lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/nE2gM1pf"] [Date "2019.03.17"] [White "Madhesht"] [Black "osdse"] [Result "0-1"] [UTCDate "2019.03.17"] [UTCTime "20:10:05"] [WhiteElo "1639"] [BlackElo "1459"] [WhiteRatingDiff "-175"] [BlackRatingDiff "+32"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.71) Blunder. e3 was best. } { [%eval -2.71] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. h3 Qf6 5. b4 Bxb4 6. Qg4 Bxd2 7. Kxd2 Qxf2) 1... d6 { [%eval -2.3] } 2. h3?? { (-2.30 → -5.10) Blunder. f4 was best. } { [%eval -5.1] } (2. f4 Bh3 3. Nxh3 f6 4. Nf2 Nd7 5. Nd3 c5 6. Nxc5 dxc5 7. b4 cxb4 8. Na3 bxa3) 2... Bxh3 { [%eval -5.41] } 3. Rxh3 { [%eval -6.42] } 3... Nh6?? { (-6.42 → Mate in 15) Checkmate is now unavoidable. Qd7 was best. } { [%eval #15] } (3... Qd7 4. Rxh7) 4. Rxh6 { [%eval #16] } 4... gxh6 { [%eval #15] } 5. d3 { [%eval #15] } 5... Bg7 { [%eval #13] } 6. Bxh6 { [%eval #13] } 6... Bxh6 { [%eval #11] } 7. Qd2?? { (Mate in 11 → 1.62) Lost forced checkmate sequence. f4 was best. } { [%eval 1.62] } (7. f4 Bxf4 8. e3 Bxe3 9. Qg4 Bxg1 10. Qc8 Qxc8 11. Kf2 Bxf2 12. d4 Bxd4 13. a4 Bxb2) 7... Bxd2 { [%eval 1.74] } 8. Nxd2 { [%eval 1.5] } 8... Nd7 { [%eval 1.5] } 9. g4?! { (1.50 → 0.60) Inaccuracy. Nb3 was best. } { [%eval 0.6] } (9. Nb3 c5) 9... f5?! { (0.60 → 1.60) Inaccuracy. Kf8 was best. } { [%eval 1.6] } (9... Kf8 10. g5) 10. gxf5 { [%eval 1.11] } 10... e6?! { (1.11 → 2.19) Inaccuracy. Kf7 was best. } { [%eval 2.19] } (10... Kf7 11. f6 Kxf6 12. f4 Kg7 13. Kf2 h5 14. Ngf3 Ne5 15. Nxe5 dxe5 16. fxe5 Qxd3 17. exd3) 11. fxe6 { [%eval 1.76] } 11... a6?? { (1.76 → 5.10) Blunder. h5 was best. } { [%eval 5.1] } (11... h5 12. exd7 Kxd7 13. f4 Rh6 14. Kf2 Qg8 15. Rd1 Qxg1 16. Kxg1 Ke7 17. Kf2 Kf6 18. f5) 12. exd7 { [%eval 4.22] } 12... Kxd7 { [%eval 5.22] } 13. Nh3?? { (5.22 → Mate in 8) Checkmate is now unavoidable. Bh3 was best. } { [%eval #-8] } (13. Bh3 Qg8 14. Bxd7 Qxa2 15. Rxa2 c6 16. Bxc6 bxc6 17. Rxa6 Rxa6 18. b4 h5 19. Nh3 Raa8) 13... Qg5 { [%eval #-8] } 14. Nxg5 { [%eval #-7] } 14... Rhf8 { [%eval #-8] } 15. Nxh7 { [%eval #-7] } 15... Rxf3 { [%eval #-7] } 16. Nxf3 { [%eval #-6] } 16... Rf8 { [%eval #-6] } 17. Nxf8 { [%eval #-5] } 17... c5 { [%eval #-5] } 18. Nxd7 { [%eval #-4] } 18... b6?? { (Mate in 4 → Mate in 12) Lost forced checkmate sequence. d5 was best. } { [%eval #12] } (18... d5 19. Nxc5 b5 20. Nxa6 d4 21. Nxd4 b4 22. Nxb4#) 19. Nxc5 { [%eval #12] } 19... bxc5 { [%eval #11] } 20. Ne5 { [%eval #13] } 20... dxe5 { [%eval #12] } 21. d4 { [%eval #13] } 21... exd4 { [%eval #12] } 22. c3 { [%eval #12] } 22... dxc3 { [%eval #11] } 23. bxc3 { [%eval #11] } 23... a5 { [%eval #9] } 24. Rb1 { [%eval #10] } 24... a4 { [%eval #8] } 25. Rb4?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. c4 was best. } { [%eval #-2] } (25. c4 a3 26. Rb2 axb2 27. Kd2 b1=N 28. a3 Nxd2 29. Bg2 Nxc4 30. Be4 Nxa3 31. Bc2 Nxc2) 25... cxb4 { [%eval #-2] } 26. cxb4 { [%eval #-1] } 26... a3 { [%eval #-1] } 27. b5# { Game ends by variant rule. } 0-1
Reconnecting