lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/q3iMQ2ap"] [Date "2021.04.23"] [White "Erdmknsn"] [Black "kulkarniprathamesh11"] [Result "0-1"] [UTCDate "2021.04.23"] [UTCTime "13:19:49"] [WhiteElo "1500"] [BlackElo "600"] [WhiteRatingDiff "-700"] [BlackRatingDiff "+93"] [Variant "Antichess"] [TimeControl "600+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -4.91) Blunder. e3 was best. } { [%eval -4.91] } (1. e3 b5) 1... g5 { [%eval -4.75] } 2. hxg5 { [%eval -2.89] } 2... Nf6?? { (-2.89 → 1.39) Blunder. Nh6 was best. } { [%eval 1.39] } (2... Nh6 3. Rxh6 Bxh6 4. gxh6 Kf8 5. g4 Kg7 6. hxg7 Rf8 7. gxf8=Q) 3. gxf6 { [%eval 1.03] } 3... exf6 { [%eval 1.38] } 4. Rxh7 { [%eval 1.48] } 4... Rxh7 { [%eval 1.32] } 5. Na3?? { (1.32 → -1.91) Blunder. b4 was best. } { [%eval -1.91] } (5. b4 Bxb4 6. d3 Bxe1 7. Qxe1 Rh6 8. Bxh6 f5 9. g4 fxg4 10. Bg5 Qxg5 11. f3 gxf3) 5... Bxa3 { [%eval -2.36] } 6. bxa3 { [%eval -3.08] } 6... Rh3? { (-3.08 → -1.38) Mistake. Qe7 was best. } { [%eval -1.38] } (6... Qe7 7. a4) 7. gxh3?! { (-1.38 → -2.05) Inaccuracy. Nxh3 was best. } { [%eval -2.05] } (7. Nxh3 Ke7) 7... d6?? { (-2.05 → 0.67) Blunder. Qe7 was best. } { [%eval 0.67] } (7... Qe7 8. a4 Qxe2 9. Kxe2 a5 10. Ke3 f5 11. f4 Ra6 12. Bxa6 Nxa6 13. Qf1 Nb8 14. Nf3) 8. d4?? { (0.67 → -1.36) Blunder. Rb1 was best. } { [%eval -1.36] } (8. Rb1 Bxh3) 8... Bxh3 { [%eval -1.83] } 9. Nxh3 { [%eval 0.07] } 9... Qe7 { [%eval -0.68] } 10. Ng5?? { (-0.68 → Mate in 9) Checkmate is now unavoidable. e4 was best. } { [%eval #-9] } (10. e4 Qxe4) 10... Qxe2 { [%eval #-9] } 11. Nxf7 { [%eval #-8] } 11... Kxf7? { (Mate in 8 → -8.34) Lost forced checkmate sequence. Qxc2 was best. } { [%eval -8.34] } (11... Qxc2 12. Qxc2 Kxf7 13. Qxc7 Nd7 14. Qxd6 f5 15. Qxd7 a5 16. Qxf7 a4 17. Qxf5 Rc8 18. Qxc8) 12. Kxe2 { [%eval -9.17] } 12... c5?? { (-9.17 → -2.70) Blunder. f5 was best. } { [%eval -2.7] } (12... f5 13. Kd3 f4 14. Bxf4 a5 15. Bxd6 cxd6 16. Qc1 Nd7 17. f3 a4 18. Bg2 Rd8 19. Qd1) 13. dxc5 { [%eval -2.98] } 13... dxc5 { [%eval -3.36] } 14. Qd4 { [%eval -2.75] } 14... cxd4 { [%eval -1.71] } 15. Ke3?? { (-1.71 → Mate in 14) Checkmate is now unavoidable. a4 was best. } { [%eval #-14] } (15. a4 a6) 15... dxe3 { [%eval #-14] } 16. fxe3 { [%eval #-6] } 16... b6? { (Mate in 6 → -7.25) Lost forced checkmate sequence. b5 was best. } { [%eval -7.25] } (16... b5 17. Bxb5 Nd7 18. Bxd7 Ke6 19. Bxe6 f5 20. Bxf5 Rc8 21. Bxc8 a6 22. Bxa6#) 17. a4? { (-7.25 → Mate in 6) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-6] } (17. Ba6 Nxa6) 17... Nc6 { [%eval #-10] } 18. a5 { [%eval #-9] } 18... Nxa5?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. bxa5 was best. } { [%eval #6] } (18... bxa5 19. c4 a4 20. c5 Rf8 21. Be2 a6 22. Bxa6 Rc8 23. Bxc8 f5 24. Bxf5 Kg6 25. Bxg6) 19. Bc4 { [%eval #6] } 19... Nxc4 { [%eval #5] } 20. Bd2?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Ba3 was best. } { [%eval #-6] } (20. Ba3 Nxa3 21. Rg1 Nxc2 22. Rg5 Nxe3 23. a4 fxg5 24. a5 bxa5#) 20... Nxe3 { [%eval #-6] } 21. Bxe3 { [%eval #-5] } 21... Re8?? { (Mate in 5 → -2.80) Lost forced checkmate sequence. a5 was best. } { [%eval -2.8] } (21... a5 22. Bxb6 Rb8 23. Bxa5 Rd8 24. Bxd8 Ke8 25. Bxf6 Kd8 26. Bxd8#) 22. Bxb6 { [%eval -1.63] } 22... axb6 { [%eval -1.39] } 23. Re1?? { (-1.39 → -49.26) Blunder. c4 was best. } { [%eval -49.26] } (23. c4) 23... Rxe1 { [%eval -5.05] } 24. a3 { [%eval -5.56] } 24... b5 { [%eval -4.77] } 25. a4?? { (-4.77 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #-9] } (25. c4) 25... bxa4 { [%eval #-9] } 26. c3 { [%eval #-8] } 26... Re5 { [%eval #-8] } 27. c4 { [%eval #-7] } 27... Rd5 { [%eval #-7] } 28. cxd5 { [%eval #-6] } 28... Ke6?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. a3 was best. } { [%eval #4] } (28... a3 29. d6 a2 30. d7 a1=R 31. d8=Q Ke7 32. Qxe7 Ra4 33. Qxf6 Rd4 34. Qxd4#) 29. dxe6 { [%eval #4] } 29... f5 { [%eval #3] } 30. e7 { [%eval #3] } 30... f4 { [%eval #2] } 31. e8=Q { [%eval #4] } 31... f3 { [%eval #3] } 32. Qxa4 { [%eval #3] } 32... f2 { [%eval #2] } 33. Qb5?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-1] } (33. Qg4 f1=N 34. Qg3 Nxg3#) 33... f1=K { [%eval #-1] } 34. Qxf1# { Game ends by variant rule. } 0-1
Reconnecting