lichess.org

FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/n8MRlTuL"] [Date "2020.10.09"] [White "Jojny"] [Black "ahedos"] [Result "0-1"] [UTCDate "2020.10.09"] [UTCTime "17:44:23"] [WhiteElo "1032"] [BlackElo "1894"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+3"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.94] } 2. Bxb5 { [%eval 0.95] } 2... e6 { [%eval 0.55] } 3. Bxd7 { [%eval 1.55] } 3... Qxd7?? { (1.55 → 10.15) Blunder. Bxd7 was best. } { [%eval 10.15] } (3... Bxd7 4. Nh3 Qg5 5. Nxg5 Bc5 6. Nxh7 Bxe3 7. fxe3 Rxh7 8. Qh5) 4. Qf3?? { (10.15 → 2.01) Blunder. Qg4 was best. } { [%eval 2.01] } (4. Qg4 Qxd2 5. Bxd2 Bb4 6. Qxg7 Bxd2 7. Kxd2 Ne7 8. Qxf7 Kxf7) 4... Qxd2 { [%eval 1.99] } 5. Qxf7?? { (1.99 → -0.36) Blunder. Bxd2 was best. } { [%eval -0.36] } (5. Bxd2) 5... Kxf7?? { (-0.36 → 2.51) Blunder. Qxe1 was best. } { [%eval 2.51] } (5... Qxe1 6. Qxe8 Qxf2 7. Qxc8 Qxc2 8. Qxc7 Qxg2 9. Qxg7 Qxb2 10. Qxf8) 6. Bxd2?? { (2.51 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2) 6... Ba3?? { (Mate in 11 → 1.89) Lost forced checkmate sequence. Bb4 was best. } { [%eval 1.89] } (6... Bb4 7. Bxb4 Kf8 8. Bxf8 Nc6 9. Bxg7 Ba6 10. Bxh8 Nf6 11. Bxf6 Ne5 12. Bxe5 Rd8 13. Bxc7) 7. Nxa3 { [%eval 1.61] } 7... Nh6?? { (1.61 → 3.82) Blunder. Nd7 was best. } { [%eval 3.82] } (7... Nd7 8. Ne2 Ba6 9. Nb5 Bxb5 10. Bc3 Bxe2 11. Bxg7 Kxg7 12. Kxe2 Ne7 13. a4 e5 14. Ra3) 8. Ne2 { [%eval 2.88] } 8... Ng4?! { (2.88 → 3.67) Inaccuracy. Ke7 was best. } { [%eval 3.67] } (8... Ke7) 9. c4?? { (3.67 → Mate in 10) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-10] } (9. Rf1 Nxf2) 9... Nxh2 { [%eval #-10] } 10. Rxh2 { [%eval #-9] } 10... Re8 { [%eval #-9] } 11. Rxh7 { [%eval #-8] } 11... Ke7 { [%eval #-9] } 12. Rxg7 { [%eval #-8] } 12... Kf7 { [%eval #-8] } 13. Rxf7 { [%eval #-7] } 13... Re7 { [%eval #-7] } 14. Rxe7 { [%eval #-6] } 14... e5 { [%eval #-6] } 15. Rxe5 { [%eval #-5] } 15... Be6 { [%eval #-5] } 16. Rxe6 { [%eval #-4] } 16... Nc6 { [%eval #-4] } 17. Rxc6 { [%eval #-3] } 17... Rh8 { [%eval #-3] } 18. Rxc7 { [%eval #-2] } 18... Rh1 { [%eval #-2] } 19. Rxa7 { [%eval #-1] } 19... Rxe1 { [%eval #-1] } 20. Bxe1# { Game ends by variant rule. } 0-1
Reconnecting