lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/q3vDtnh4"] [Date "2020.05.31"] [White "coyman"] [Black "zigmund3210plakar"] [Result "1/2-1/2"] [UTCDate "2020.05.31"] [UTCTime "10:33:48"] [WhiteElo "1637"] [BlackElo "1481"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+31"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.95) Blunder. e3 was best. } { [%eval -1.95] } (1. e3 b5) 1... g6?? { (-1.95 → 1.03) Blunder. e6 was best. } { [%eval 1.03] } (1... e6 2. c4) 2. Qb3?? { (1.03 → -1.90) Blunder. e3 was best. } { [%eval -1.9] } (2. e3 b5) 2... b5?? { (-1.90 → 0.00) Blunder. b6 was best. } { [%eval 0.0] } (2... b6) 3. Qxf7 { [%eval -0.51] } 3... Kxf7 { [%eval 0.22] } 4. c4 { [%eval 0.08] } 4... bxc4 { [%eval 0.26] } 5. b3 { [%eval 0.67] } 5... cxb3 { [%eval 0.34] } 6. axb3 { [%eval -0.92] } 6... Ba6?? { (-0.92 → 0.70) Blunder. d6 was best. } { [%eval 0.7] } (6... d6) 7. Rxa6 { [%eval 0.78] } 7... Nxa6 { [%eval 0.61] } 8. b4? { (0.61 → -0.85) Mistake. Na3 was best. } { [%eval -0.85] } (8. Na3 Nb8) 8... Nxb4 { [%eval -0.34] } 9. d3?? { (-0.34 → -3.05) Blunder. e3 was best. } { [%eval -3.05] } (9. e3 Nd3) 9... Nxd3 { [%eval -2.86] } 10. exd3 { [%eval -2.52] } 10... Bh6?? { (-2.52 → Mate in 10) Checkmate is now unavoidable. g5 was best. } { [%eval #10] } (10... g5 11. Bxg5) 11. Bxh6 { [%eval #10] } 11... Nxh6 { [%eval #9] } 12. g4 { [%eval #9] } 12... Nxg4 { [%eval #8] } 13. h3?? { (Mate in 8 → 1.04) Lost forced checkmate sequence. Bh3 was best. } { [%eval 1.04] } (13. Bh3 Nxf2 14. Bxd7 Qxd7 15. Kxf2 Qxd3 16. Ke1 Qxb1 17. Kd1 Qxd1 18. Ne2 Qxe2 19. Rb1 Qxh2) 13... Nxf2 { [%eval 1.56] } 14. Kxf2 { [%eval 0.99] } 14... e6? { (0.99 → 2.34) Mistake. Qc8 was best. } { [%eval 2.34] } (14... Qc8 15. Kg3) 15. Ne2?? { (2.34 → 0.37) Blunder. Rh2 was best. } { [%eval 0.37] } (15. Rh2) 15... h5?! { (0.37 → 0.93) Inaccuracy. Qh4 was best. } { [%eval 0.93] } (15... Qh4) 16. Ke3 { [%eval 0.54] } 16... Rf8?? { (0.54 → 3.11) Blunder. Qh4 was best. } { [%eval 3.11] } (16... Qh4 17. Kf3 Qxh3 18. Rxh3 e5 19. Rxh5 gxh5 20. Nc1 e4 21. dxe4 Rhf8 22. e5 Rac8 23. Bg2) 17. Nbc3?? { (3.11 → -2.06) Blunder. Nf4 was best. } { [%eval -2.06] } (17. Nf4) 17... e5?? { (-2.06 → Mate in 8) Checkmate is now unavoidable. Qh4 was best. } { [%eval #8] } (17... Qh4) 18. Nd4?? { (Mate in 8 → -2.61) Lost forced checkmate sequence. d4 was best. } { [%eval -2.61] } (18. d4 exd4 19. Nxd4 Qh4 20. Ne6 dxe6 21. Nd5 exd5 22. Ke4 Qxh3 23. Bxh3 dxe4 24. Bg4 hxg4) 18... exd4 { [%eval -2.63] } 19. Kxd4 { [%eval -3.4] } 19... c5?? { (-3.40 → 0.22) Blunder. d5 