lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/oPWtDiRp"] [Date "2020.04.22"] [White "Krishnamanohartanuku"] [Black "Vova070412"] [Result "0-1"] [UTCDate "2020.04.22"] [UTCTime "11:22:13"] [WhiteElo "1096"] [BlackElo "1161"] [WhiteRatingDiff "-23"] [BlackRatingDiff "+50"] [Variant "Antichess"] [TimeControl "900+15"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... d5?? { (Mate in 15 → 3.26) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5 Rg8 8. Bxh7) 2. exd5 Qxd5 3. Ba6 Qxd2?? { (-0.46 → Mate in 13) Checkmate is now unavoidable. Qxg2 was best. } (3... Qxg2 4. Bxb7) 4. Bxd2 bxa6 5. Bh6?? { (Mate in 12 → 5.83) Lost forced checkmate sequence. Qg4 was best. } (5. Qg4 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Ne4 Bxe4 9. a4 Bxg2 10. Bc3 Bxh1 11. Bxg7 Bxg7) 5... gxh6?? { (5.83 → Mate in 11) Checkmate is now unavoidable. Nxh6 was best. } (5... Nxh6 6. g4) 6. Qd8 Kxd8 7. h4?? { (Mate in 10 → 6.44) Lost forced checkmate sequence. g4 was best. } (7. g4 Bxg4 8. Nf3 Bxf3 9. Na3 Bxh1 10. f3 Bxf3 11. Ke2 Bxe2 12. Nc4 Bxc4 13. Rb1 Bxa2) 7... Bh3 8. Nxh3 e6? { (7.03 → Mate in 10) Checkmate is now unavoidable. f5 was best. } (8... f5 9. Ng1) 9. Ng5?? { (Mate in 10 → -1.67) Lost forced checkmate sequence. b4 was best. } (9. b4 Bxb4 10. Ng1 Bxe1 11. g3 Bxf2 12. Rh2 Bxg3 13. h5 Bxh2 14. c4 Bxg1 15. c5 Bxc5) 9... hxg5 10. hxg5 Bh6?? { (-2.87 → 3.39) Blunder. Be7 was best. } (10... Be7 11. Rxh7) 11. Rxh6?? { (3.39 → 0.87) Blunder. gxh6 was best. } (11. gxh6 Nxh6) 11... Nxh6 12. gxh6 Nc6?? { (2.24 → Mate in 7) Checkmate is now unavoidable. Ke8 was best. } (12... Ke8 13. f4) 13. Nc3?? { (Mate in 7 → 0.39) Lost forced checkmate sequence. b4 was best. } (13. b4 Nxb4 14. a4 Nxc2 15. Ra2 Nxe1 16. a5 Nxg2 17. f4 Nxf4 18. Re2 Nxe2 19. Nc3 Nxc3#) 13... a5?? { (0.39 → Mate in 7) Checkmate is now unavoidable. Ne7 was best. } (13... Ne7) 14. Nb5?? { (Mate in 7 → -4.31) Lost forced checkmate sequence. b4 was best. } (14. b4 axb4 15. Rb1 bxc3 16. Rb4 Nxb4 17. a4 Nxc2 18. a5 Nxe1 19. a6 Nxg2 20. f4 Nxf4#) 14... Nd4?? { (-4.31 → Mate in 7) Checkmate is now unavoidable. Nb4 was best. } (14... Nb4) 15. Nxc7?? { (Mate in 7 → -7.22) Lost forced checkmate sequence. Nxa7 was best. } (15. Nxa7 Nxc2 16. Ke2 Rxa7 17. f4 Nxa1 18. b4 axb4 19. Kd3 Rxa2 20. Ke4 Rxg2 21. Kf5 exf5#) 15... Kxc7?? { (-7.22 → Mate in 6) Checkmate is now unavoidable. Nxc2 was best. } (15... Nxc2 16. Nxe6) 16. c3?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. a4 was best. } (16. a4 Nxc2 17. Kd2 Nxa1 18. b3 Nxb3 19. g4 Nxd2 20. f3 Nxf3 21. g5 Nxg5#) 16... Ne2?? { (Mate in 8 → 0.47) Lost forced checkmate sequence. Nb3 was best. } (16... Nb3 17. axb3 Rad8 18. Rxa5 Rd4 19. Rxa7 Re4 20. Rxc7 Rxe1 21. Rxf7 Rd8 22. Rxh7 Rd4 23. cxd4) 17. Kxe2 Rad8?? { (1.25 → Mate in 6) Checkmate is now unavoidable. Kc6 was best. } (17... Kc6 18. a3) 18. b4?? { (Mate in 6 → -2.46) Lost forced checkmate sequence. Kd2 was best. } (18. Kd2 Rxd2 19. Rh1 Rxf2 20. Rc1 Rxb2 21. a4 Rxg2 22. Rc2 Rxc2 23. c4 Rxc4#) 18... axb4 19. cxb4 Rd2?! { (-0.96 → -0.11) Inaccuracy. Rd3 was best. } (19... Rd3 20. Kxd3) 20. Kxd2 Rd8?? { (-0.23 → Mate in 5) Checkmate is now unavoidable. e5 was best. } (20... e5) 21. Rd1?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. a4 was best. } (21. a4 Rxd2 22. Rb1 Rxf2 23. a5 Rxg2 24. Rb2 Rxb2 25. a6 Rxb4#) 21... Rxd2 22. Rxd2 Kd6 23. Rxd6 f6?? { (-48.70 → 2.55) Blunder. f5 was best. } (23... f5 24. Rxe6 a6 25. Rxa6 f4 26. Rg6 hxg6 27. f3 g5 28. g4 fxg3 29. f4 gxf4 30. h7) 24. Rxe6 a6 25. Rxa6 f5 26. g4 fxg4 27. f3 gxf3 28. b5 f2 29. b6?? { (2.36 → Mate in 3) Checkmate is now unavoidable. a4 was best. } (29. a4 f1=N) 29... f1=K?? { (Mate in 3 → 4.50) Lost forced checkmate sequence. f1=R was best. } (29... f1=R 30. a4 Rc1 31. Ra8 Rc7 32. bxc7#) 30. b7 Kf2 31. b8=R Ke3 32. Ra4?? { (4.15 → Mate in 1) Checkmate is now unavoidable. Rc6 was best. } (32. Rc6 Kf4) 32... Kd4 33. Rxd4# { Game ends by variant rule. } 0-1