [%eval #7] } 27... a5 { [%eval #4] } 28. Rd1 { [%eval #6] } 28... c3 { [%eval #5] } 29. Bc7?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Bc1 was best. } { [%eval #-7] } (29. Bc1 c2 30. a4 cxd1=B 31. Ba3 Bxa4 32. Bb4 axb4 33. a3 bxa3#) 29... c2 { [%eval #-7] } 30. Bxa5 { [%eval #-6] } 30... cxd1=R?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. cxd1=K was best. } { [%eval #3] } (30... cxd1=K 31. Be1 Kxe1 32. a4 Kd2 33. a5 Kc3 34. a4 Kc4 35. a6 Kb5 36. axb5#) 31. Bd2 { [%eval #3] } 31... Rxd2 { [%eval #2] } 32. a4 { [%eval #2] } 32... Rxa2 { [%eval #1] } 33. a5 { [%eval #1] } 33... Rxa5# { Game ends by variant rule. } 1-0
Reconnecting