was best. } { [%eval 0.22] } (19... d5 20. Nxd5 Qxd5 21. Kxd5 c5 22. Kxc5 g5 23. Kd6 Rh8 24. Kd7 Ke8 25. Kxe8 Raxe8 26. Bg2) 20. Kxc5 { [%eval 0.04] } 20... Qb6?? { (0.04 → Mate in 6) Checkmate is now unavoidable. d5 was best. } { [%eval #6] } (20... d5 21. Nxd5) 21. Kxb6 { [%eval #6] } 21... axb6 { [%eval #5] } 22. Na4 { [%eval #5] } 22... Rxa4 { [%eval #4] } 23. d4 { [%eval #4] } 23... Rxd4 { [%eval #3] } 24. Bc4?? { (Mate in 3 → Mate in 11) Lost forced checkmate sequence. Bd3 was best. } { [%eval #-11] } (24. Bd3 Rxd3 25. Rc1 Rxh3 26. Rc3 Rxc3#) 24... Rxc4 { [%eval #-11] } 25. Rc1 { [%eval #-10] } 25... Rxc1 { [%eval #-10] } 26. h4 { [%eval #-9] } 26... g5 { [%eval #-9] } 27. hxg5 { [%eval #-8] } 27... Ke6 { [%eval #-8] } 28. g6 { [%eval #-7] } 28... Rc6 { [%eval #-7] } 29. g7 { [%eval #-6] } 29... Rc5?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. h4 was best. } { [%eval 0.0] } (29... h4 30. gxf8=N Kd5 31. Nxd7 Rc2 32. Nxb6 Rf2 33. Nxd5 Rf4 34. Nxf4 h3 35. Nxh3#) 30. gxf8=K?? { (0.00 → Mate in 23) Checkmate is now unavoidable. gxf8=B was best. } { [%eval #-23] } (30. gxf8=B b5 31. Bxc5 Kf5 32. Bd6 Kf4 33. Bxf4 b4 34. Bg5 b3 35. Be3 h4 36. Bc1 h3) 30... Ke7 { [%eval #-23] } 31. Kxe7 { [%eval #-22] } 31... b5 { [%eval #-23] } 32. Kxd7 { [%eval #-22] } 32... Rc6 { [%eval #-22] } 33. Kxc6 { [%eval #-21] } 33... h4 { [%eval #-21] } 34. Kxb5 { [%eval #-20] } 34... h3 { [%eval #-20] } 35. Kc4 { [%eval #-19] } 35... h2 { [%eval #-19] } 36. Kd3 { [%eval #-18] } 36... h1=K?? { (Mate in 18 → 0.00) Lost forced checkmate sequence. h1=R was best. } { [%eval 0.0] } (36... h1=R 37. Kd4 Rf1 38. Kd5 Rf3 39. Kc6 Re3 40. Kc5 Re7 41. Kc4 Re6 42. Kc3 Re5 43. Kb2) 37. Ke3 { [%eval 0.0] } 37... Kh2 { [%eval 0.0] } 38. Ke2 { [%eval 0.0] } 38... Kh3 { [%eval 0.0] } 39. Ke3 { [%eval 0.0] } 39... Kh4 { [%eval 0.0] } 40. Ke2 { [%eval 0.0] } 40... Kh5 { [%eval 0.0] } 41. Kf2 { [%eval 0.0] } 41... Kg5 { [%eval 0.0] } 42. Kg2 { [%eval 0.0] } 42... Kf5 { [%eval 0.0] } 43. Kf2 { [%eval 0.0] } 43... Ke5 { [%eval 0.0] } 44. Ke2 { [%eval 0.0] } 44... Kd5 { [%eval 0.0] } 45. Kd2 { [%eval 0.0] } 45... Kc5 { [%eval 0.0] } 46. Kc2 { [%eval 0.0] } 46... Kd5 { [%eval 0.0] } 47. Kd2 { [%eval 0.0] } 47... Kc5 { [%eval 0.0] } 48. Ke2 { [%eval 0.0] } 48... Kd6 { [%eval 0.0] } 49. Ke3 { [%eval 0.0] } 49... Ke6 { [%eval 0.0] } 50. Kf3 { [%eval 0.0] } 50... Kd6 { [%eval 0.0] } 51. Ke3 { [%eval 0.0] } 51... Ke6 { [%eval 0.0] } 52. Kf3 { [%eval 0.0] } 52... Kd6 { [%eval 0.0] } 53. Ke3 { [%eval 0.0] } { The game is a draw. } 1/2-1/2
Reconnecting